Ritual Stone Enhanced
36 Comments
< >
Petya  [author] Aug 15, 2013 @ 9:53am 
That's because your ressurecting more people than the game allows you to. I solved this problem by adding a perk into the game that let's you have up to 1000 ressureccted minions; however, this perk ONLY activates on your character if you activate the ritual stone.

If you added the ritual stone power in through the console menu, this wont work, you'll have to get the power manually.

If you already had the power on your character before the mod installed, you'll have to learn a different power, and then go back to the ritual stone to re-learn the ritual stone power.



Sorry you have to jump through so many hoops to do this, it's just that there was no other way to implement the perk in a sensible way.
BrotherofInsanity Aug 15, 2013 @ 9:10am 
Im saying that Some Resurrected people I made with the ritual stone were bugged that they wouldnt follow me and When i approach one of them, It would say Search Npc like looting one of them.
Petya  [author] Aug 14, 2013 @ 3:28pm 
@BrotherofInsanity

I don't think I understand exactly what your situation is.
BrotherofInsanity Aug 14, 2013 @ 3:00pm 
I had this bug issue of the ritual stone, I went inside bleakfalls barrow and got the dead draugrs in one spot and after that some of them dont say the characters name -Npc name- and it only shows Search -Npc-
Petya  [author] Aug 13, 2013 @ 8:37am 
@bcunha

Glad you love it ;)
bcunha Aug 13, 2013 @ 7:50am 
"minions permanent"

best. mod. ever.
maclever Jan 8, 2013 @ 5:18pm 
i just thought of something, this is so the perfect mod for a deadite fan considering in a few short months the sicko minds of sam rami and bruce camble reveal the new dark twisted re-telling of EVIL DEAD >:D
maclever Jan 8, 2013 @ 5:15pm 
wooooooooooooooooot so totally subbing thats just sick >:D
Petya  [author] Jan 8, 2013 @ 10:24am 
@maclever

I remember setting the limit to 1000. So an army, you must build.
maclever Jan 8, 2013 @ 1:04am 
oh and peter, is there a time limit or spawn limit? you know like you can only have 15 following you or something like that?
maclever Jan 8, 2013 @ 1:03am 
@PariahtheDarkOne / TheCrimsonDawn, i had the same issue in the early days of steam and skyrim mods (everyone did actually) at first you could only enable up to 50, then with a few updates they fixed that, there might still be a cap i dont know, but as peter said, the more mods you have the more unstable, that even goes for mods that add just weapons and armors, your still modifying the world in little ways, because the game has to recognize the equipment, like piling snow on paper, eventually the paper gives out.
DawnofTheWhiteFury Dec 17, 2012 @ 8:19am 
Thank you once again.
Petya  [author] Dec 16, 2012 @ 11:46pm 
@PariahtheDarkOne

No pressure, just do whatever your comfortable with. Just giving you my honest opinion :)
I do hope everything works out for you.
DawnofTheWhiteFury Dec 16, 2012 @ 11:22pm 
I will consider it. This is the only time this issue has happened though. Any other time I managed to fix it, but this is just.. I don't know.
Petya  [author] Dec 16, 2012 @ 11:15pm 
@PariahtheDarkOne

The more mods you have, the more unstable your game tends to become. As you become acustomed to modding, you'll start to understand how to do it better. I assume that you have been using the steam workshop to install and manage your mods, I'm going to say you should consider using the nexus mod manager instead. It may be more confusing to someone who's not used to it, but it's fairly intuitive, and gives you much more control over the mods you use. You can find it at skyrim.nexusmods.com

I generally prefer to use that site for all my modding needs too. It's a much better platform than the steam workshop in my opinion.
DawnofTheWhiteFury Dec 16, 2012 @ 10:41pm 
Thank you by the way.
DawnofTheWhiteFury Dec 16, 2012 @ 10:38pm 
@Peter

I will try reinstalling the game from the disc after making a new save and turning off every mod. I will see if that fixes the issue.
DawnofTheWhiteFury Dec 16, 2012 @ 10:14pm 
Ive tried disabling ALL of them. I was told to delete mods and reinstall Skyrim, but I have a large number of mods. Most of them just add weapons or armor to the game, very few actually change the overworld.
Petya  [author] Dec 16, 2012 @ 10:05pm 
@PariahtheDarkOne

I'm quite sure it's not my mod causing this. It is possible you have too many mods that cause changes to the overworld, which can make the game VERY unstable. Try disabling some mods that change the overworld, see if that helps any.
DawnofTheWhiteFury Dec 16, 2012 @ 9:55pm 
Hello there, if you are reading this comment, then I have subscribed to the mod currently on this page. I am leaving this comment because one of the mods I am subscribed to seems to be causing an error with the Deepwood Redoubt area. Every time I approach it, the game freezes with a windows error message every time. Because of this, I cannot finish multiple quests. Bethesda and Steam tech supports were of no assistance, so I am trying to figure this out myself. If anyone is having the same issue as me, even if it is on a different mod, please leave a reply or send me a message.
Petya  [author] Aug 14, 2012 @ 7:42pm 
@austin.uchiha

Of course... What would the be the point otherwise? Just raise zombies to hear them moan?
austin.uchiha Aug 14, 2012 @ 5:23pm 
do they attack ur enemys
Petya  [author] Aug 8, 2012 @ 6:19pm 
@shadowskills13

I'm glad to hear that :)
shadowskills13 Aug 8, 2012 @ 2:05pm 
@Peter

I love this. Now when I go kill a shit ton of Spriggans, they will actually last!
My entourage awaits! Arise for your vampire mistress! To glorious battle!

As you can see, you really made my day.
DglShadow Aug 7, 2012 @ 8:09pm 
Should have noticed your excellent mods of necromancy earlier Peter.
They are excellent.
Petya  [author] Aug 7, 2012 @ 7:58pm 
@shadowskills13

Oh trust me it is, there's nothing like razing a camp of helpless bandits, piling up their bodies, and raising them all to do your bidding. The only other thing that it could possibly need, is a meneacing laugh while your character casts the spell... Hmm.
shadowskills13 Aug 7, 2012 @ 7:43pm 
Good.

I think I will subscribe. Thank you greatly for the efforts. This is perfect for my "Necrosword" character.
Petya  [author] Aug 7, 2012 @ 7:33pm 
@shadowskills13

It will work if you already have the Ritual Stone power, so no worries there.
shadowskills13 Aug 7, 2012 @ 6:58pm 
I have a question...

Does this work if you already HAVE the Ritual Stone Power?

I already have it, and yes, I have piled up large ammounts of bodies before, though I do find it somewhat... short lived.

You say this will make them permanent? Nice.

But if I can't get it because I already have the Ritual Stone, then I dunno...
PulsefireErik Aug 1, 2012 @ 5:16am 
awesome good job :D
mrporkchop2001 Jul 22, 2012 @ 10:29am 
Nice,Thanks Peter
Petya  [author] Jul 20, 2012 @ 1:55pm 
It's no problem.

And glad you like it mic.
bddog99 Jul 20, 2012 @ 9:19am 
sorry must have read over that part
mic.macdonell Jul 19, 2012 @ 11:59pm 
Nice! Thanks Peter :)
Petya  [author] Jul 19, 2012 @ 8:28pm 
I tell you in the description, it's just east of Whiterun, follow the road to Windhelm, and you'll see it. You could also search it up on google, there will be a map.
bddog99 Jul 19, 2012 @ 6:10pm 
where is the ritual stone