Sincar Barrens - A resting place mod by countercruel
17 Comments
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elemental_prod Mar 27 @ 7:12pm 
nice, but had to unsub after learning the sky in Whiterun was being filled with underwater plants . Had no issues till this was ihstalled. I really did like the looks of it. Would keep it but for the hell it wrought.
elemental_prod Mar 27 @ 9:59am 
Found 'em all, I think. No worries so far with CTD. Adds great small touch to the world. Certainly one of my fave 'small but cool' mods.
elemental_prod Mar 27 @ 8:49am 
Great idea! Giving it a go, hopefully won't conflict with anything. Would make me bummed if it did, I dig the concept so much.
Fierysaint Jan 1, 2013 @ 10:02am 
Nope! I have the camping lite mod. And one of these "sincars" gets in the way of one of my other building mods.
Wolf Nov 23, 2012 @ 7:40pm 
FYI: Interferes with the "Wayshrines of Skyrim" MOD. Specifically the Shrine of Kynareth on the way to Whiterun from Riverwood. The rest area overlaps the shrine.
mysteryman3 Aug 24, 2012 @ 9:52pm 
I agree with ronr42
There may be a 90% chance of not getting a CTD at any of your resting places, but think of it the other way. That's a 10% chance of CTD at your rest stops, and taking into account jsut how many of them there are, people will CTD sooner or later, and it will happen more often if they have more location mods.

But that's beside the point. I still like it, and if it's 100% compatible with 'Lanterns of Skyrim' then that's good enough for me. Subscribing....NOW!

Btw, just out of curiosity, why is the mod called "Syncar Barrens"?
DiazWaffle☣Crab[PWI] Aug 3, 2012 @ 1:40am 
With the NPC location markers, this mod gives some great places to dump your companions :D
Fist Mage Jul 31, 2012 @ 1:57am 
In the strain of what crsebald and jwaxman are saying, you could also put minor vendors in the places, just people who are willing to sell food that they make for the stopping by travelers, or some of those hunters that you see in the wilderness sometimes.
ℋüsky's Ꮴïctory Jul 30, 2012 @ 11:56pm 
Do you know if this mod interferes with "Lanterns of Skyrim" or "Hobbit Hole"?
| G H O S T Jul 30, 2012 @ 11:29pm 
Very fluid with the natural enviroment.
jwaxman Jul 29, 2012 @ 9:10pm 
I also agree with crsebald, I think it would be really great and still lore friendly if you had some NPC's hanging out at least 1-3 per place either reading, walking, eating, cooking, otherwise I feel like I'd be the only person using them. I don't think it would ruin the depth or feeling of being emersed because if they are rest stops, you wouldn't and shouldn't be the only person using them. I already subscribed but please consider if its not to hard. Thanks!
Wyatt Earp Jul 29, 2012 @ 6:29pm 
great work on the mod, does not get in the way but adds a lot of depth. irrelevent question: what lighting or FX mod are you using?... it looks amazing
Dragonyup911 Jul 29, 2012 @ 12:56pm 
Really good idea
Elgar Jul 28, 2012 @ 1:45am 
Great mod nice job dude. :)
Gruul  [author] Jul 26, 2012 @ 8:01am 
I assure you alot of time has been taken before mod development to ensure it does not conflict with any mod. its is 90% compatiable with most mods. read the description features ;). the placements of these resting places are far away from most modded locations and are very optimised and studied alongside other mods such as lanterns of skyrim, hope this helps.
ronr42 Jul 26, 2012 @ 7:15am 
hate to be critical but, if you don't tell people exactly where you have placed these rest areas, it becomes a mod conflict waiting to happen. if one of your rest stops is placed in the same cell as a modded house or any location mod that a subscriber already has, once they download your mod they will start getting CTD's and may not know why.
crsebald Jul 25, 2012 @ 11:04pm 
Looks very nice. But wouldn't it be a splendid idea to add some relaxing people? Or even people who wander around between them?