Sid Meier's Civilization V

Faster Aircraft Animations
244 Comentarii
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lythium8d8 24 iul. @ 3:53pm 
Mod just makes the animation faster, the airplane circles the enemy unit 80 times before leaving...wtf?
Doocan69 7 mai @ 10:07pm 
Now i will now use a air force lol
Vizzard 5 mai @ 4:24am 
Thanks!
Gabagoo 14 mart. @ 5:25pm 
Don't play late game without this.
Swarm 9 feb. @ 4:27pm 
Great mod, works just like it says
Ledd_Bate 27 ian. @ 4:35pm 
Thank goodness. It no longer takes a half-hour to blitz enemy cities with my bomber wings. Thank you, thank you, thank you!
Nix 13 ian. @ 1:46am 
Yep! It's a mod, of course it will. Kinda sucks, really.
Hammer Time 10 ian. @ 3:52pm 
An important question is: Will this prevent me from earning achievements?
Biohazard Gamer 1 ian. @ 11:24am 
Great mod, works great and greatly reduces waiting around when playing with a large number of civizations.
Bonkers Billy 21 dec., 2014 @ 11:41pm 
It speeds up multiple bombing runs.
THERETARDEDFOOL 21 dec., 2014 @ 5:24pm 
thank you. It now doesnt take twenty years per airstrike now. :)
dziedz 7 dec., 2014 @ 10:38am 
You saved my life, it works, it is great, thanks
Pekarewsky 5 dec., 2014 @ 10:18am 
Simple and useful.
MakcEXPLO (RUS) 4 dec., 2014 @ 7:22am 
Must Have
ZojakOwnith 22 oct., 2014 @ 4:59pm 
same problem as kingchris20, using communitas also
Quboid 5 oct., 2014 @ 5:46pm 
I'm getting the same problem as kingchris20. I'm using the Communitas Expansion Pack and R.E.D. so there could be a conflict there.
kingchris20 20 sept., 2014 @ 7:11am 
I just added this as it worked for someone else "UPDATE ArtDefine_UnitMemberCombats SET AttackRadius = 2*AttackRadius WHERE MoveRate > 0;", but that still didn't change it for me, the bombers still do like 18 circles over its target before heading back to base....
kingchris20 20 sept., 2014 @ 6:11am 
I see a difference with this mod installed, but I'm not sure it's giving the right effect.

When air units are sent on missions, they still take the same overall amount of time to complete as they do without the mod, but the units just move faster. For example, a Bomber will quickly get to its target, but then it will fly in circles crazily (like an angry bird) for a long time bombing the target, and then return to base quickly.

Is that what it's supposed to do? or do I have some sort of mod conflict?
Drake Mallard 4 sept., 2014 @ 11:39am 
A must have for any Civ player. Can easily save you hours.
Kuntflaps 23 aug., 2014 @ 12:40pm 
you are a god
Lollytot 19 aug., 2014 @ 12:19pm 
Thanks
Retz 16 aug., 2014 @ 1:24pm 
Nunca entendi porque no lo colocarón dentro del juego o al menos una opcion para activarlo.
Un mod muy recomendado sobre todo cuando la ai saca un monton de aviones y te gusta la animacion de las otras unidades al atacar
Alexander The Great 8 aug., 2014 @ 10:40pm 
this is just Brilliant i highly advice this if you hate how slow the planes move
[NL]Why not Zoidberg? 2 aug., 2014 @ 1:54pm 
thanks :)
Cancerous Memes 30 iul., 2014 @ 1:35am 
Thanks,I needed drugs for my aircraft.watching them go sanic speed is enlightening
DeputyRickGrimes 4 iul., 2014 @ 9:48pm 
Thank you jesus.
SpartanSpear10 4 iul., 2014 @ 10:57am 
slow aircraft animation was so annoying, this is so much better
HalfPintBoyAdventure 3 iul., 2014 @ 6:47pm 
FINALLY! No more sitting around while a Civ takes fucking 5 hundred billion years to attack somthing!
Bullwinkle 2 iul., 2014 @ 6:56pm 
X2 speed increase is the perfect amount. No more eye-rolling while waiting and planes don't look silly at this speed. My favorite mod so far.

I have had some compatibility issues with the Supercarrier mod, but as long as that one is subscribed to before this one, everything is fine.
Rainbow Eater 28 iun., 2014 @ 10:24am 
awesome
peasleekids 23 iun., 2014 @ 3:54pm 
I just Love this
jccohen 23 iun., 2014 @ 7:41am 
Most necessary mod ever.
Dmooch 21 iun., 2014 @ 7:38am 
Awesome
lucencyber 21 iun., 2014 @ 5:41am 
Horray, a fix for one of the most annoying issues in Civ 5
nhx 20 iun., 2014 @ 8:55pm 
Favorite mod!
urkiolegi 19 iun., 2014 @ 2:31pm 
Very usefull
Laeres 12 iun., 2014 @ 11:45am 
useful
The Mad Mathematician 3 iun., 2014 @ 3:37pm 
@donaltotheb, sometimes city state allies can gift you units that would normally be unique to other civs. Once I got the zulu's impi from an ally as the germans.
jvlip 30 mai, 2014 @ 6:46pm 
PLEASE make a map of just the pacific theatre and not include europe
MRsetermann 23 mai, 2014 @ 7:40am 
can i still get achivements with this mod?
Gedemon  [autor] 1 mai, 2014 @ 7:09am 
Military CS can give UU from other civilizations (that's from the base game, not from mods)
donaltotheb 1 mai, 2014 @ 1:47am 
I have this mod installed and for some reason Civs have the unique units of other Civs. In one game Persia had Janissaries, who are supposed to be unique to the Ottomans. In another game England had Chu-Ko-Nu's when it was supposed to have Longbowmen. Chu-Ko-Nu's are unique to China.
revilowaldow 2 apr., 2014 @ 6:46am 
Works beautifully.
[Mpx] Anarkha 28 mart., 2014 @ 4:28pm 
One of 'Must have' mod, Real timesaver on endgame.
badkenbad 2 mart., 2014 @ 6:51pm 
I use two mods with Civ V, and this is one of them. It fixes one of the few things that drives me crazy about the game: slo-mo airplanes. I even edited to bump them up to 3X speed, because I hate waiting for airplane attacks, but I don't like the way the built-in "fast combat" works.
jml 25 feb., 2014 @ 7:24am 
Great mod. 'can't play without it.
I only hope it could also speed up aircrafts against aircraft-carriers and subs since those fights take for ever with no meaning to it at all.
What's the point having a bomber bombing a carrier 6-8 times on each strike?

But thanks for that mod already.
[DBH]*Whismerhill@friend´s place 2 feb., 2014 @ 5:56am 
yes air units are a lot slower than others
however a tad faster animations in general (movement & combat) (plus greatly increased air animations with this) would make for faster MP while not disabling animations altogether
enix001 31 ian., 2014 @ 8:42am 
i think it only fits air units since their so SLOW
[DBH]*Whismerhill@friend´s place 26 ian., 2014 @ 2:11am 
Given how it's done I believe this could be expanded upon to include all unit types, movement and combat

of course 2x might be a tad too fast for movement and regular combat
but maybe something between +20% up to +50% speed would work
Joon Mahoon 17 ian., 2014 @ 8:06pm 
Great for bomber heavy america