Portal 2

Portal 2

simple turret problem 3: ( leap of faith )
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mood3rd  [author] Jan 26 @ 4:33pm 
thankyou for playing.
jjgm Jan 26 @ 9:07am 
Many try, lot of questions to find how and why but after all i get out of this map.
It was not easy at all. Thanks.
mood3rd  [author] Feb 12, 2017 @ 1:58pm 
thankyou very much.
glad you did not fall at the last hurdle.
& a night's sleep often does help.
as our subconcious sometimes solves problems, that were on our mind.
(unfortunatly, not always)
bullfrog Dec 4, 2016 @ 12:22am 
That was absolutely brilliant. I’ve played over 500hrs on Portal 2 and 100’s of community test chambers and this one has got be in the top 10, if not higher. I can’t understand why it’s only got 3* and not a maximum 5* rating – I can only imagine that some (most?) find it a bit tough and give up too soon. It took me a while and a night’s sleep to crack it; even when I eventually got the ball where I thought/knew it should be just before the end my heart sank until I thought, hold on and then solved it. I’ve played 1 and 2, which were both good, but 3 is outstanding... on to 4 now :steamhappy:. Thank you
mood3rd  [author] Jul 31, 2016 @ 6:29am 
Thankyou :)
when you publish your next map.
your welcome to leave a link in my comments.
as I have played all your published ones.
glad you enjoyed it.
Zoraya Jul 29, 2016 @ 4:21pm 
Fun and challenging map with some surprising moments, I always like that.
The last part is quite cool, ha ha, bye bye turrets!!
Thanks for another creative work, I look forward to your others!
mood3rd  [author] Jun 15, 2015 @ 3:37pm 
thankyou for playing & the comments.
glad you had fun :)
I have added one of your maps to my list.
jandlml Jun 14, 2015 @ 4:43pm 
wow cant believe i finished this one. loved it. been struggling lately to finish some of these chambers.makes me feel real good when i do. excelent
mood3rd  [author] Mar 23, 2015 @ 6:19pm 
Also, when you make your TWTM map.
send me a link & I will gladly play it.
be warned, when over the item limit.
it often lets you build the map.
but an assortment of errors can occure.
so if problems, often deleting items solves it.
but I love this mod.
it takes portal to the next level / dimension.
daloboy Mar 22, 2015 @ 6:41pm 
Yes, I have install and try your first map in TwTM. I will eventualy play more of those. Thanks.
mood3rd  [author] Mar 22, 2015 @ 2:46pm 
daloboy thankyou.
I have updated this map, adding grating, to stop your shortcut, exploit.
thankyou for the helpfull video & re-testing.
if you want to play my latest maps.
you will need to download the FREE portal 2 mod "Thinking with time machine" from the steam workshop. It requires more brain power to play & make maps.
don't know why "I" got it ? :)
ps. it also has the free "bee mod", that installs automatically.
which gives you more items to make maps with & gates & triggets. even autosaves, which you drag from your pallete & place on your map, where ever you want.
daloboy Mar 21, 2015 @ 4:33pm 
Hi there mood3rd. It's been a long time, so I played this one again. My solution , not the intended, I think. Have a good week-end!
mood3rd  [author] Aug 16, 2014 @ 2:19pm 
kimist108 Aug 15, 2014 @ 6:27pm 
Agree 100% with mrsumo.
mood3rd  [author] Jul 18, 2014 @ 6:37am 
thankyou again.
have fun.
any problems, I will be happy to help.
mrsumo Jul 17, 2014 @ 8:06pm 
mood3rd  [author] Apr 29, 2014 @ 4:29pm 
glad you liked it.
rob Apr 29, 2014 @ 10:10am 
This is a brilliant map. Very intricate and quite hard. Some very clever ideas, keep up the good work.
mood3rd  [author] Sep 21, 2013 @ 12:00pm 
glad you enjoyed it.
Traveler807 Sep 21, 2013 @ 7:11am 
I agree with Toncica you use the element of surprise very effectivly, very enjoyable map. The extra chalenge was also fun:)
mood3rd  [author] Jun 6, 2013 @ 11:00am 
Big Moustache
yes I do like to know what the people think of my maps. & thankyou :)
well done with turret challange :)
Big Moustache Jun 6, 2013 @ 10:30am 
Is it still useful to tell you that it is extremely good map? Thumb up of course
I note your challenge(kill 3 turrets without using funel) and here is my solution
my solution. What do you think?
mood3rd  [author] Feb 28, 2013 @ 3:47pm 
update 1.2:
added grating, glass, fizzler, portable area, altered connections & antines.
due to exploits found by toncica.
thankyou toncica
for extra challenge: remove 3 turrets from light bridge room alive (without using funel)
it can be done :)
mood3rd  [author] Feb 24, 2013 @ 2:51pm 
I just subscribed to all your maps, exept the ones you say not to.
toncica Feb 24, 2013 @ 2:46pm 
I don't remember if I pressed any key. Probably not because I wanted to reach the button and not mess up the flight. I think I pressed the button a fraction of a second too late the first time, that makes the difference.
mood3rd  [author] Feb 24, 2013 @ 2:35pm 
when you died, after launching from the faithplate.
did you press any of the W.A.S. D. keys ?
as I have never died doing this, since I did an update, a while ago.
mood3rd  [author] Feb 24, 2013 @ 2:32pm 
thankyou very much :)
your video revealed exploits again.
I just finished editing.
went over item limit, so took a while to sort.
flinging to high button in 2nd room, no longer possible.
using cube as a shield, while exiting, no longer possible.
hopefuly :)
thankyou again.
this leaves me no time to play your maps today.
but I will soon.
toncica Feb 23, 2013 @ 1:39pm 
"HA HA HA"... Although I was supposed to get saved it was the only time I died, sweet irony. :) Again I enjoyed the hell out of it. On your maps I can never be sure what happens next. It's nice being able to get surprised again after playing countless maps. I admire your style, it reminds me of Nyskrte, who was my ideal at the time I started to make the first map.
mood3rd  [author] Feb 21, 2013 @ 4:00pm 
Myr (FID)
thankyou very much for the offer.
but I am not interested in co-op maps.
mood3rd  [author] Feb 21, 2013 @ 2:52pm 
Myr (FID)
I only play single player maps, but you have one I have not played:
Laser Stairs - Alpha 1.4
I have subscribed.
mood3rd  [author] Feb 20, 2013 @ 7:06am 
Myr (FID)
thankyou for your feedback.
your settings only allow friends to view your workshop etc.
so if you want me to play another of your maps.
can you please give me a link to it.
glad you enjoyed my map :)
I just re-tested, as did this a long time ago.
no secret room in aha room, just your leap of faith, as in the title
& the essential pedestal button.
as for the sphere, if you forget it, re-spawn it in entrance / exit chamber.
mood3rd  [author] Feb 4, 2013 @ 10:34am 
thankyou, glad you had fun.
I just subscribed to your maps.
Drackvor Feb 3, 2013 @ 3:06pm 
once again another fun puzzle (this is the one that made the room spin the other night after I went for a drink) but i played it again...sober...and got to the exit. here are a couple of mine to look at, my newest one...i did just for a bit of fun http://steamcommunity.com/sharedfiles/filedetails/?id=124891423
and the second one, more of a serious attempt at a puzzle (but my first attempt at using a companion cube/s)http://steamcommunity.com/sharedfiles/filedetails/?id=120446928
mood3rd  [author] Jan 31, 2013 @ 9:01am 
your welcome.
Diamond Knight Jan 31, 2013 @ 5:45am 
Very good idea. Thanks again.
mood3rd  [author] Jan 31, 2013 @ 5:04am 
Diamond Knight
if you use noclip.
after entering noclip.
type & enter
this will stop you dying.
eg you can safely go through laser fields.
turrets can't kill you etc.
I some times use to look at gate systems on maps.
or to miss sections of a map I am working on & test a later chamber.
Diamond Knight Jan 31, 2013 @ 4:36am 
I figured out how to use Noclip. WOW.
mood3rd  [author] Jan 31, 2013 @ 2:35am 
your welcome.
but if you go into steam files, be very carefull, not to corrupt, or delete them.
Diamond Knight Jan 30, 2013 @ 6:36pm 
Thanks for the lesson. I'll look into all of it.
mood3rd  [author] Jan 30, 2013 @ 3:27pm 
the following is how to play & record demo files.
the ability is in your steam program files already on your pc.
To play demo file

1. Unzip the .dem file
2. Put in folder "...Steam\steamapps\common\portal 2\portal2"
3. In game console put "playdemo NAMEFILE"


To record a demo file

1. In game console put "record NAMEFILE"

though I found it easier to get another software, called fraps.
I got the paid version & when I open it & am in game.
I press 1 key to record & press it again to stop, easy.
then I use windows movie maker to add text etc.
then upload to youtube.
their are probably loads of other video software, to choose from.
mood3rd  [author] Jan 30, 2013 @ 3:17pm 
thankyou for the offer, but I don't know how you could play before it is published.
& when I work on a map, I alter so frequently, that the version you would be playing,
would be out of date.
some video's I did & then updated the map.
then the video is useless as a walkthrough.
this, & time is why I rarely do them any more.
Diamond Knight Jan 29, 2013 @ 5:56pm 
Well, if you want help, I'm available.
With the exception of being pretty bad at solving them, I am pretty good at checking things out.
I am old enough to not have an ego so whether you take my suggestions or not, it doesn't matter... they're your maps.
My thought is this. If there's a way that I can play your maps before you publish them to the world, I could be that 2nd pair of eyes... and as soon as I learned how to make a demo of me playing, you could see what I do when I play.
Just a thought.
mood3rd  [author] Jan 29, 2013 @ 5:33pm 
not exactly.
I make my own maps & sometimes make my own video's (but time & updates are an issue here)
people comment on my maps, which helps me.
but before publishing, I don't have any help.
I make my maps without anyones help or advice, untill published.
I test, test, test...
before I publish myself.
but I find making maps rewarding, dispite any problems,
eg item limit.
Diamond Knight Jan 29, 2013 @ 5:15pm 
Question: I just read that "blog" on making good chambers. Do you have anyone that you work with... as in testing chambers, making demos to watch, etc. ?
mood3rd  [author] Jan 29, 2013 @ 4:59pm 
Diamond Knight
yes, their never seems enough.
I don't play as many as I would like, since I started making them :(
my list of maps to play is vast & growing.
I have a few maps under develepment.
the sphere problem I just published, I started ages ago.
but over item limit & deleting, breaking, fixing, stopping expliots.
back over item limit etc, etc..
caused much delay.
I had to leave it for a while, to take a fresh look, before completing.
would be a lot easier, without the item limit.
Diamond Knight Jan 29, 2013 @ 4:09pm 
Completed is an over-simplification. More like Completed with LOTS of help.
As far as making more maps. I don't have time. Between playing everyone else's, writing to ask for help, reading the help, etc... I just don't have time to make my own.
mood3rd  [author] Jan 29, 2013 @ 4:04pm 
Diamond Knight
pea brain ?
you just completed 1 of my hardest maps.
besides, you use a different part of your brain to create a map.
you also will know the sollution to it, before you test.
feel free to use ideas from mine, if it helps.
experiment in the editor.
their are different types of map you can make:
easy, meduim, hard, fun, automated, maps with surprises, deadly, non-deadly.
maps with something original. etc, etc...
I like to try & have something in it, that I have not seen before.
also often a surprise. & always want an emotional response from the player.
good or bad, preferably good.
even bad comments, when constructive, help me improve the map & maybe future ones.
I always start a map with an idea in mind, then build around it.
some have come from experimenting in the editor.
someone else's map, may give me an idea or teach me about a gate system.
question things:
what if I ?...
can I do this ?...
what happens if I use these together ?...
Diamond Knight Jan 29, 2013 @ 3:35pm 
Yeah. It takes all of my pea-brain power just to realize I can't figure out someone else's chamber. Anything I come up with is gonna be way too easy.
mood3rd  [author] Jan 29, 2013 @ 3:20pm 
that would be a shame.
any reason why not ?
Diamond Knight Jan 29, 2013 @ 2:40pm 
Don't hold your breath. I may never make another one.