Portal 2

Portal 2

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Koitenshin Mar 13 @ 6:44pm 
Even the robots want to escape from Aperture Science, nice map.
Happynuke512 Feb 18 @ 4:12pm 
I played All of these test, and i got to say, THEY ARE MY FAVORET COMMUNATY TEST CHAMBERS! Awesome job!
Derek Oct 2, 2016 @ 12:34pm 
Fantastic job on this one, 6 nore to go...Oh Yeah!!!
TheFreeman2012 Sep 17, 2016 @ 7:59pm 
10 out of 10

would play all maps in order

beck0251 Sep 14, 2016 @ 6:26pm 
it wont work for me. I downloaded all the maps
J-Sizzle Aug 24, 2016 @ 4:49pm 
such a great map, i'm going to play the others
dven1 Aug 22, 2016 @ 3:35pm 
Very nice map, well made and lit. Excellent visuals and very enjoyable to play. Thanks for your work.
cochetmichel49 Aug 22, 2016 @ 4:13am 
Super map, i am going to complete the travel ! Thanks!
Rx Aug 21, 2016 @ 7:24am 
Brilliant map thank you
Seji-Evan  [author] Aug 18, 2016 @ 9:59pm 
Map 7 is out, hope you guys have a good time playing, please remember to post your feedback on the comments and also if you find any bugs. also, this will be the only map without an official playtrough showing the indtended solutions so. good luck ;).

link: http://steamcommunity.com/sharedfiles/filedetails/?id=747276826
jean-luc Dec 31, 2015 @ 12:53pm 
i can`t find the way out from the frist cat walk
Chocolate Pudding01 Mar 18, 2015 @ 8:06am 
Map 6, I'm in the elevator shaft, HOW DO I GET OUT?!?!?!
Seji-Evan  [author] Mar 16, 2015 @ 10:59am 
Seji-Evan  [author] Mar 11, 2015 @ 10:55am 
Hello everyone, i have some good news to share, Map 6 is receiving his final polishing after beta tests, and is set to be released in Next Monday (03/16) if nothing goes wrong of course XD.
Many thanks for your patience, you all know that i'm a one man operation in the creation of these maps, so i'm grateful to all of you guys that liked the series so far, i hope that all of you be looking forward in playing the next one too =D, thanks again and as always, sorry for the bad English >.<.
Richard L Mar 5, 2015 @ 3:00pm 
Last part was a little tough.
MisterDigitalGuy Feb 17, 2015 @ 7:15am 
To be honest, although I liked Portal 2 (the game itself) , the BTS asthetic just didn't work out for me. Aperture just seemed so... empty. One of the reasons I like this map series so much is the Portal 1 style BTS- as well as the fantastic attention to detail. Well done, my friend, well done.
Wagenenr Jan 15, 2015 @ 4:48pm 
I beat this level by bringing a barel through the hole thing and used it to jump the last barrier!
I Kinda Fail Nov 18, 2014 @ 1:26am 
Just left the sleep room and am in the offices... On the catwalk... Can't find any hint of where to go. I see portal surfaces and windows with holes, but no portal gun...
cristo.smith Nov 16, 2014 @ 12:51pm 
That was a good map. I liked that one :)
Petutski Sep 14, 2014 @ 1:20pm 
Excellent adventure! Thanks!
Chelliste Sep 8, 2014 @ 1:22pm 
Personally I like less walking and more solving, but this is a nice break from the more compact, complex puzzles. In the real Portal 2, the in-between "walking" areas offer a welcome break. It's like that.
had080 Sep 8, 2014 @ 8:58am 
Très bonne map d'un point de vue design !
DanX Sep 8, 2014 @ 8:48am 
Beaucoup de travail sur cette map, pas vraiment difficile mais très soignée bravo
snowowl Sep 7, 2014 @ 6:17pm 

I can now play this collection!

I used a different to system to play these maps on. Definately worth the effort.

The first one exceeded my expectations.

One little thing though, I found some areas to be very dark, even with the brightness level pushed all the way to the top. It was hard to see in some places, especially the area around the conveyor.

Very nice map none the less!

Well Done!

- Techowl -

mbrown259 Sep 7, 2014 @ 8:49am 
Really well done! This map presented plenty of challenges and was solveable without being too easy.
dmuk Sep 7, 2014 @ 1:44am 
I really like these non-bounded maps, where one can wander and fiddle with things (barrels) that may or may not help the solution/progress. Kudos!
GeoJJx Sep 4, 2014 @ 6:34pm 
Game crashes everytime I attempt to step out of the wake up room. :(
bonkrood Sep 4, 2014 @ 12:38pm 
I really liked the map, I like this type of map, fun. :)
Seji-Evan  [author] Sep 2, 2014 @ 9:21am 
term ammadin Aug 14, 2014 @ 7:07am 
Hello, and where or when it continued ??? But the cards are just super, you can even make a separate mod! Perhaps - the best maps of improvised, in which I pleased with the play. THANKS.
Seji-Evan  [author] Aug 2, 2014 @ 6:48am 
If you don't like this type of maps that's ok.. it's your right..but The description clearly says "..is a short exploratory map.." and "-If you just like solving super duper hard puzzles chances are that you will not like this map, i'm warning now for prevent unnecessary posts =D." even without the sign you could have spared your time by just reading the description. so yah...
fastgiga Aug 2, 2014 @ 5:25am 
seriously, why haven't you put this warning sign from map 2 into this map as well? The map is briliantly made, but requires more walking than an arma 3 mission and is boring as hell, if you like exploring ok for you, but please put the warning sign from map 2 into this discription as well.
TS_Mind_Swept Jul 2, 2014 @ 2:12pm 
ahhh haha! P-Body! XD
Pretty much agree with BlazeDillon, except I missed the area with the already broken glass and the portal surface in it just after u get the portal gun. I came here to get a hint and it's a good thing u have a walkthrough video, cause i was stuck before i watched how to get passed that point (but after i got to that point i stopped the video and was able to solve the rest myself). Good map, can't wait to play the other 3. 8/10
Bowsakirby Mar 16, 2014 @ 8:56pm 
OH of course!! How do I keep forgetting? when in doubt, break windows! ^^
Seji-Evan  [author] Feb 24, 2014 @ 12:04pm 
BlazeDillon Jan 19, 2014 @ 7:31am 
Amazingly detailed and aesthetically pleasing. BUT very poor conveance. I suggest adding visual ques to attract player toward a lever/button they might otherwise miss. I often found myself at a loss to where I'm supposed to go or what I am to be doing due to misleading walkways etc. That being said, I feel the level was decent otherwise and I would love to help or colaberate on a future project of yours. I have some player simple/medium difficulty puzzles I'd be more than willing to share if you have any interest as well as a few cinimatic and aeuthetic ideas.

I'm not expecting a response to this but feel more than free to message me if you'd like to hear any of my thoughts. Looking foward to future work by you.
Konke Jan 18, 2014 @ 12:30pm 
I like the layout. The puzzles were at times interesting, though some could be irritating when it's so easy to die and I have to start over with the puzzle. Not too difficult and overall a satisfying experience.
Johannes-im-Dampf Jan 5, 2014 @ 12:39pm 
A very nice map!
Urdu Oct 21, 2013 @ 4:25pm 
Very nice map. It has that 1950-60's Aperture Science industrial feel to it, and interesting elements such as the robot leaving on the elevator, waving as he goes up to the surface. lol
agimo.loehmer Oct 9, 2013 @ 6:13am 
how do you make such a great levels o.O
now i'm looking forward to play part 2 and 3 *-*

PsychoBR Oct 8, 2013 @ 6:47am 
Olha só... que surpresa! Ainda não tinha visto um brasileiro tão habilidoso no workshop. Te adicionei como amigo. Valeu. ^^
Seji-Evan  [author] Oct 8, 2013 @ 6:02am 
@Dogman15: See? in the end was what i said.. you don't have patience... i know that the gameplay is not perfect and are some mechanics that are unusual, but the portal gun is not on a hard place to find.
Dogman15 Oct 8, 2013 @ 12:19am 
OH WOW. I totally did not even know that there was a portal gun there. http://www.youtube.com/watch?v=Xqs420fq5NI I was ambling about this map without a portal gun.
Seji-Evan  [author] Oct 7, 2013 @ 9:33pm 
@PsychoBR: Thanks =D for the gameplay dude hope that you make from the other maps too =D, e eu sou brasileiro tb fera é nóis XD

@Dogman15: I did the map in the way that i know, i'm not a professional and don't have full knowlege of game design, but what i know is taht some things on a map that are there just for decoration, and can't be reached, or opened by that same reason.
PsychoBR Oct 7, 2013 @ 5:59pm 
A-W-E-S-O-M-E! The look are simple EPIC! You are a damn professional? Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Dogman15 Oct 7, 2013 @ 3:49pm 
No seriously... if all I can do is jump, press buttons, and hold things, there are catwalks that can't be jumped onto, doors that won't open, platforms and stairs that are too high, and sometimes buttons that don't do anything. In some cases, even *if* I had a portal gun, I don't think I could become un-trapped. If Portal 2 allowed realistic jumping and navigation abilities, like another video game might, the map would be much more traversable.
Seji-Evan  [author] Oct 7, 2013 @ 5:12am 
Thanks, i appreciate your comment but if you used noclip is because you don't had the patience to solve... I know because i did this a lot in other maps just to find later in a second playthrough how simple was the solution.
Dogman15 Oct 7, 2013 @ 12:41am 
I guess it's good. I had to use noclip to get to a lot of places, though. Very well-made map; no one can deny that.
matthewsoccerkid Oct 5, 2013 @ 1:26pm 
i subscribed but where is the download option
phittte Oct 3, 2013 @ 10:54pm 
Beautiful map. I only had a small problem with breaking the window since it took me several tries to actually break it (and I would have almost given up). Unfortunately at a later stage I quit due to weird map behavior. There was a section with two portal surfaces divided by two fizzlers. I could deactivate one fizzler at a time only. Now I deactivated one fizzler, opened a portal on one surface, then waited in front of the other fizzler to deactivate so I could use the other portal surface to get through. But each time the fizzlers switched my first portal would disappear for absolutely no reason. No fizzler in front or on top of the surface, no rotating surface, nothing. Maybe it's a bug.