Prison Escape: Act 1 (Re-Loaded)
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Nick Mar 19 @ 12:24pm 
Hidden cube was nasty... Thx
bstupid Feb 28 @ 2:32pm 
Couldn't find any bypasses, but it does lead me to some points where I have no choice but to restart the test chamber, which is frustrating very much.
shitassm  [author] Jan 29 @ 7:27pm 
its cool. thanks. merry christmas to you all. and thanks warhawk.
waRhawK Dec 24, 2013 @ 3:53am 
nice one, i stepped through the upper right corner of the beamer cave to reach the button site and then i saw i could also simply portal through the fence ^^. so this may be an idea for an much harder version by putting some black walls at the button site to force the player portalling through the beamer.
The Wheatly Core Dec 22, 2013 @ 12:09pm 
also sorry
The Wheatly Core Dec 22, 2013 @ 12:08pm 
BTW Merry Christmas/Xmas
shitassm  [author] Dec 19, 2013 @ 2:53am 
actually, my name isnt a cussword. it was my dog's name before he died. kinda rude of you to say something like that. wtf?
The Wheatly Core Dec 14, 2013 @ 7:44am 
i dont like your name cause im too young for cusses but ill download the map
shitassm  [author] Nov 14, 2013 @ 9:06pm 
you should. its not like i made the thing in hammer. delete it then re download the map. something mustve fucked up.
Shooter Aug 27, 2013 @ 6:23pm 
This is broken, i dont even get a portal gun in the first mission
Extragamer May 23, 2013 @ 9:00am 
Мне не очень понравилось.
bleg Apr 26, 2013 @ 8:30am 
Author - The reason people keep insisting that you don't use the lift or redirection cube is because they don't realize how they are involved, when you play through at first it just appears that you hit the switch and a lift rises, and then a few seconds later the lasers dissapear for some unknown reason. This is a good hint that this part of the puzzle is trivial and not worth bothering with, I myself was compelled to come to this page after trying it and thinking that it must have been broken or something because it was so dumb. I'd recommend adding more to it or making it more difficult.
Awesumo Feb 10, 2013 @ 8:11am 
Here's a playthrough of this level:
Bayram Feb 2, 2013 @ 7:00am 
Rather easy, but just interesting enough to be worth playing. May be the story line is the main point of the collection. I see what people mean about the laser cube and lift. I did not figure out what they did until I had the exit open and went back for another look. The problem is that when you first press the pedestal button, you don't see anything happen so you go back and try it again and then the laser field is down so you just carry on but have no idea of why it is down .
Diamond Knight Jan 31, 2013 @ 5:03pm 
I played again & it looks good.
Still don't need the lift or redirection cube.
shitassm  [author] Dec 26, 2012 @ 1:25am 
I dont think people realize just how much they DO need the redirection cube and lift to finish it. You cannot even start the puzzle without them. You just cant unless you cheat using codes.
Diamond Knight Dec 25, 2012 @ 7:36am 
1. Simplicity is good, but having unused items isn't always a bad thing. It makes one thing.
2. I just completed it without the aid of either the redirection cube or the lift.
3. If the others are like this, GOOD ON YA!!! It is just tricky enuf to make me think & just easy enuf to keep a moron like me interested.
4. Anyone one doesn't like, move on. We don't need ya.
Hard Dec 6, 2012 @ 8:00am 
very easy
Nox Deleo Nov 13, 2012 @ 2:50am 
Cave just fired me...soured the whole escape. I hope he's happy.
shitassm  [author] Oct 31, 2012 @ 4:57am 
If the lift and redirection cube werent used then you wouldnt of been able to beat the map.
cuz theres no way you can get passed the laserfield without them. look again.
Jake Oct 30, 2012 @ 2:33pm 
I liked it, but there was a lot of stuff that wasn't used. The lift was pointless, and the redirection cube was never used. Also there was that unportalable white angle. Part of Portal's greatness is in it's simplicity. Remember that.
Yavie Oct 19, 2012 @ 10:38am 
Oh I wanted to clarify my "whatever" comment. It was directed towards the people that are complaining about the angled wall. If it's obvious there's no use for it (and it was obvious) then trying it and finding it "doesn't work" is on them (:
shitassm  [author] Oct 19, 2012 @ 12:28am 
that non portable angled surface was simply for cosmetic purposes. not actually needed. maybe i should have just thrown it on the floor. but yeah. it was just for looks. thats all.
Yavie Oct 18, 2012 @ 7:26am 
Well, I enjoyed it. Loved the moss and shrooms too haha. I never even tried the angled non-portable surface because I didn't see a need for it, so whatever on that (:
p0rtalmaster Sep 20, 2012 @ 3:03am 
It's annoying is what it is. A portalable surface really should be portalable, no matter what. I also miss re-using the redirection cube, but oh well. Nice job eliminating the ninja solution.
shitassm  [author] Aug 26, 2012 @ 9:35pm 
its a test.
Miami Mike Aug 25, 2012 @ 5:17pm 
What's with that angled white slab that looks like it should be able to hold a portal but can't?
shitassm  [author] Aug 10, 2012 @ 2:04am 
yes it is.
Luke Aug 9, 2012 @ 9:55am 
Good map but lift wasn't used
LPChip Aug 9, 2012 @ 9:34am 
Great map. Not that hard, but doesn't matter. Was fin playing and will be more fun to play the rest, no doubt. :)
RiFTelFalse Jul 23, 2012 @ 3:11am 
No bad, bro
Artis Jul 20, 2012 @ 10:29pm 
Great intro puzzle for the series. Thanks for making it :)
shitassm  [author] Jul 20, 2012 @ 8:15pm 
machmanx Jul 20, 2012 @ 7:42pm 
Ah, my bad. I clicked on the button so fast that I didn't notice the laser cube on the lift that actually went through the gravity beam to disable the laser field. So Good Map!
shitassm  [author] Jul 19, 2012 @ 11:59am 
thanks. always appreciated!
majicman444 Jul 19, 2012 @ 11:45am 
awesome maps alot of fun
get stuck heres my walkthrough
shitassm  [author] Jul 19, 2012 @ 10:17am 
if it was useless then im sure you didnt need it to lift the cube to escape that cell. what alternative method did you use to escape the cell?
machmanx Jul 18, 2012 @ 11:38pm 
Good map. Didn't pay attention to title, but the lift was completely useless.
shitassm  [author] Jul 18, 2012 @ 5:54pm 
thanks. well to be fair there were no ceiling tiles that matched. this would be so much better if it were possible to import my own textures into this shit but apparently that is not possible at all.
Le Petit Mort Jul 18, 2012 @ 3:33pm 
Map is improved from its prior iteration, keep polishing the stone!

• Jail does not feel like jail;
• Perhaps add event sequence (i.e. earthquake) to trigger jailbreak --- who puts the keys in the jail?
• Go with 'ruined' theme, make way to button failed bridge;
• Ceiling tiles don't match 'ruined' theme as yet;
Vexza Jul 18, 2012 @ 7:22am 
Nice map but a bit to easy hope others are harder :) On my way to escape 2
Tupac Amaru Jul 17, 2012 @ 10:32am 
Very good map.
madotis Jul 16, 2012 @ 3:48pm 
Good work, looking forward to more!
LordDiego Jul 16, 2012 @ 1:22pm 
Nice map. Gonna test the others
Kolma Jul 15, 2012 @ 8:03pm 
Thought Criminal Jul 15, 2012 @ 7:25pm 
Good map. I had to restart once though because I destroyed the cube. I tried putting it throught the matter barrier to save me some time but it was destroyed and I had no way of completeing it.
Rossi Jul 15, 2012 @ 4:08pm 
':) Jul 15, 2012 @ 12:11pm 
What a good map ;)
Eurt Jul 15, 2012 @ 10:30am 
Really good, keep going!