Sid Meier's Civilization V

Sid Meier's Civilization V

Faster Aircraft Animations
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245 Comments
forceman Aug 31 @ 8:50pm 
The new Double Speed Aircraft mod should work like this one used to.
lythium8d8 Jul 24 @ 3:53pm 
Mod just makes the animation faster, the airplane circles the enemy unit 80 times before leaving...wtf?
Doocan69 May 7 @ 10:07pm 
Now i will now use a air force lol
Vizzard May 5 @ 4:24am 
Thanks!
Gabagoo Mar 14 @ 5:25pm 
Don't play late game without this.
Swarm Feb 9 @ 4:27pm 
Great mod, works just like it says
Ledd_Bate Jan 27 @ 4:35pm 
Thank goodness. It no longer takes a half-hour to blitz enemy cities with my bomber wings. Thank you, thank you, thank you!
Nix Jan 13 @ 1:46am 
Yep! It's a mod, of course it will. Kinda sucks, really.
Hammer Time Jan 10 @ 3:52pm 
An important question is: Will this prevent me from earning achievements?
Biohazard Gamer Jan 1 @ 11:24am 
Great mod, works great and greatly reduces waiting around when playing with a large number of civizations.
Bonkers Billy Dec 21, 2014 @ 11:41pm 
It speeds up multiple bombing runs.
Prewitt831 Dec 21, 2014 @ 5:24pm 
thank you. It now doesnt take twenty years per airstrike now. :)
dziedz Dec 7, 2014 @ 10:38am 
You saved my life, it works, it is great, thanks
Pekarewsky Dec 5, 2014 @ 10:18am 
Simple and useful.
MakcEXPLO (RUS) Dec 4, 2014 @ 7:22am 
Must Have
ZojakOwnith Oct 22, 2014 @ 4:59pm 
same problem as kingchris20, using communitas also
Quboid Oct 5, 2014 @ 5:46pm 
I'm getting the same problem as kingchris20. I'm using the Communitas Expansion Pack and R.E.D. so there could be a conflict there.
kingchris20 Sep 20, 2014 @ 7:11am 
I just added this as it worked for someone else "UPDATE ArtDefine_UnitMemberCombats SET AttackRadius = 2*AttackRadius WHERE MoveRate > 0;", but that still didn't change it for me, the bombers still do like 18 circles over its target before heading back to base....
kingchris20 Sep 20, 2014 @ 6:11am 
I see a difference with this mod installed, but I'm not sure it's giving the right effect.

When air units are sent on missions, they still take the same overall amount of time to complete as they do without the mod, but the units just move faster. For example, a Bomber will quickly get to its target, but then it will fly in circles crazily (like an angry bird) for a long time bombing the target, and then return to base quickly.

Is that what it's supposed to do? or do I have some sort of mod conflict?
Drake Mallard Sep 4, 2014 @ 11:39am 
A must have for any Civ player. Can easily save you hours.
H2121028693217C5 Aug 23, 2014 @ 12:40pm 
you are a god
Lollytot Aug 19, 2014 @ 12:19pm 
Thanks
Retz Aug 16, 2014 @ 1:24pm 
Nunca entendi porque no lo colocarón dentro del juego o al menos una opcion para activarlo.
Un mod muy recomendado sobre todo cuando la ai saca un monton de aviones y te gusta la animacion de las otras unidades al atacar
Alexander The Great Aug 8, 2014 @ 10:40pm 
this is just Brilliant i highly advice this if you hate how slow the planes move
[NL]Why not Zoidberg? Aug 2, 2014 @ 1:54pm 
thanks :)
0xc03aff Jul 30, 2014 @ 1:35am 
Thanks,I needed drugs for my aircraft.watching them go sanic speed is enlightening
DeputyRickGrimes Jul 4, 2014 @ 9:48pm 
Thank you jesus.
SpartanSpear10 Jul 4, 2014 @ 10:57am 
slow aircraft animation was so annoying, this is so much better
HalfPintBoyAdventure Jul 3, 2014 @ 6:47pm 
FINALLY! No more sitting around while a Civ takes fucking 5 hundred billion years to attack somthing!
Bullwinkle Jul 2, 2014 @ 6:56pm 
X2 speed increase is the perfect amount. No more eye-rolling while waiting and planes don't look silly at this speed. My favorite mod so far.

I have had some compatibility issues with the Supercarrier mod, but as long as that one is subscribed to before this one, everything is fine.
Rainbow Eater Jun 28, 2014 @ 10:24am 
awesome
peasleekids Jun 23, 2014 @ 3:54pm 
I just Love this
jccohen Jun 23, 2014 @ 7:41am 
Most necessary mod ever.
Dmooch Jun 21, 2014 @ 7:38am 
Awesome
lucencyber Jun 21, 2014 @ 5:41am 
Horray, a fix for one of the most annoying issues in Civ 5
nhx Jun 20, 2014 @ 8:55pm 
Favorite mod!
urkiolegi Jun 19, 2014 @ 2:31pm 
Very usefull
Laeres Jun 12, 2014 @ 11:45am 
useful
The Mad Mathematician Jun 3, 2014 @ 3:37pm 
@donaltotheb, sometimes city state allies can gift you units that would normally be unique to other civs. Once I got the zulu's impi from an ally as the germans.
jvlip May 30, 2014 @ 6:46pm 
PLEASE make a map of just the pacific theatre and not include europe
MRsetermann May 23, 2014 @ 7:40am 
can i still get achivements with this mod?
Gedemon  [author] May 1, 2014 @ 7:09am 
Military CS can give UU from other civilizations (that's from the base game, not from mods)
donaltotheb May 1, 2014 @ 1:47am 
I have this mod installed and for some reason Civs have the unique units of other Civs. In one game Persia had Janissaries, who are supposed to be unique to the Ottomans. In another game England had Chu-Ko-Nu's when it was supposed to have Longbowmen. Chu-Ko-Nu's are unique to China.
revilowaldow Apr 2, 2014 @ 6:46am 
Works beautifully.
[Mpx] Anarkha Mar 28, 2014 @ 4:28pm 
One of 'Must have' mod, Real timesaver on endgame.
badkenbad Mar 2, 2014 @ 6:51pm 
I use two mods with Civ V, and this is one of them. It fixes one of the few things that drives me crazy about the game: slo-mo airplanes. I even edited to bump them up to 3X speed, because I hate waiting for airplane attacks, but I don't like the way the built-in "fast combat" works.
jml Feb 25, 2014 @ 7:24am 
Great mod. 'can't play without it.
I only hope it could also speed up aircrafts against aircraft-carriers and subs since those fights take for ever with no meaning to it at all.
What's the point having a bomber bombing a carrier 6-8 times on each strike?

But thanks for that mod already.
[DBH]*Whismerhill*{SSgt} Feb 2, 2014 @ 5:56am 
yes air units are a lot slower than others
however a tad faster animations in general (movement & combat) (plus greatly increased air animations with this) would make for faster MP while not disabling animations altogether
enix001 Jan 31, 2014 @ 8:42am 
i think it only fits air units since their so SLOW
[DBH]*Whismerhill*{SSgt} Jan 26, 2014 @ 2:11am 
Given how it's done I believe this could be expanded upon to include all unit types, movement and combat

of course 2x might be a tad too fast for movement and regular combat
but maybe something between +20% up to +50% speed would work