Smeltable Dwarven Scrap Metal
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RubyRoseRwby Nov 26, 2014 @ 10:49am 
Finaly... ive looked for mods like this.. thanks
XamaX Feb 21, 2013 @ 5:55pm 
Maybe 20 ingots would be a little high, but it does say "solid" dwarven metal, wheras raw ore that you take out of the groud yeild ingots at a 1:2 basis, so metal that has already been smelted and is "solid" should yeild more maybe a 3:5 or 4:5 basis. Not trying to hate, just justifying.
Jov  [author] Feb 21, 2013 @ 2:42pm 
I definitely will add all the metals with the next release. However, making it a 1:1 output of weight:ingot wouldn't make sense, as you have to account for impurities that are removed during the smelting process. Also, heavier items would produce 15-25 ingots a pop and that just seems unbalanced. What I tried to do was compare the size of the item's 3D art to the size of the ingots, and base it off of that.

The aim of this mod is to fix something in the game that didn't make sense, whilst retaining game balance, as that's important to me. :) Thanks for the feedback.
nytevision1 Feb 21, 2013 @ 2:00pm 
please do add all the dwarven metals... in agreement with the others for a touch of realism the output of ingots really should be commensurate with the weight of the item being smelyed down.
XamaX Feb 25, 2012 @ 11:11pm 
I agree with alexpatdragon, the "solid" dwarven metal that weighs 25 and yeilds 5? It should yeild at least 20, it just makes logistical sense.
Steffen L. Sorensen Feb 17, 2012 @ 5:35am 
Well done :)
BanditoWalrus Feb 12, 2012 @ 4:44pm 
This will make Dwarven Smithing SOOOO Much better!! =|:}D
Vincent Feb 11, 2012 @ 1:06pm 
PLEASE add all Dwarven metals., Then I will Sub.
DreamsDragon Feb 11, 2012 @ 8:16am 
I think the amount of ingots should be relative to the size. For instance, the bar shaped one that weighs 25 (OI forget what it is called), gives a lot of ingots.
Batophobia Feb 10, 2012 @ 3:55pm 
PLEASE add all Dwarven metals.
Jon Lynn Feb 10, 2012 @ 11:06am 
Simple mod it may be, but it is also very awesome. A great idea, even if you dont like Shmelting things n' skyrim , hay its ur loss! :D Cudos Jov, ty for the mod
Jov  [author] Feb 10, 2012 @ 10:17am 
@Ash: Definitely! Perhaps I'll make a different one that's all-inclusive, then.
Ash Feb 10, 2012 @ 9:42am 
A similar problem is with deer pelts - those bundles of skins you find in hunting camps and such cannot be converted to leather at the tanning rack! Maybe that would be a nice addition to this mod :)
Guybrush20X6 Feb 10, 2012 @ 9:32am 
You should also make things like dwarven dishes smeltable too (like 2 plates = 1 ingot). It's such a bummer to haul all that stuff out the ruins and find it's the same as conventional crud. Keep up the good work.
NateBitATibetan Feb 10, 2012 @ 6:55am 
I'd say go with your idea to make other dwarven items smeltable (...?), especially since it sounds like you're thinking of ways to balance it.
supafast2 Feb 9, 2012 @ 5:54pm 
I'd like to know which bits you should keep as well.
So can you smelt down all those pots, irons etc, are they more than decoration
awcthug88 Feb 9, 2012 @ 8:10am 
Awesome idea. I was a little confused by why you could smelt only some of the Dwemer scrap you picked up.
eQ Geoffercake Feb 8, 2012 @ 2:36pm 
good idea, definitely need to add all the other dwemer bits and bobs which are obviously made of metal
Lowping Feb 8, 2012 @ 1:04pm 
Excellent, been baffled by how I could only smelt some of the crap I looted from those pesky dwemer ruins. Thumbs up for trying to keep it balanced aswell :D too many cheat mods out allready.
locualo Feb 8, 2012 @ 10:44am 
y u no smelt ???
Subscribed XD
Jov  [author] Feb 8, 2012 @ 10:08am 
Good point, Paul. I know you need cogs for a quest, but I'm not sure about the rest. I'll look into it before making any changes, should people want more items added.
blay.paul Feb 8, 2012 @ 9:38am 
Aditional smeltable dwarven items sounds like a nice idea. Are the levers, cogs, etc. needed elsewhere in the game though? I'd hate to be "Whoops! I melted that down and made a dwarven dagger from it two weeks ago." in the middle of a quest.