TNT Turrets - Part 2
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GuruMeditation Jan 2 @ 1:12pm 
Wonderful map ! Not easy to get the second cube, just think about keeping the light bridge :)
contact Dec 30, 2013 @ 1:49pm 
Liked the graphics and atmosphere but the timer ruined it for me. A game for a quick computer more than a quick mind I think. I hate clocks in tests as they're so much more about mouse acrobatics than brains.Too bad.
Scoundrel Nov 15, 2013 @ 10:15pm 
I had a good time with this one. Except, I also got stuck at the fizzler with the short timer for an extraordinary amount of time. I guess I'm just thick. Finally watched that part of your playthrough. Man, you move quick. I move fast (probably not that fast) when playing first-person shooter games, but usually not when playing Portal, which was why I had so much trouble with that bit. Easy once I saw what to do, it just never occurred to me. Duh.
PsychoBR  [author] Oct 10, 2013 @ 11:05am 
Hi @Pupcia. Thanks for playing! ^^
Pupcia Oct 10, 2013 @ 8:34am 
Awesome Map!!!
PsychoBR  [author] Oct 8, 2013 @ 6:55am 
Hi @stormsend. Thanks for playing! ^^
PsychoBR  [author] Oct 8, 2013 @ 6:54am 
Hi @Prototype. Thanks for the gameplay. Very good! ^^
stormsend Aug 5, 2013 @ 12:35am 
Thoroughly enjoyed this excellent map. You gave good signs and direction to keep me going in the right direction. Hearing Glados was a treat also. I think I spent the most time at the fizzler with the short timer. Of course I died a few times during the game but I was pleasantly surprised to find I didn't have to start over. Nice. Those are some touchy turrets. I touched one without picking it up and it still exploded. Whew. Thanks for the great map. Here's one of mine. Disorder And Confusion
Prototype Jul 27, 2013 @ 1:22am 
My blindrun('s): (there's five parts) It was good and the styling is really good. I'd probably say medium difficulty, even though I died lots, it wasn't "hard". Because I didn't explore up the top, I wasted lots of time wandering around below. If I solved it again, I wouldn't go down the bottom, instead just take both cubes up the top and leave.

If you get a chance, here's a medium/hard one of mine: Geltastic
[LP] Companion Cube Jun 11, 2013 @ 1:32am 
This map took me a long time to beat so glad that I did beat it Good job!
PsychoBR  [author] Mar 23, 2013 @ 2:50pm 
Hi @mikemoody. Thanks for playing and comment.
mikemoody Mar 22, 2013 @ 4:44pm 
Wow I really liked this one. Part 1 was good and this was even better, I found this one to be much harder and that was good. on to part 3.
PsychoBR  [author] Feb 18, 2013 @ 6:20pm 
Hi @PetroLeum. Thanks for playing my maps. Check out the video at the screenshots to see the solution intentional.
Petro Leum Feb 18, 2013 @ 10:05am 
was not disappointed from this map. i got the companion cube into the first room by making a portal at the ceiling, using teh faith plate with the cube and dropping it into the portal.... is that the intended solution? there was this strange room with the lasers and the portalable surfaces down left in the companion cube room... should i have somehow used it? thanks for the map :)
PsychoBR  [author] Jan 24, 2013 @ 5:29am 
Custom texture bug fixed. Thanks for @VideoDead.
obamacare >:( Oct 30, 2012 @ 2:21pm 
dont hold em for too long
PsychoBR  [author] Oct 14, 2012 @ 7:59pm 
Hello @The Multiwinians Exactly. These are the same maps. Just renamed the titles. Is the fact that the turrets are explosive was a strong enough argument for me to make the change. Hope I did not disappoint visitors old.
The Multiwinians Oct 14, 2012 @ 7:23pm 
Is this basiccally a similar remake of "Damn Turrets", a previous collection of yours but with this has instead explosive turrets instead of regular ones. Its similar because all of the levels have the same name as the levels from Damn Turrets. And many things from this collection look and play similar as to Damn Turrets.
mood3rd Sep 20, 2012 @ 9:34am 
shame, no more maps.
is it not enough time ?
life getting in the way ?
all the best.
PsychoBR  [author] Sep 20, 2012 @ 8:53am 
Hi @mood3rd. I do not intend to create new maps. Will end my career as a modder with these 3 maps. But I'm ending to a super-mega-update them all. The update will have the following changes: 1. Visual ultra is better. 2nd. Voices of GlaDOS. 3rd. Music ITP non-standard 4. Sound effects of environment. 5th. Some special effects (few).
mood3rd Sep 19, 2012 @ 3:51pm 
if you are interested, I just did a major update to my first map, that you played.
will you be making more maps soon ?
if yes, put a link in the comments of 1 of my maps & I will play it.
mood3rd Aug 7, 2012 @ 10:06am 
just had another go.
the cube dispenser positioning above the deep pit, is great.
especialy with the pedestal button.
it would have been so fiddly without this setup.
the message saying we need 2 cubes, is also very helpfull.
thankyou PsychoBR
mood3rd Aug 3, 2012 @ 3:21pm 
good map
was not clear of where to go, or what to do first.
but challenges were good, not to hard or to easy.
just right.
I forgot at fist that I could respawn the cube, that was behind the lasser field,
by the 3 faithplates.
if you like killing turrets, I have made 4 turret killing maps.
(the only 4 maps I have ever done, so please leave feedback.)
PsychoBR  [author] Jul 18, 2012 @ 4:33am 
@ThreeFingeredJack. Thanks for playing. My three maps are designed to be solved in different ways by each player. What I tried to stop, there was the possibility of someone without having to solve at least 50% of the challenge. Thanks to my tireless playtester @ big_n00b I managed to eliminate 100% of the bugs that make this possible.
ThreeFingeredJack Jul 17, 2012 @ 3:44pm 
I dont know if i was supposed to, but i just used the three turrets standing one behind the other to kill one of the two standing behind the light bridge by acting as a target, then, knocked the other down while using the block as a shield. Then i just stood there behind the block at the front of the line while the turrets killed each the one in front, exploded, and knocked all the others down. Didnt get it tbh. Liked the light bridge thing though with the slight gap behind the fizzler :)
PsychoBR  [author] Jul 14, 2012 @ 9:39am 
@Geneosis and @Zee_Captein. Thanks for playing.
Furignis Jul 14, 2012 @ 8:12am 
Once again, excellent work.
Your test chambers are brilliant!
PsychoBR  [author] Jul 11, 2012 @ 4:05pm 
@Geneosis. kkkkk. I've thought about creating a utility to the fan. But for now it's just aesthetic.
Geneosis Jul 11, 2012 @ 2:54pm 
Nice map again ^^ Killing the turrets was easier than I thought ;) I talk about the 5 turrets after the vertical light bridge mainly...
Oh and that's completely pointless but I stopped the fan :p
PsychoBR  [author] Jul 11, 2012 @ 5:30am 
@big_n00b kkkk. very good. I will fix it.
big_n00b Jul 10, 2012 @ 10:45pm 
Quite the time for me. ;)
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PsychoBR  [author] Jul 10, 2012 @ 3:35pm 
Hi @big_n00b. Yes. I fixed. The timer now is just 2 seconds. No have time to take back the cube.
big_n00b Jul 10, 2012 @ 7:58am 
Hi @PsychoBR. You fix a catapult?
PsychoBR  [author] Jul 2, 2012 @ 2:21pm 
oh! The bug of the jump in tank side is serius aldo. I'll fix it also.
PsychoBR  [author] Jul 2, 2012 @ 1:12pm 
@big_n00b. Woow!! The bug of capatult is very serius. I will fix in next update. But the bug of turrets, I do not know yet how to solve. Laser barrier maybe.
big_n00b Jul 2, 2012 @ 9:52am 
dtpt2 ;)
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