Portal 2
TNT Turrets - Part 2
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47 件のコメント
sum2jar 2022年2月2日 13時45分 
That was a blast! (Several times in fact.) Really enjoyed it--didn't think I'd get through...
dow101 2021年4月9日 0時56分 
Fun map, no glitches in my play through.
Avatar 2018年1月20日 21時51分 
Awesome map, just one thing though, the turrets in the final chamber can only be killed if you just go and push them without lifting them as you donot know where will the faithplates land you, so that was a little messy.
PhilFromFrance 2016年12月29日 12時05分 
Very good map but very confusing !
Dominoble 2016年12月11日 8時28分 
There's a problem with the first cube; it disintegrates before it even gets out of its spawner... what am I missing here?
McKiath 2016年11月2日 9時21分 
There was a small glitch in the chambers. When you get the second cube and use the light bridge, sometimes the game thinks you hit the laser fields even though you're just walking on the bridge. It was very frustrating to get past but other then that, this was a great level.
jam.lab1 2016年1月30日 18時06分 
Excellent, challenging game. Very, very good.
Aleskei 2015年10月28日 15時41分 
I'LIKE IT!
Petutski 2015年2月8日 7時06分 
Excellent map! Tough turrets, some tricky logic, and a bit of timing! Great work! Thanks!
Chelliste 2014年11月23日 6時56分 
In most maps turrets are so easy to beat, they might as well not even be there. These are a challenge, and not just because of the explosive factor. The timer seems to rub a lot of people the wrong way. I agree that I'd rather test my brain than my mousing agility, but it's really not that hard once you figure out the sequence.
bonkrood 2014年11月3日 11時46分 
I liked it, had a lot of trouble with timing though, close to aggggggravating. :)
GuruMeditation 2014年1月2日 13時12分 
Wonderful map ! Not easy to get the second cube, just think about keeping the light bridge :)
contact 2013年12月30日 13時49分 
Liked the graphics and atmosphere but the timer ruined it for me. A game for a quick computer more than a quick mind I think. I hate clocks in tests as they're so much more about mouse acrobatics than brains.Too bad.
Scoundrel 2013年11月15日 22時15分 
I had a good time with this one. Except, I also got stuck at the fizzler with the short timer for an extraordinary amount of time. I guess I'm just thick. Finally watched that part of your playthrough. Man, you move quick. I move fast (probably not that fast) when playing first-person shooter games, but usually not when playing Portal, which was why I had so much trouble with that bit. Easy once I saw what to do, it just never occurred to me. Duh.
PsychoBR  [作成者] 2013年10月10日 11時05分 
Hi @Pupcia. Thanks for playing! ^^
Pupcia 2013年10月10日 8時34分 
Awesome Map!!!
PsychoBR  [作成者] 2013年10月8日 6時55分 
Hi @stormsend. Thanks for playing! ^^
PsychoBR  [作成者] 2013年10月8日 6時54分 
Hi @Prototype. Thanks for the gameplay. Very good! ^^
stormsend 2013年8月5日 0時35分 
Thoroughly enjoyed this excellent map. You gave good signs and direction to keep me going in the right direction. Hearing Glados was a treat also. I think I spent the most time at the fizzler with the short timer. Of course I died a few times during the game but I was pleasantly surprised to find I didn't have to start over. Nice. Those are some touchy turrets. I touched one without picking it up and it still exploded. Whew. Thanks for the great map. Here's one of mine. Disorder And Confusion
Prototype 2013年7月27日 1時22分 
My blindrun('s): https://www.dropbox.com/s/hc32at407j5ze9x/tntturretspart2.zip (there's five parts) It was good and the styling is really good. I'd probably say medium difficulty, even though I died lots, it wasn't "hard". Because I didn't explore up the top, I wasted lots of time wandering around below. If I solved it again, I wouldn't go down the bottom, instead just take both cubes up the top and leave.

If you get a chance, here's a medium/hard one of mine: Geltastic
Brother Swing 2013年6月11日 1時32分 
This map took me a long time to beat so glad that I did beat it Good job!
PsychoBR  [作成者] 2013年3月23日 14時50分 
Hi @mikemoody. Thanks for playing and comment.
mikemoody 2013年3月22日 16時44分 
Wow I really liked this one. Part 1 was good and this was even better, I found this one to be much harder and that was good. Thanks....now on to part 3.
PsychoBR  [作成者] 2013年2月18日 18時20分 
Hi @PetroLeum. Thanks for playing my maps. Check out the video at the screenshots to see the solution intentional.
A Sick Duck 2013年2月18日 10時05分 
was not disappointed from this map. i got the companion cube into the first room by making a portal at the ceiling, using teh faith plate with the cube and dropping it into the portal.... is that the intended solution? there was this strange room with the lasers and the portalable surfaces down left in the companion cube room... should i have somehow used it? thanks for the map :)
PsychoBR  [作成者] 2013年1月24日 5時29分 
Custom texture bug fixed. Thanks for @VideoDead.
Yiffmaster 2012年10月30日 14時21分 
dont hold em for too long
PsychoBR  [作成者] 2012年10月14日 19時59分 
Hello @The Multiwinians Exactly. These are the same maps. Just renamed the titles. Is the fact that the turrets are explosive was a strong enough argument for me to make the change. Hope I did not disappoint visitors old.
Dr. FeelGoose 2012年10月14日 19時23分 
Is this basiccally a similar remake of "Damn Turrets", a previous collection of yours but with this has instead explosive turrets instead of regular ones. Its similar because all of the levels have the same name as the levels from Damn Turrets. And many things from this collection look and play similar as to Damn Turrets.
mood3rd 2012年9月20日 9時34分 
shame, no more maps.
is it not enough time ?
life getting in the way ?
all the best.
PsychoBR  [作成者] 2012年9月20日 8時53分 
Hi @mood3rd. I do not intend to create new maps. Will end my career as a modder with these 3 maps. But I'm ending to a super-mega-update them all. The update will have the following changes: 1. Visual ultra is better. 2nd. Voices of GlaDOS. 3rd. Music ITP non-standard 4. Sound effects of environment. 5th. Some special effects (few).
mood3rd 2012年9月19日 15時51分 
ps.
if you are interested, I just did a major update to my first map, that you played.
pps.
will you be making more maps soon ?
if yes, put a link in the comments of 1 of my maps & I will play it.
mood3rd 2012年8月7日 10時06分 
just had another go.
the cube dispenser positioning above the deep pit, is great.
especialy with the pedestal button.
it would have been so fiddly without this setup.
the message saying we need 2 cubes, is also very helpfull.
thankyou PsychoBR
mood3rd 2012年8月3日 15時21分 
good map
was not clear of where to go, or what to do first.
but challenges were good, not to hard or to easy.
just right.
I forgot at fist that I could respawn the cube, that was behind the lasser field,
by the 3 faithplates.
if you like killing turrets, I have made 4 turret killing maps.
(the only 4 maps I have ever done, so please leave feedback.)
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
PsychoBR  [作成者] 2012年7月18日 4時33分 
@ThreeFingeredJack. Thanks for playing. My three maps are designed to be solved in different ways by each player. What I tried to stop, there was the possibility of someone without having to solve at least 50% of the challenge. Thanks to my tireless playtester @ big_n00b I managed to eliminate 100% of the bugs that make this possible.
ThreeFingeredJack 2012年7月17日 15時44分 
I dont know if i was supposed to, but i just used the three turrets standing one behind the other to kill one of the two standing behind the light bridge by acting as a target, then, knocked the other down while using the block as a shield. Then i just stood there behind the block at the front of the line while the turrets killed each the one in front, exploded, and knocked all the others down. Didnt get it tbh. Liked the light bridge thing though with the slight gap behind the fizzler :)
PsychoBR  [作成者] 2012年7月14日 9時39分 
@Geneosis and @Zee_Captein. Thanks for playing.
Furignis 2012年7月14日 8時12分 
Once again, excellent work.
Your test chambers are brilliant!
PsychoBR  [作成者] 2012年7月11日 16時05分 
@Geneosis. kkkkk. I've thought about creating a utility to the fan. But for now it's just aesthetic.
Geneosis 2012年7月11日 14時54分 
Nice map again ^^ Killing the turrets was easier than I thought ;) I talk about the 5 turrets after the vertical light bridge mainly...
Oh and that's completely pointless but I stopped the fan :p
PsychoBR  [作成者] 2012年7月11日 5時30分 
@big_n00b kkkk. very good. I will fix it.
big_n1 2012年7月10日 22時45分 
Quite the time for me. ;)
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PsychoBR  [作成者] 2012年7月10日 15時35分 
Hi @big_n00b. Yes. I fixed. The timer now is just 2 seconds. No have time to take back the cube.
big_n1 2012年7月10日 7時58分 
Hi @PsychoBR. You fix a catapult?
PsychoBR  [作成者] 2012年7月2日 14時21分 
oh! The bug of the jump in tank side is serius aldo. I'll fix it also.
PsychoBR  [作成者] 2012年7月2日 13時12分 
@big_n00b. Woow!! The bug of capatult is very serius. I will fix in next update. But the bug of turrets, I do not know yet how to solve. Laser barrier maybe.
big_n1 2012年7月2日 9時52分 
dtpt2 ;)
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