Portal 2
funny map part 2-10
13 opmerkingen
jam.lab1 25 okt 2015 om 18:39 
Interesting fun game.
Petutski 18 jan 2015 om 15:12 
I don't know why some commentors are so upset! I have never found the Portal 2 rulebook to judge by. That being said, I enjoyed this map immensely! Thanks for your effort!
DeathWish808 22 nov 2013 om 9:04 
Antlines are ridiculous. So many are not necessary. For example. All those light bridges which are not needed, but you could have 1 antline running to one of them and turn the rest off. The player will get it. Extra cubes that are never used. Conversion gel that can be abused (No fling required to cross water). Needs more of a puzzle. This is just walking around and pushing buttons or portaling from A to B.
cristaloleg 29 jan 2013 om 11:00 
yep. so fun!
Natrium 28 jan 2013 om 21:18 
so fun!
BigTJ  [auteur] 28 jan 2013 om 10:33 
Spaced_Out 27 jan 2013 om 23:48 
I dragged a companion cube and a normal cube through half this level, then got to the end to find they were completely unnecessary. What are they there for?
chris 27 jan 2013 om 16:20 
I HATE all these maps where it's easy to die and when you do you are taken back to the very start of the map. Never make me solve a puzzle I've already solved! Makes the map frustrating and boring
Mr Fraggle (UK) 27 jan 2013 om 5:19 
This was pretty good fun.
Phrendon 26 jan 2013 om 17:06 
easy & fun. I enjoyed it.
Unlucky 26 jan 2013 om 15:46 
Hey, tested it with the random map option, so didn't play your other parts but yet, here some lil feedback:

- I finished the test with a companion cube (extra)
- Too linear not much of a puzzle

But keep it up, edit it to add more fun content? blue gel? more turrets? Btw, I love the spot where are the turrets wait for me =)
vindicar 23 jan 2013 om 9:35 
Please note that a) redirection cube can be used instead of weighted/companion cube and b) you don't have to keep laser on the receptor to activate cube dispenser. Short impulse is enough.
What I mean is that you can remove one of the cubes and make player use redirection cube instead. It would add some complexity to the puzzle.