Warm tests - basics
69 Comments
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Seattlebronygamer Aug 5 @ 5:20pm 
OMG! a companion turret!
Midapi Mar 17 @ 6:08am 
That was cool! I like the idea of a turret controlled by the player. I hope you make more with this concept. Maybe give the turret a new skin to seperate it from the ordinary turrets or something. Fav+
Unowninator Sep 27, 2013 @ 8:11pm 
Any plans to make more levels like this?
Marco-Polo Mar 28, 2013 @ 12:14pm 
Water that acts as a faith plate? Uhh...I dont really understand that...But the companion turret was good.
Ciirulean Jan 9, 2013 @ 2:36pm 
I figured it out, never mind. I can see what you did here, you just made it so on "ButtonPress" "Turret" "FireBullet"

Only problem with that is that once is fires bullets it ignores the player. But I found away so that it continues shooting at the player.
Justus954 - The dark pope  [author] Jan 9, 2013 @ 4:19am 
@Cadeη Go to flags and make it rebel turret or something like that. OR was it broken?
Ciirulean Jan 7, 2013 @ 3:28pm 
Hm... I've recently been trying to replicate the turrets from Portal: The Flash Version, where the turrets can be revived when reoriented. This is the only map I know where the turret can be revived, what do you do? The trigger I'm applying it to is PhysGunPickUp.
Ciirulean Nov 24, 2012 @ 5:17pm 
Oh, thanks.
Justus954 - The dark pope  [author] Nov 24, 2012 @ 11:21am 
@Cadeη it's part of a map. It's hidden somewhere and it's displayed with screens and cameras.
Ciirulean Nov 22, 2012 @ 7:06pm 
How do you manage to get the monitor to display a custom-made cartoon? Although I could see that yours was a bit low quality, I still would like to know.
p0rtalmaster Oct 4, 2012 @ 9:43pm 
I was surprised when I found out I could carry the turret through the fizzler. This map overall realy messes with the player's expectations, and may even be a bit counterintuitive to solve.
Bensenhaver Oct 3, 2012 @ 2:08am 
Hey Justus954, as one of your fans, your humble servant Bensenhaver has created, with the permanent support of Mothalius, his first test chamber, "Underdog". It would be an honor for me if you were so kind as to test it. In case you were inclined to do so, a link like this

http://steamcommunity.com/sharedfiles/filedetails/?id=100557420

would become really handy (In case you'd rather clip your toenails, maybe you should know that Cave Prime is paying 60 dollars for testing the chamber).

ANY kind of feedback will be welcome. Thank you very much in advance for your time and attention.

Yours truthfully;

Bensenhaver.
Dwarfy dwarf dwarf Sep 27, 2012 @ 1:00am 
i LOVE it!!!
Mr.Johno Sep 23, 2012 @ 6:19am 
I really really like the gold panels on the wall. This is still a little glitchy, but fun none the less
connor1875 Aug 30, 2012 @ 5:19pm 
loved it make more
bigdave Aug 2, 2012 @ 2:42pm 
MORE MORE MORE :D
Boomerang Bill Jul 4, 2012 @ 9:53pm 
Really like the companion turret and water, but you don't really need the angled panel. Here's my speedrun. http://m.youtube.com/index?desktop_uri=%2F&gl=US#/watch?v=kwS-Lr7f6Ro
SqueeBat Jun 28, 2012 @ 9:01pm 
I really liked this map! The visuals were very nice and it had some fun new elements. It was also interesting getting to play as P-Body in single player.
Jeff Jun 28, 2012 @ 4:02pm 
I like the new ideas, but it needs a little more development. Add a training map, an intro to "this is how my world works". I felt lost. Also, once you figure it out, the puzzles are too simplistic.
Justus954 - The dark pope  [author] Jun 28, 2012 @ 2:48pm 
@MartinSvozil use the turret. You need to shoot it with the button/turret.
MartinSvozil Jun 28, 2012 @ 2:14pm 
well i didn´t get that map...what am I supposed to do? I´d tried to get the cube on the rope but it´s impossible..and that "water" always pushes me out...
Vulpine 'muffin' Vixen Jun 28, 2012 @ 1:28pm 
Really good, hope to see more.
Mathey2009 Jun 27, 2012 @ 9:12pm 
Great map, kudos!
Try and beat the most difficult map on the workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=76072757&tscn=1340856376
Remember to rate, comment and play my other maps.
Thanks for playing!
PsychoBR Jun 27, 2012 @ 7:50pm 
Very good. Original.
[My Colection: Damn Turrets]
Nigel Jun 27, 2012 @ 1:49pm 
me to definitely thought the water would kill me
Nigel Jun 27, 2012 @ 1:04pm 
cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Wolf bytes Jun 27, 2012 @ 10:30am 
Awesome! I can't wait to see more tests like these!
Continue Testing ~GLaDOS
The Law Jun 27, 2012 @ 6:27am 
I really liked this. Very neat concept.
Mothalius Jun 27, 2012 @ 5:57am 
I enjoyed this map, definitely thought the water would kill me nice job. Try my new map, it's pretty hard :P http://steamcommunity.com/sharedfiles/filedetails/?id=77827138
steve_cb88 Jun 27, 2012 @ 1:11am 
Very nice concept.
carl.kenner Jun 26, 2012 @ 4:46pm 
You can set a turret's colour by switching off smart edit, and adding rendercolor 255 128 128 to the npc_portal_turret_floor entity's properties. Then you can switch smart edit back on again. That should work for templates too. Then you don't need to send the color input.

I think you should add a companion cube flag to the companion turret (the one in co-op).
TaZiK Jun 26, 2012 @ 2:38pm 
не обычный тест оцените =) прошу =) http://steamcommunity.com/sharedfiles/filedetails/?id=78203960
This Name Is False Jun 26, 2012 @ 11:19am 
Wow. Love this concept.
somethingobvious Jun 26, 2012 @ 10:13am 
not bad
calyptratuss Jun 26, 2012 @ 4:36am 
turret cooperative testing initiative = COMPANION TURRET!!!
Love it!
Dr Axton Jun 26, 2012 @ 2:09am 
coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
[senpai] kevansevans Jun 25, 2012 @ 8:56pm 
Bro, I really enjoy this concept, I seriously do! I also recorded myself solving it.

http://www.youtube.com/watch?v=nhYI_nj7e7M
Metagrossfreak Jun 25, 2012 @ 5:35pm 
neat, nice work
gregamurf Jun 25, 2012 @ 3:33pm 
wow coolest thing ever i cant get enughf turrets in my life letalone companyon turrets. i will be on the look out for more of your maps expeshaly companyon turrets.
Justus954 - The dark pope  [author] Jun 25, 2012 @ 11:43am 
@0+= This was pretty much testing custom textures / Puzzle idea. I'm going to make more chambers with these ideas/style, which will be harder.
o+= Jun 25, 2012 @ 11:30am 
Difficulty 3/10
Fun 2/10

Test map?
MammothBiscuit Jun 25, 2012 @ 9:28am 
cool
m353 Jun 25, 2012 @ 9:00am 
good
Justus954 - The dark pope  [author] Jun 25, 2012 @ 7:41am 
@maxathy That was the plan.
m353 Jun 25, 2012 @ 7:30am 
i like it. you should make a colection for this kind of test.
Songbird72884 Jun 25, 2012 @ 5:20am 
It took me a little while to figure out the process of this one, but I liked that. I don't like it when every detail is given away, and the fact that you had to actually test things to see what happened was a neat twist. I didn't actually know that the fizzler didn't destroy turrets until just now when I read the comments, I actually left the turret in its little room and it worked great. Love the concept, and I'm looking forward to more ^^
MrFrany Jun 25, 2012 @ 4:43am 
неплохо
Da_Boom Jun 25, 2012 @ 4:15am 
Interesting concept!!!