The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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EdolsianStormcrow  [author] Sep 4, 2014 @ 4:05pm 
You can find the key.
gor_bearkiller76 Aug 28, 2014 @ 1:12am 
How do I get pass the two doors that are locked from the other side?
Carrier of Echoes Apr 2, 2014 @ 9:25am 
Great dungeon, although the interior areas had some performance problems for me.
DeathClaw Oct 19, 2013 @ 5:35am 
Awesome. You are off to a good start. Great mod.
EdolsianStormcrow  [author] Aug 21, 2012 @ 6:51am 
Thank You everyone! I do have plans for more dungeons, so keep an eye out!
Erebus Red Jul 31, 2012 @ 10:52pm 
I enjoyed this and particulary liked the vast interior of the initial area. Thanks for yoru work on this.
Operation Wolf Jul 31, 2012 @ 6:45pm 
Just an update, un-subscribed to a certain mod that makes noises when it rains and thunders and NO crashing. So it was not your mod as you stated, but another one :)). Now I am happy again to use this mod!
BorealHound Jul 27, 2012 @ 8:50pm 
A good, solid dungeon. I liked how the map pretty much became useless due to it being more of a vertical dungeon- makes you rely on your own sense of direction ;) I do wish there was more of a story behind this- why was it here? There doesn't have to necessarily be a quest, but some sort of guiding story helps you develop a dungeon. Something to keep in mind for your next project (which, based of my experience with this one, I'd definitely download!).
Tathie Jul 21, 2012 @ 1:31pm 
I meant outside as a broad term. The dragur stayed at my level but all other creatures were much higher leveled. Don't get me wrong, I loved the dungeon, but it also affected everything in Skyrim, so the game gets near impossible, even on novice.:/
Operation Wolf Jul 21, 2012 @ 5:24am 
Yeah just started the game again :) And at the begining given the choice of going Stormcloak or with the General. I go through the door with who ever and once inside the doors disapear and what looks like the sky instead. Uninstalled it and it goes back normal? I do have a lot of mods about 45 of them maybe one of them is conflicting. Found a problem with the elvenwood mod that was crashing my game, reinstalled it no crashs. So I will defo give yours another go.

Hope you can do more like this in the future nice to see a refreshing cave instead of the same over and over and over and over! Oh and OVER!
EdolsianStormcrow  [author] Jul 21, 2012 @ 4:23am 
Hmm, that's wierd about the dragons, I didn't place any ..
Tathie Jul 20, 2012 @ 11:16pm 
I just played through it, but there's some scaling issues here. On a level 10 character, high level dragons spawn outside, and I can walk in an pick up a Daedric greatsword. Now the tiers are all off and the character is rather boring. you may want to look into it.
EdolsianStormcrow  [author] Jul 20, 2012 @ 4:39pm 
No problem!
I'm glad that I was able to figure out what was wrong and fix it!..
Random Glitch Jul 20, 2012 @ 4:19pm 
Thanks Deadhead, Looking forward to running through it again
EdolsianStormcrow  [author] Jul 20, 2012 @ 3:38pm 
Fixed the Navmesh isssue where a follower/companion would not drop down into the ruin to follow the player. I've also added a little more treasure, per a request. :-)
Cheers everyone
EdolsianStormcrow  [author] Jul 20, 2012 @ 1:20pm 
Thanks for the comments everyone!

@ Toffee Apple; not sure what is making it crash for you, so that stinks. I haven't heard of anyone else having crash problems. The keys are not hard to find, there's only two , and the strongboxes where they are located, are well lit . Just part of the exploration. ;-)

The three locked doors are leveled, each one higher than the first. :-)
As for companions not being able to jump down to help you, I am going to bring the stairs all the way in to the ruin. I'm not sure how to place, or what to place into or onto the navmesh to make a companion jump down to follow. Gonna do some researching on it more and I'll have an updated version out soon.

Thanks again everyone!
Random Glitch Jul 19, 2012 @ 11:33pm 
I liked the layout and locked doors. The enemies were rather easy and if you enter the second area via the upermost door and then drop down the broken stairs your companions seems unable to jump / drop down with you and will have to take the other enterance and will get stuck due to the locked doors that you wont have unlocked yet. Also found it a little light on the "riches within" but altogether a possitive experence :) Hope to see more of your work Deadhead!
Operation Wolf Jul 17, 2012 @ 10:21am 
Well I have had to un-subscribe because of crashes! For some reason when I quick load or use autosave the game just jumps to the desktop. Tried it with, crash, tried it without no crash.

Really hope you can fix this I REALLY like it!
Kairin Jul 16, 2012 @ 4:37pm 
This looks awesome!! i cant wait to play it
Operation Wolf Jul 16, 2012 @ 3:19pm 
I loved this and I'm not hard to please...
Which comes to my hate of this! Getting the keys really gets on my nerves and I do get a little lost, also just a tad bit more colour it's a bit gloomy, but the three locked doors is cool!
EdolsianStormcrow  [author] Jul 16, 2012 @ 11:00am 
Thank You!
Blood Jul 15, 2012 @ 11:49pm 
looks all darky and scarey, i like
AllieCat54 [gD] Jul 15, 2012 @ 8:02pm 
Wonderful job. Liked the twist and turns. Keep up the good work :)
EdolsianStormcrow  [author] Jul 15, 2012 @ 6:13pm 
Thanks for your comments! Most creatures are leveled, so managing them shouldn't prove to be too difficult. Cheers
millerrobin56 Jul 15, 2012 @ 1:50pm 
Nice big place, good job. But I didn't find it too hard to kill all in my way, but then look who's talking. Thanks again.
AllieCat54 [gD] Jul 15, 2012 @ 10:14am 
Looks interesting. Will give it a try. Thanks for this :)