The Power of the Black Claw
44 Comments
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k9mouse  [author] Sep 24, 2013 @ 4:01am 
as the u nord, u can use the claws, but u wil not do any extra damage. This mod only works for khajiit and argonian races for lore reasons.
Lord Zouaka Sep 23, 2013 @ 7:51pm 
@k9mouse Oh wait did you mean as a vampire can you use claws as a nord?

My vamp char is a nord and i want to use claws!
Lord Zouaka Sep 23, 2013 @ 7:50pm 
@k9mouse thx for the help i will get this mod (also i asked that because i am a vampire in dawnguard and i like claws) :D
k9mouse  [author] Sep 23, 2013 @ 7:49pm 
yes, it worka with vampire lords also, but only for the Khajiit and Argonian races.
Lord Zouaka Sep 23, 2013 @ 7:47pm 
Can your punches turn into claws as a vampire with this mod?
[KL] Master Dan [StormCats] Aug 16, 2013 @ 3:43am 
In the vanilla game, when I was hitting a combatant with my Claws...it just wasn't doing that much damage as I would have expected, so now this mod has made that perk more unique to the Khajiit. The other races' perks are far better than the Khajiiti Claw perk, so this mod makes it more realistic, as a Khajiit has razor sharp claws so as far as Lore goes, this mod makes it more true to the Lore....Great work Mouse :)
apple.snowsong-voice actress Aug 13, 2013 @ 10:02pm 
This is cool because all Khajiits will have sharper claws, not just the player character or your friends!-- so that is a balancer and an unpredictable part of it =^..^=This will spice things up in Skyrim Giggles :)
apple.snowsong-voice actress Aug 13, 2013 @ 7:36pm 
Kitteh has stronger paws now..This One may scratch now...hehehe Meow Meow =^..^=
k9mouse  [author] Dec 4, 2012 @ 5:45pm 
Good Idea! =) Only problem, I need help in codeing that... :(
FastCo. Regorek Dec 4, 2012 @ 5:25pm 
Perhaps stamina/health could determine the bonus? As one increases their stamina/health each level, the damage bonus increases.
Professor Badass Nov 27, 2012 @ 5:49am 
sweet
k9mouse  [author] Nov 26, 2012 @ 3:03pm 
Yes it will (at least is should) One might have to start a new char, but I think it will "update" the claw damage on older save games as well
Professor Badass Nov 26, 2012 @ 11:59am 
If u download this mod, will khajiit unarmed damage automaticly reach 55?
k9mouse  [author] Sep 11, 2012 @ 7:46am 
thanks!
DeVaZzTor Sep 11, 2012 @ 7:46am 
nice work @k9mouse
Space Ghandi Aug 6, 2012 @ 7:21pm 
@RipsterEight You wouldn't have to own it to know that you can do a Special move to Suck blood, It was shown in the Trailer...
k9mouse  [author] Aug 1, 2012 @ 5:09am 
It should work work with werewolfies.
=ShoX= IPsoFreely Aug 1, 2012 @ 5:02am 
Erm this does work with other mods that change argonians, well i suppose its a texture thing but... How about if you are an argonian werewolf? in werewolf form?
k9mouse  [author] Aug 1, 2012 @ 4:53am 
This mod will not work with other mod that changes beast race. If "Dance with Death" is just for weapons, it should work with my mod.
=ShoX= IPsoFreely Aug 1, 2012 @ 4:43am 
Ah so 'dance with death' wont work? although i think that mod is mainly for weapons.
k9mouse  [author] Jul 31, 2012 @ 10:55am 
I just wanted a simple mod for claw damage, without all the extra stuff like perk trees to make it unbalanced, etc that is why I made it that way. BTW, Kill moves do work with this mod
=ShoX= IPsoFreely Jul 31, 2012 @ 4:24am 
@DerAlleinTiger

Ah but there are mods on the nexus that allow unarmered combat with extra kill moves and perk trees. With this mod im guessing your hand could be as deadly as a dagon razzor.
k9mouse  [author] Jul 31, 2012 @ 4:05am 
May be in a DLC, some day
[KNoSC] DerAlleinTiger Jul 30, 2012 @ 10:06pm 
Sorry for taking so long to respond. Yes, the mod does work on new characters. You may want to put that into the description in case anyone else wants to know. I think I might just start a character that uses nothing but unarmed now. Too bad it's not a skill anymore. *shrugs*
k9mouse  [author] Jul 30, 2012 @ 8:50pm 
I think it workd in old saves chars, but new character work best.
k9mouse  [author] Jul 30, 2012 @ 8:50pm 
i know it over power for early game, but how about mid to late game / levels? To strong still or to weak? // this is a mid to late game mod, anyways...
[KNoSC] DerAlleinTiger Jul 30, 2012 @ 6:19pm 
Okay. I'll try it out and see. Good mod idea, btw. I always thought that the whole claws effect was kind of weak considering the fact that it's the only passive bonus Khajiits get.
[KNoSC] DerAlleinTiger Jul 30, 2012 @ 4:52pm 
Will this work with an old character right off the bat or will I have to use console commands somehow to implement it? Or will I have to create a whole new character?
=ShoX= IPsoFreely Jul 30, 2012 @ 1:49pm 
@<CG>The Hoovy-Pootis

Yeah i totally remember how you can suck blood on Dawnguard when i dont even have it... A PC is not an Xbox last i checked.
k9mouse  [author] Jul 27, 2012 @ 1:48pm 
huh? PC users don't have DG yet and I am PC user, thus why I can mke mods...
Space Ghandi Jul 27, 2012 @ 1:46pm 
RipsterEight, Remember how you can suck blood in Dawnguard? :D ARGONAN USE BITE ON MERCHANT!
k9mouse  [author] Jul 25, 2012 @ 10:08am 
indeed, may be the game doesn't show, I tried to relect the damage of the siad attack in the damage numbers
=ShoX= IPsoFreely Jul 25, 2012 @ 10:04am 
Its a shame there isnt a bite attack from Khajiit and Argonians. But i do like this.
Wolffendraken Jul 22, 2012 @ 10:09pm 
ok sounds good especialy since im the only one other than you to vote
k9mouse  [author] Jul 22, 2012 @ 8:17pm 
after some thinking and play testing, I bump both races up by 10 units
k9mouse  [author] Jul 22, 2012 @ 6:07pm 
ok, noted: any one else want ot vote?
Wolffendraken Jul 22, 2012 @ 6:03pm 
I'd say 10
k9mouse  [author] Jul 22, 2012 @ 10:21am 
good idea, 5 or 10 units? Lore says, khajiit have sharper claws, but how close are they to argonians?
Wolffendraken Jul 22, 2012 @ 8:21am 
you should heighten the argonians cuz, well they're lizards and lizards have big sharp claws
ZergKnight Jul 19, 2012 @ 2:49am 
You should just make hand to hand attacks deal double damage.
k9mouse  [author] Jul 13, 2012 @ 6:00pm 
it is a static unit (not based on level) I hopes that helps.
ZigzagoonGamer Jul 13, 2012 @ 10:57am 
but does it change the description of khajiit claws or is it the same (or does it change as you level up)
k9mouse  [author] Jul 13, 2012 @ 5:25am 
It just gave a higher default value for claws attack. The Old default (the one came with skyrim) was 15 units, I changed so it is always at

45 = based khajiit
25 = based argonian

Besides that it does not change anything else about the game...
ZigzagoonGamer Jul 12, 2012 @ 8:51pm 
i don't understand this mod does it make it go higher when you level up or go through quest?