Portal 2

Portal 2

Moonbase Luna-C 05: Nature Abhors
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tclego1234 Aug 27 @ 1:36pm 
Awesome series!! These are all fantastic maps!
3dhugo.public Jul 16 @ 5:38am 
is Part 6 comming soon?
<NO_NAME> Apr 27 @ 7:22am 
@Craftminerlx24 Me too.

Why can't I create portal on the moon surface? This is unacceptable!!
BriediZ|ЕВРЕЙ Apr 25 @ 5:58am 
Craftminerlx24 Apr 17 @ 12:10am 
I literally completed the whole map without the excursion funnel.
Mr.Shampow Apr 11 @ 11:14am 
I fell into space
1MINISKIDI Apr 8 @ 11:52am 
I had trouble in the first room. i got the first button and the second button, then it took me about 30 mins and i got the third button. Then i got stuck. After an hour i cheated.

sv_cheats 1


Bit later when i completed the second room and window got sealed i was wondering: Where i need to go now? Again, i cheated and i saw the control room widow broken. Then i finished the level (without cheating).

Still nice level :) i really want to see part 6 if it even comes out. (Sorry bad english..)
danne11man Mar 9 @ 2:12pm 
Why do you need the Laser and the Cube at the 2nd room? I did everything with just the light brige and in the end i hade the Cube with me.
ROBLOX DEVER Feb 19 @ 9:19am 
Evil_Mr_Bacon Feb 9 @ 3:13pm 
Hey this is how I found Wheatly and the space core outside: I was messing around with noclip and when i was outside i saw two little specs in the sky and oubviously that was wheatly and the sppace core
Evil_Mr_Bacon Feb 9 @ 3:09pm 
40ozKilla Feb 3 @ 3:17pm 
Pretty decent moon base style map. I'll give it a thumbs up for visual appeal and decent puzzle but what was that laser for in the 2nd part?
[MtnD]Sal Dec 28, 2014 @ 2:40pm 
i have done it ! i shoot a Portal outside !!!! i can see the moon
Sir Wrexes Dec 25, 2014 @ 9:47am 
We need part 6...
Excellent set though!
KD Dec 19, 2014 @ 12:06am 
The second part was bullshit, thumbs down.
shelvacu Oct 10, 2014 @ 10:35pm 
CreeperBoy Oct 5, 2014 @ 11:53am 
i alsow killed all of the turrets without breaking glass
CreeperBoy Oct 5, 2014 @ 11:51am 
Who else saw Wheatly and the space core out the window is this test chamber
Reyzard Sep 4, 2014 @ 5:39pm 
Had a lot of fun in the moonbase. :) The chambers were awesome not too easy or hard just perfect. (for me) Great job!
quatrus Sep 1, 2014 @ 4:31pm 
Getting to the exit in the last chamber was interesting - liked the hunting around...Nice map set...
BRB Poopin HERD Aug 31, 2014 @ 10:22am 
I DID IT!!!! I killed all of the turretts without breaking the glass, only to find out that the butten just sparks and nothing happens. I DID THE IMPOSIBLE
BRB Poopin HERD Aug 30, 2014 @ 11:17pm 
oh i forgot, that was probably the best, most challenging chambers i have ever tested :D, i have never took that long to finsih it. Just amazing
BRB Poopin HERD Aug 30, 2014 @ 11:15pm 
That alarm scared the shit out of me, (im wearing headphones :D) but wat i want to know is if u can destroy all of the turrets, because i was able to get all the ones that wernt behind the chain wall but i think its possible to get them if u are lucky enough that nun of them hit the glass, because wen useing the cubes as a bowling ball, it looked like it could slide into them but if all the turets are destroyed, is there anything past that door that should have been he way to the next area? or is it just nothingness? Easteregg maybe?
Bartecki Aug 21, 2014 @ 5:36am 
This is the end!?
Patergia Jul 31, 2014 @ 10:40am 
Best one yet!
jeffpdial Jul 29, 2014 @ 11:48pm 
One of the most frutrating and ultimatly satisfing. 2nd chamber much better than the first for me. Too much coordinated jumping for my taste. Still 5 stars. Nice.
Jordy Jul 12, 2014 @ 3:01am 
Great map, but bugged.

I'm reading many comments about turrets. I never got any when playing. The second part was a messed up room with a shut window.

When watching a walkthrough I realized what happened. When I was playing the first part, I heard an alarm go off. This isn't supposed to happen then. Apparently it was triggered early somehow and cleaned the room for me.
Happened again on replay.
luisjo96 Jul 10, 2014 @ 10:58pm 
Are you making a part 6 or an ending? i need it
Generalist Gamer Jul 8, 2014 @ 1:16pm 
The second room caught me completely by surprise. Very well-done and very impressive. I tried hiding behind the first glass wall when I broke the window completely by accident and when that shattered, too, I panicked. XD Looking forward to the next map. I love the puzzles, use of panels, visuals, and...well, everything! What a fantastic series. It isn't even done yet, either!
Secret Agent Cranberry Jul 7, 2014 @ 3:33am 
My solution is playing turret bowling (in the second room). For the first couple turrets I use the light bridge, put it as far as I can go without the bridge being behind the turret. I then kill the two turrets. I wait a little, take some damage, kill the turret guarding the button, quickly press it and run back. I then make two gel walkways as my "bowling lanes" and a cube. I quickly run up any gel walkway, then launch the cube. When I've killed at least 5 turrets, when the last one shuts down, I go back to the glass wall. The vacuum sequence occurs, but when the glass cracks I am completely safe :D It works! Turret bowling.
Lorihime Jun 13, 2014 @ 5:37pm 
Loved this one! My favorite of this series so far.
dadipadi Jun 12, 2014 @ 6:29pm 
Whoa! I nearly got wasted by the sudden vacuum. I was like, what the hell at first, but I managed through it. Very fun set of puzzles here. I had a tough time with the laser floor. That one took some experimentation. Thanks for not making it too hard haha. Great job, and looking forward for further test rooms.
AtlasCore Jun 3, 2014 @ 9:51pm 
the end blew my mind
Earthboy Jun 3, 2014 @ 3:54pm 
Part 5's breaking glass is a great idea and made the puzzle worthwhile. But all the red herrings and frustrating jumps made it less enjoyable for me. Also, I managed to eliminate all the turrets without the glass being broken, so I was stuck and had to reload.
pgd9393 May 17, 2014 @ 4:05pm 
Can you make more please
Riiak Shi Nal May 9, 2014 @ 7:35am 
I think I found a bug with the use of the laser. I was unable to use the laser for its intended purpose to burn the turrets due to the laser beam being too high (it just goes over the turrets instead of burning them). I tried every trick I could think of to lower the beam, but it just did not work. In the end I used the light bridge to knock over some of the turrets causing the destruction of the large window to move on to the next part. I also found no use for the acceleration gel in the second room nor any need for the laser due to the aforementioned problem.
pgd9393 May 4, 2014 @ 8:27am 
When I played this map again, I somehow activated the glass in the second room being destroyed, but I was in the first room.
Like2Game May 1, 2014 @ 1:45am 
i found a bug i think, by the red lasers you can walk along the side there on the lasermaker
Ciao Time Apr 8, 2014 @ 12:01am 
Great work on the series, though I found #5 to be the weakest of the puzzles. The first room is a slog, with a lot of cheap deaths caused by awkward low-gravity jumps around the horizontal lasers and a lot of missed potential in the geometry itself. It's possible to speed gel the underside of the entranceway ramp and bounce across to the other side; adding a mobile platform in front of it was a missed opportunity for a creative jump.
Normo Apr 4, 2014 @ 6:26pm 
Cool set of puzzles, but the second one was a bit silly. I ended up having to jump on the turret's (near the button) head.
ℜenato ℒopes ⌬ Mar 16, 2014 @ 1:53pm 
i finish this map... it there is an next one?
INTPnerd Mar 12, 2014 @ 10:16pm 
When I got to the turrets at the end, the window had already been broken somehow and the room was already sealed. I was totally confused by the one remaining disabled turret and broken button. After finishing the level I felt like maybe there was a different ending so I looked up a walkthrough on YouTube. Didn't expect that I had bypassed a puzzle at the end.
Freeman|TR Mar 12, 2014 @ 2:10am 
there are two chambers in the #5.the first one seems smart at the first glance but turned out to be too normal.I even wonder if i gonna put speed gel on the panel with an Aperture sign,and fling out from the other side and run all the way from the panel with aperture sign to the ceiling and land on the exit .But it turned out to be i gonna open a portal on the panels opposite to the pedestal button,and fling with a jump (i died a lot of times for not jumping at first),and activate a boring degreed panel..

For the second chamber,i just didn't used the laser to burn the turrets.that confused me a lot.The ending was awesome,but you know,it is "mapping".

Anyway it brings food for thoughts to me.Great job!
Freeman|TR Mar 12, 2014 @ 2:03am 
this is almost the best maps and series i've evered played !!! everything is just beautiful.the mapping is extremely great. the earth,the moon surface,the music~creating a tranquil atmosphere that makes me feel i'm really on the moon.For one time i thought it should be rated the highest .But it's not. One reason i consider is about the "puzzles".The 4 other maps got soso puzzles.For the ending touch,#5,it gots the most beautiful mapping (than other 4).I was surprised when i find wheatly and space core floating outside the window.Well nothing can describe my feeling at that moment.well i 'll comment the puzzle part next.
Grudge76 Mar 5, 2014 @ 5:56pm 
I didn't like this last one,took forever to figure out where to go.Had to look at a video. But the other levels were fun.
AtomicRocket Mar 2, 2014 @ 12:13pm 
Spent a lot of time trying to move the turrets and point them at the wall so they wouldn't shoot out the window. Eventually found out that was necessary to exit. It also puzzeled me why you couldn't fry the turrets with the laser. Ended up taking out two of them with the light bridge. Don't know if that was intended.

I really like the idea of the window at the end but I think it needs to be worked out better. There might be too many things in the last room that make the player think of other ways to go.
Strudol Jan 31, 2014 @ 10:13pm 
the first few were great but this one was just too hard.
RagingR2 Jan 6, 2014 @ 12:41pm 
Great series by the way. Nice idea and beautifully made. My only (minor) comment is that the entrance to each of the five levels is exactly the same 2 two rooms. If you'd introduce some variation there it would feel even more like you're stranded in a real place.
RagingR2 Jan 6, 2014 @ 12:05pm 
I found a possible exploit in level 5: right from the first platform, when you speed-run and jump towards the checkered wall, you can end up on the edge of the laser strip, enabling you to walk along the wall on top of it, towards the next platform in the middle of the room . I am assuming this is not the intended design. I also doubt you could make it any other way, from what I have seen in all the maps I have played so far, although granted I have no experience with map design.
Arctic Bird Jan 5, 2014 @ 12:38pm 
what song is that, i'd love to know.great touch