Project Aperture (FAIL)
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Unowninator Dec 31, 2013 @ 7:25pm 
Fun fact: if you take the cube off & on the button, the dialogue resets.
mikemoody Mar 19, 2013 @ 10:47pm 
I really liked the first room, very different and i like different.... Thanks again.
Der HammerMeister Sep 20, 2012 @ 2:32am 
I wonder what the odds are that someone heard that Cave Johnson line twice.

Anyway, I also found out that the funnels were not needed. Besides what Krank pointed out, your usage of the clipping textures seems a tad weird when it comes to the front desk and maybe even the chairs.
ajar Jul 22, 2012 @ 12:40am 
not a fail. I love the actual simplicity, despite the "distractions" and misleadings :)
cArLos4evEr Jul 13, 2012 @ 11:03pm 
Avatar 2009 Jul 13, 2012 @ 9:29pm 
Penis Muncha Jul 13, 2012 @ 9:08pm 
MaxPainless Jul 13, 2012 @ 8:38pm 
Forever and ever and ever
Juggernoutt Jul 13, 2012 @ 7:54pm 
MavE:::::: Jul 13, 2012 @ 7:09pm 
75Hz Jul 13, 2012 @ 9:19am 
gfor Jul 13, 2012 @ 6:05am 
not bad :D
OhMyHogan Jul 13, 2012 @ 3:42am 
울트라젖탱(˛¸人˛¸) Jul 13, 2012 @ 12:00am 
thewalkinglink Jul 12, 2012 @ 6:42pm 
Maskats Jul 12, 2012 @ 3:48pm 
Drazeto.- Jul 12, 2012 @ 3:46pm 
Savo Jul 12, 2012 @ 12:51pm 
Amits40 Jul 12, 2012 @ 12:13pm 
Cedric Diggerdy Jul 12, 2012 @ 8:56am 
Making people walk two kilometers does not make this sience
PsychoBR Jul 11, 2012 @ 1:30pm 
Nice map! Thumbs up!

// Play my Map Pack: Damn Turrets .
// Watch the Video Trailer
PsychoBR Jul 11, 2012 @ 1:30pm 
Nice map! Thumbs up!

// Play my Map Pack: Damn Turrets .
// Watch the Video Trailer
shitassm  [author] Jul 10, 2012 @ 1:40pm 
i had an idea later to remove the stairs and have it to where u need the light bridge once again to reach the door lol
commander2005 Jul 10, 2012 @ 1:29pm 
Super map! Suggestion: In the end you can have a spare cube! (with the light bridge). Made a portal for the light bridge, the lens cube lies on it....
♚ OhixS ♚ Jul 10, 2012 @ 10:36am 
The lighting was not good i did see but it was not good
orangehaze68 Jul 8, 2012 @ 1:51am 
it was ok few glitches
orangehaze68 Jul 8, 2012 @ 1:46am 
i just made the girl say hi for ages
shitassm  [author] Jul 7, 2012 @ 10:04pm 
KranK Jul 7, 2012 @ 9:59pm 
Your lighting is bad because you didn't do a final compile. F9 - Expert - In the drop down box choose Full compile -both -final (slow). Your textures look a bit odd because you've stretched them out. You can change your door frame so it's not white by editing the vmf file found in sdkcontent/maps/instances/p2editor. You will want to copy the file and name it something else then edit it. After doing that select the frame in the 3d view and browse for your new vmf. You can do this with any of the vmfs not just the door frame. The puzzle in the last room can be skipped by just using the lightbridge from the other room. The glass tube can be walked though and you can see that it goes no where. Just offering some feedback. I still enjoyed playing the map.
shitassm  [author] Jul 7, 2012 @ 3:13pm 
thank you.
Portalized Jul 7, 2012 @ 3:00pm 
Well it certainly was interesting - puzzles not too hard - but liked what you did and loved the Cave Johnson Humor - thanks for making!
shitassm  [author] Jul 7, 2012 @ 12:42pm 
This one isnt so good cuz the lighting did something not expected when transistioning from Puzzle Maker to Hammer. But now I know what to do. My next map will be a better attempt. Any feedback appreciated though. Thanks.