funny map part 2-10
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Petutski Jan 18 @ 3:12pm 
I don't know why some commentors are so upset! I have never found the Portal 2 rulebook to judge by. That being said, I enjoyed this map immensely! Thanks for your effort!
DeathWish808 Nov 22, 2013 @ 9:04am 
Antlines are ridiculous. So many are not necessary. For example. All those light bridges which are not needed, but you could have 1 antline running to one of them and turn the rest off. The player will get it. Extra cubes that are never used. Conversion gel that can be abused (No fling required to cross water). Needs more of a puzzle. This is just walking around and pushing buttons or portaling from A to B.
cristaloleg Jan 29, 2013 @ 11:00am 
yep. so fun!
화이트 Щhite Jan 28, 2013 @ 9:18pm 
so fun!
BigTJ  [author] Jan 28, 2013 @ 10:33am 
Spaced_Out Jan 27, 2013 @ 11:48pm 
I dragged a companion cube and a normal cube through half this level, then got to the end to find they were completely unnecessary. What are they there for?
chris Jan 27, 2013 @ 4:20pm 
I HATE all these maps where it's easy to die and when you do you are taken back to the very start of the map. Never make me solve a puzzle I've already solved! Makes the map frustrating and boring
Mr Fraggle (UK) Jan 27, 2013 @ 5:19am 
This was pretty good fun.
Phrendon Jan 26, 2013 @ 5:06pm 
easy & fun. I enjoyed it.
[BrLc] CESTQUOICA Jan 26, 2013 @ 3:46pm 
Hey, tested it with the random map option, so didn't play your other parts but yet, here some lil feedback:

- I finished the test with a companion cube (extra)
- Too linear not much of a puzzle

But keep it up, edit it to add more fun content? blue gel? more turrets? Btw, I love the spot where are the turrets wait for me =)
vindicar Jan 23, 2013 @ 9:35am 
Please note that a) redirection cube can be used instead of weighted/companion cube and b) you don't have to keep laser on the receptor to activate cube dispenser. Short impulse is enough.
What I mean is that you can remove one of the cubes and make player use redirection cube instead. It would add some complexity to the puzzle.