Portal 2

Portal 2

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WOLFOX1337:S Aug 2 @ 3:23am 
One of the best maps i ever seen! Very beautiful office and bts design.
Koitenshin Mar 13 @ 6:44pm 
Even the robots want to escape from Aperture Science, nice map.
PAPYRUS Feb 18 @ 4:12pm 
I played All of these test, and i got to say, THEY ARE MY FAVORET COMMUNATY TEST CHAMBERS! Awesome job!
Derek Oct 2, 2016 @ 12:34pm 
Fantastic job on this one, 6 nore to go...Oh Yeah!!!
TheFreeman2012 Sep 17, 2016 @ 7:59pm 
10 out of 10

would play all maps in order

beck0251 Sep 14, 2016 @ 6:26pm 
it wont work for me. I downloaded all the maps
J-Sizzle Aug 24, 2016 @ 4:49pm 
such a great map, i'm going to play the others
dven1 Aug 22, 2016 @ 3:35pm 
Very nice map, well made and lit. Excellent visuals and very enjoyable to play. Thanks for your work.
cochetmichel49 Aug 22, 2016 @ 4:13am 
Super map, i am going to complete the travel ! Thanks!
Rx Aug 21, 2016 @ 7:24am 
Brilliant map thank you
jean-luc Dec 31, 2015 @ 12:53pm 
i can`t find the way out from the frist cat walk
Chocolate Pudding01 Mar 18, 2015 @ 8:06am 
Map 6, I'm in the elevator shaft, HOW DO I GET OUT?!?!?!
Richard L Mar 5, 2015 @ 3:00pm 
Last part was a little tough.
Sprocket Feb 17, 2015 @ 7:15am 
To be honest, although I liked Portal 2 (the game itself) , the BTS asthetic just didn't work out for me. Aperture just seemed so... empty. One of the reasons I like this map series so much is the Portal 1 style BTS- as well as the fantastic attention to detail. Well done, my friend, well done.
Wagenenr Jan 15, 2015 @ 4:48pm 
I beat this level by bringing a barel through the hole thing and used it to jump the last barrier!
I Kinda Fail Nov 18, 2014 @ 1:26am 
Just left the sleep room and am in the offices... On the catwalk... Can't find any hint of where to go. I see portal surfaces and windows with holes, but no portal gun...
cristo.smith Nov 16, 2014 @ 12:51pm 
That was a good map. I liked that one :)
Petutski Sep 14, 2014 @ 1:20pm 
Excellent adventure! Thanks!
Chelliste Sep 8, 2014 @ 1:22pm 
Personally I like less walking and more solving, but this is a nice break from the more compact, complex puzzles. In the real Portal 2, the in-between "walking" areas offer a welcome break. It's like that.
had080 Sep 8, 2014 @ 8:58am 
Très bonne map d'un point de vue design !
DanX Sep 8, 2014 @ 8:48am 
Beaucoup de travail sur cette map, pas vraiment difficile mais très soignée bravo
snowowl Sep 7, 2014 @ 6:17pm 

I can now play this collection!

I used a different to system to play these maps on. Definately worth the effort.

The first one exceeded my expectations.

One little thing though, I found some areas to be very dark, even with the brightness level pushed all the way to the top. It was hard to see in some places, especially the area around the conveyor.

Very nice map none the less!

Well Done!

- Techowl -

mbrown259 Sep 7, 2014 @ 8:49am 
Really well done! This map presented plenty of challenges and was solveable without being too easy.
dmuk Sep 7, 2014 @ 1:44am 
I really like these non-bounded maps, where one can wander and fiddle with things (barrels) that may or may not help the solution/progress. Kudos!
GeoJJx Sep 4, 2014 @ 6:34pm 
Game crashes everytime I attempt to step out of the wake up room. :(
bonkrood Sep 4, 2014 @ 12:38pm 
I really liked the map, I like this type of map, fun. :)
term ammadin Aug 14, 2014 @ 7:07am 
Hello, and where or when it continued ??? But the cards are just super, you can even make a separate mod! Perhaps - the best maps of improvised, in which I pleased with the play. THANKS.
fastgiga Aug 2, 2014 @ 5:25am 
seriously, why haven't you put this warning sign from map 2 into this map as well? The map is briliantly made, but requires more walking than an arma 3 mission and is boring as hell, if you like exploring ok for you, but please put the warning sign from map 2 into this discription as well.
TS_Mind_Swept Jul 2, 2014 @ 2:12pm 
ahhh haha! P-Body! XD
Pretty much agree with BlazeDillon, except I missed the area with the already broken glass and the portal surface in it just after u get the portal gun. I came here to get a hint and it's a good thing u have a walkthrough video, cause i was stuck before i watched how to get passed that point (but after i got to that point i stopped the video and was able to solve the rest myself). Good map, can't wait to play the other 3. 8/10
Bowsakirby Mar 16, 2014 @ 8:56pm 
OH of course!! How do I keep forgetting? when in doubt, break windows! ^^
BlazeDillon Jan 19, 2014 @ 7:31am 
Amazingly detailed and aesthetically pleasing. BUT very poor conveance. I suggest adding visual ques to attract player toward a lever/button they might otherwise miss. I often found myself at a loss to where I'm supposed to go or what I am to be doing due to misleading walkways etc. That being said, I feel the level was decent otherwise and I would love to help or colaberate on a future project of yours. I have some player simple/medium difficulty puzzles I'd be more than willing to share if you have any interest as well as a few cinimatic and aeuthetic ideas.

I'm not expecting a response to this but feel more than free to message me if you'd like to hear any of my thoughts. Looking foward to future work by you.
Konke Jan 18, 2014 @ 12:30pm 
I like the layout. The puzzles were at times interesting, though some could be irritating when it's so easy to die and I have to start over with the puzzle. Not too difficult and overall a satisfying experience.
Johannes-im-Dampf Jan 5, 2014 @ 12:39pm 
A very nice map!
Urdu Oct 21, 2013 @ 4:25pm 
Very nice map. It has that 1950-60's Aperture Science industrial feel to it, and interesting elements such as the robot leaving on the elevator, waving as he goes up to the surface. lol
agimo.loehmer Oct 9, 2013 @ 6:13am 
how do you make such a great levels o.O
now i'm looking forward to play part 2 and 3 *-*

PsychoBR Oct 8, 2013 @ 6:47am 
Olha só... que surpresa! Ainda não tinha visto um brasileiro tão habilidoso no workshop. Te adicionei como amigo. Valeu. ^^
Dogman15 Oct 8, 2013 @ 12:19am 
OH WOW. I totally did not even know that there was a portal gun there. http://www.youtube.com/watch?v=Xqs420fq5NI I was ambling about this map without a portal gun.
PsychoBR Oct 7, 2013 @ 5:59pm 
A-W-E-S-O-M-E! The look are simple EPIC! You are a damn professional? Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Dogman15 Oct 7, 2013 @ 3:49pm 
No seriously... if all I can do is jump, press buttons, and hold things, there are catwalks that can't be jumped onto, doors that won't open, platforms and stairs that are too high, and sometimes buttons that don't do anything. In some cases, even *if* I had a portal gun, I don't think I could become un-trapped. If Portal 2 allowed realistic jumping and navigation abilities, like another video game might, the map would be much more traversable.
Dogman15 Oct 7, 2013 @ 12:41am 
I guess it's good. I had to use noclip to get to a lot of places, though. Very well-made map; no one can deny that.
matthewsoccerkid Oct 5, 2013 @ 1:26pm 
i subscribed but where is the download option
phittte Oct 3, 2013 @ 10:54pm 
Beautiful map. I only had a small problem with breaking the window since it took me several tries to actually break it (and I would have almost given up). Unfortunately at a later stage I quit due to weird map behavior. There was a section with two portal surfaces divided by two fizzlers. I could deactivate one fizzler at a time only. Now I deactivated one fizzler, opened a portal on one surface, then waited in front of the other fizzler to deactivate so I could use the other portal surface to get through. But each time the fizzlers switched my first portal would disappear for absolutely no reason. No fizzler in front or on top of the surface, no rotating surface, nothing. Maybe it's a bug.
piotr_mil Oct 3, 2013 @ 8:30am 
Absoltely amazing map. Very well made, A+. One tiny problem I encountered: in the room with "Bridge quality control" sign, one can jump off the broken bridge and then onto the cube pipe. That won't kill the player, but walking down the pipe will, and that might be confusing.
Bayram Oct 1, 2013 @ 5:28am 
Fantastic! Very, very enjoyable. I have been waiting for the chance to break a window with a chair, which is what I did immediately and it worked on the first hit. Tiny criticisms: the knife switches that spark and fall back to the off position, if they do something they should stay on; the bright, clean-looking red and green pipes seem out of place; the button on the table that opens the door to the turret room would be better on the wall, where it could plausibly be wired to something.
ZeggiK Sep 29, 2013 @ 3:24am 
I like this map !
2ndlifer4fun Jun 26, 2013 @ 9:48pm 
Great map! Really unique and well done!
chrismowe Jun 12, 2013 @ 11:41am 
the first thing i tried to do was break the window with a chair when I failed I spent 20 minutes looking for another solution. The rest was pretty good, if u added more puzzle elements it would be amazing
Cogitation Apr 12, 2013 @ 9:36pm 
Hrmmm.... I do see the problem. The best idea I can come up with is having a different window be shattered by a bookcase falling over; this should happen someplace where the player would see it. Either that, or a mid-screen message saying "This window seems weak enough to break with something."
Cogitation Apr 12, 2013 @ 12:42pm 
Mostly a good map. However, breaking windows is NOT a common mechanic in Portal 2, and the player should be exected to have encountered many, many, MANY shattered windows that are actually invulnerable. If you want a player to break a window, then you need to make it glaringly obvious that it's possible.
Shane Phillips Mar 13, 2013 @ 2:09pm 
A very good map. Well layed out, interesting, and challenging without being too hard.