Team Fortress 2

Team Fortress 2

The Magnetonator: The Resubmit
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192 Comments
b3afy (read desc) Aug 15 @ 12:45pm 
eh
OTT3R Jul 20 @ 6:01am 
Charge should build up the range at which it can find buildings and the speed they move at towards those buildings
GeotenoxX-78 Nov 14, 2014 @ 1:39pm 
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Cha0s Oct 15, 2014 @ 12:42pm 
cool idea!
Radicalcheeseburger Oct 10, 2014 @ 5:28pm 
I had the same idea but with a sticky bomb :(
...........WOWOWOWOWOWOOWOWOWOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOWWWWWWWWW
JOE_CARROT Oct 3, 2014 @ 5:27pm 
.......................,,-~*~,,
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░░░░Add it now Valve!░░░
░░░░░░░░░░░░░░░░░░
░░░Because it's very░░░░
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░░And give ME one too░░░
Eclipse Sep 28, 2014 @ 2:45am 
This is Super cool and i think this will be a good stat too = The normal one just a simple explosion while this one first makes and electrical field too damage a little and slows enemy's down and then explode for 60-70% normal dmg?
ShadowWolf[GER] Sep 27, 2014 @ 3:02pm 
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Quickscoping triangle Sep 25, 2014 @ 8:12am 
░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Much epic!
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░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ So want!
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█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ Such amazing!
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▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ im cring
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eyy Sep 9, 2014 @ 1:04pm 
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ZpaceZekonia Sep 6, 2014 @ 10:08am 
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Athomium May 19, 2014 @ 6:13am 
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KOlonel May 16, 2014 @ 7:02pm 
stickies are slightly attracted to enemy buildings
-50% damage vs buildings
On full charge shot: disable building for 5 seconds and be a minicrit: (like cow mangler but more logical for a demo)
Voke May 5, 2014 @ 1:28pm 
Nice bomb launcher! Deserves my like!
The 2Fort Terrorist Mar 6, 2014 @ 10:47pm 
thing should do no actual damage to buildings, or very very negligible damage, but instead disable them for a bit. perhaps each bomb attached disables for a half second, so a full clip on a sentry would disable for 4 full seconds. 1 sec per bomb would be too overpowered i think. the bombs also short out spy cloaks. they could do small damage to players as well, and use the disintegration ragdoll.

it would make a good strategy of using your primary for destroying buildings and players.
»Markassa Jan 20, 2014 @ 9:26am 
should work like an EMP and do less damage (if its an EMP it should do Spies visible)
ewey99 Jan 19, 2014 @ 3:26am 
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Koenigsegg One:1 Nov 27, 2013 @ 11:32am 
Hmmm I think it's too similar to the primary Grenade Launcher it doesnt roll. But other than that it looks great and hass balnced stats (except for sapping from a distance).
[P2: DA and F.R.] Grammar Wizzy Oct 11, 2013 @ 5:54am 
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▒▒▒Add it now Valve!▒▒▒▒
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░░░░░░Cuz It's░░░░░░░
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Lord Sherbet Sep 26, 2013 @ 7:05am 
Would have to be balanced too heavily to allow ranged sapping, imo. Would still be hilarious to kill an engi-nest with 8 bouncy blue balls.
Sir Penguin, Master of Evil Sep 14, 2013 @ 6:07pm 
WE NEED MORE STICKY LAUNCHERS
putis Jul 21, 2013 @ 10:22pm 
Makes this a real weapon. We need more good granade weapon.
peanutbudder May 9, 2013 @ 2:12am 
add this valve
Aniki Apr 30, 2013 @ 2:25pm 
-Can't stick to walls
Señor C4 Apr 24, 2013 @ 1:20pm 
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░░░░░░Cuz It's░░░░░░░
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Snapple Iz Gret. Apr 3, 2013 @ 7:34pm 
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SneekyPeeky Mar 13, 2013 @ 11:51am 
cant be destroyed by bullets
SneekyPeeky Mar 13, 2013 @ 11:49am 
saps enemy sentry guns
-50 damage to enemys
-100 blast radius
+25 full charge distance
+50 projectile speed
can only put out 3 at once unsted of 8
Riicochet Mar 13, 2013 @ 3:56am 
Dr.G style sticky launcher right here; it should just own buildings, do less damage to players. Love the model + name though, 9/10
Tactical Raptor Mar 6, 2013 @ 6:39pm 
MAKE ET A SKEN.
Pope Mar 6, 2013 @ 1:12pm 
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░░░░░░Cuz It's░░░░░░░
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Zombie Feb 22, 2013 @ 10:58pm 
omfg this is the best wep ever
Pedrão Anomalia² Feb 16, 2013 @ 9:07pm 
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Yodek from the Swamp Feb 10, 2013 @ 10:50am 
i think the demo needs this. i mean it needs a new sticky launcher.
Chainsaw Joe's discount surgery Feb 9, 2013 @ 9:27am 
i like the idea of an emp launcher, i like fryng sentries with the cowmangler's charge beam but it takes so long for so little time, this seems like a better way to do it
lukefurno Feb 8, 2013 @ 8:07pm 
what was that sandvich this gun looks good great idea
NeokameN Picadilly [MЯS] Feb 5, 2013 @ 4:19am 
Attracted to buildings/machines, good idea!
great work
guilherme Feb 4, 2013 @ 9:27am 
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Cheesellama Jan 28, 2013 @ 6:08pm 
Should be similar to the homewrecker.

+100% damage against buildings
-20% damage penalty against players
Eyepatch Jan 28, 2013 @ 12:32pm 
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Hail the Empire Jan 26, 2013 @ 8:58pm 
Exactly what the desc. says, but with the ability to be moved by the demoman with the special attack button.
The Hornet Master Jan 26, 2013 @ 3:13pm 
I think the bombs should home in on buildings, and if a direct hit, sap them instead of doing blast damage, but still do some damage.
SneekyPeeky Jan 26, 2013 @ 9:59am 
dos it sapp senterys
maxkevin701 Jan 24, 2013 @ 4:36pm 
oh yerh. thats really good soldier. mayble the best
Unknown Assassin Jan 23, 2013 @ 3:38am 
it should arc towards close buildings while in the air, and slowly roll towards the building on the ground, does 50% more damage to buildings and 70% less damage to players. bombs can be destroyed by engie shotgun like usual
The Professor Jan 20, 2013 @ 3:57pm 
If it was just a tad bit shinier, it could easily pass as a Grodbort weapon.
Hazza the Fox Jan 20, 2013 @ 3:29pm 
Interesting idea- (though wouldn't it make more sense if it were a grenade launcher?) :P
Factory Jan 19, 2013 @ 8:25pm 
hhhmmm......a demoman being able to take out a sentry gun?that would be nice for like payload and you suck at spy and theres a sentery....you only haft to get demo to sao the fricken thing!PERFECT!
Paulie Jan 18, 2013 @ 11:35pm 
Reduced damage overall but temporarily saps buildings untill timed to explode?