The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Power of the Black Claw
44 comentarii
k9mouse  [autor] 24 sept. 2013 la 4:01 
as the u nord, u can use the claws, but u wil not do any extra damage. This mod only works for khajiit and argonian races for lore reasons.
Vhadros Theveguis 23 sept. 2013 la 19:51 
@k9mouse Oh wait did you mean as a vampire can you use claws as a nord?

My vamp char is a nord and i want to use claws!
Vhadros Theveguis 23 sept. 2013 la 19:50 
@k9mouse thx for the help i will get this mod (also i asked that because i am a vampire in dawnguard and i like claws) :D
k9mouse  [autor] 23 sept. 2013 la 19:49 
yes, it worka with vampire lords also, but only for the Khajiit and Argonian races.
Vhadros Theveguis 23 sept. 2013 la 19:47 
Can your punches turn into claws as a vampire with this mod?
𝕊𝕋𝕌ℝ𝕄-𝕂𝔸𝕋 16 aug. 2013 la 3:43 
In the vanilla game, when I was hitting a combatant with my Claws...it just wasn't doing that much damage as I would have expected, so now this mod has made that perk more unique to the Khajiit. The other races' perks are far better than the Khajiiti Claw perk, so this mod makes it more realistic, as a Khajiit has razor sharp claws so as far as Lore goes, this mod makes it more true to the Lore....Great work Mouse :)
apple.snowsong-voice actress 13 aug. 2013 la 22:02 
This is cool because all Khajiits will have sharper claws, not just the player character or your friends!-- so that is a balancer and an unpredictable part of it =^..^=This will spice things up in Skyrim Giggles :)
apple.snowsong-voice actress 13 aug. 2013 la 19:36 
Kitteh has stronger paws now..This One may scratch now...hehehe Meow Meow =^..^=
k9mouse  [autor] 4 dec. 2012 la 17:45 
Good Idea! =) Only problem, I need help in codeing that... :(
DKWild 4 dec. 2012 la 17:25 
Perhaps stamina/health could determine the bonus? As one increases their stamina/health each level, the damage bonus increases.
RIKORD 27 nov. 2012 la 5:49 
sweet
k9mouse  [autor] 26 nov. 2012 la 15:03 
Yes it will (at least is should) One might have to start a new char, but I think it will "update" the claw damage on older save games as well
RIKORD 26 nov. 2012 la 11:59 
If u download this mod, will khajiit unarmed damage automaticly reach 55?
k9mouse  [autor] 11 sept. 2012 la 7:46 
thanks!
Orion 11 sept. 2012 la 7:46 
nice work @k9mouse
I AM BIG GAY 6 aug. 2012 la 19:21 
@RipsterEight You wouldn't have to own it to know that you can do a Special move to Suck blood, It was shown in the Trailer...
k9mouse  [autor] 1 aug. 2012 la 5:09 
It should work work with werewolfies.
Freely 1 aug. 2012 la 5:02 
Erm this does work with other mods that change argonians, well i suppose its a texture thing but... How about if you are an argonian werewolf? in werewolf form?
k9mouse  [autor] 1 aug. 2012 la 4:53 
This mod will not work with other mod that changes beast race. If "Dance with Death" is just for weapons, it should work with my mod.
Freely 1 aug. 2012 la 4:43 
Ah so 'dance with death' wont work? although i think that mod is mainly for weapons.
k9mouse  [autor] 31 iul. 2012 la 10:55 
I just wanted a simple mod for claw damage, without all the extra stuff like perk trees to make it unbalanced, etc that is why I made it that way. BTW, Kill moves do work with this mod
Freely 31 iul. 2012 la 4:24 
@DerAlleinTiger

Ah but there are mods on the nexus that allow unarmered combat with extra kill moves and perk trees. With this mod im guessing your hand could be as deadly as a dagon razzor.
k9mouse  [autor] 31 iul. 2012 la 4:05 
May be in a DLC, some day
DerAlleinTiger 30 iul. 2012 la 22:06 
Sorry for taking so long to respond. Yes, the mod does work on new characters. You may want to put that into the description in case anyone else wants to know. I think I might just start a character that uses nothing but unarmed now. Too bad it's not a skill anymore. *shrugs*
k9mouse  [autor] 30 iul. 2012 la 20:50 
I think it workd in old saves chars, but new character work best.
k9mouse  [autor] 30 iul. 2012 la 20:50 
i know it over power for early game, but how about mid to late game / levels? To strong still or to weak? // this is a mid to late game mod, anyways...
DerAlleinTiger 30 iul. 2012 la 18:19 
Okay. I'll try it out and see. Good mod idea, btw. I always thought that the whole claws effect was kind of weak considering the fact that it's the only passive bonus Khajiits get.
DerAlleinTiger 30 iul. 2012 la 16:52 
Will this work with an old character right off the bat or will I have to use console commands somehow to implement it? Or will I have to create a whole new character?
Freely 30 iul. 2012 la 13:49 
@<CG>The Hoovy-Pootis

Yeah i totally remember how you can suck blood on Dawnguard when i dont even have it... A PC is not an Xbox last i checked.
k9mouse  [autor] 27 iul. 2012 la 13:48 
huh? PC users don't have DG yet and I am PC user, thus why I can mke mods...
I AM BIG GAY 27 iul. 2012 la 13:46 
RipsterEight, Remember how you can suck blood in Dawnguard? :D ARGONAN USE BITE ON MERCHANT!
k9mouse  [autor] 25 iul. 2012 la 10:08 
indeed, may be the game doesn't show, I tried to relect the damage of the siad attack in the damage numbers
Freely 25 iul. 2012 la 10:04 
Its a shame there isnt a bite attack from Khajiit and Argonians. But i do like this.
Wolffendraken 22 iul. 2012 la 22:09 
ok sounds good especialy since im the only one other than you to vote
k9mouse  [autor] 22 iul. 2012 la 20:17 
after some thinking and play testing, I bump both races up by 10 units
k9mouse  [autor] 22 iul. 2012 la 18:07 
ok, noted: any one else want ot vote?
Wolffendraken 22 iul. 2012 la 18:03 
I'd say 10
k9mouse  [autor] 22 iul. 2012 la 10:21 
good idea, 5 or 10 units? Lore says, khajiit have sharper claws, but how close are they to argonians?
Wolffendraken 22 iul. 2012 la 8:21 
you should heighten the argonians cuz, well they're lizards and lizards have big sharp claws
Ben 19 iul. 2012 la 2:49 
You should just make hand to hand attacks deal double damage.
k9mouse  [autor] 13 iul. 2012 la 18:00 
it is a static unit (not based on level) I hopes that helps.
Fennec Queen 13 iul. 2012 la 10:57 
but does it change the description of khajiit claws or is it the same (or does it change as you level up)
k9mouse  [autor] 13 iul. 2012 la 5:25 
It just gave a higher default value for claws attack. The Old default (the one came with skyrim) was 15 units, I changed so it is always at

45 = based khajiit
25 = based argonian

Besides that it does not change anything else about the game...
Fennec Queen 12 iul. 2012 la 20:51 
i don't understand this mod does it make it go higher when you level up or go through quest?