Adjustment
32 Comments
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p0rtalmaster Sep 6, 2013 @ 4:08pm 
Thank goodness an easy one from you (although it's harder to play if you stick the funnel on reverse!).
Mega Munchy Aug 3, 2013 @ 11:26am 
mood3rd Feb 5, 2013 @ 12:18pm 
good map / puzzle.
1st chamber:
for me figuring out the sollution was not to hard, once I studied what things did what.
execution on 2nd attempt. (may have been luck)
maybe a funel over the button, would make the execution easier ?

2nd chamber:
I found good, but easy.
though I have done similar ones, so it might be harder than I think ?

please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/
Piranha.A Jan 8, 2013 @ 2:05am 
Nice map ... problem is that the 'machine' in the first room is breaking down too easily because the front cube doesn't land on the button (habpened to me twice). I think this is a serious issue because it is difficult enough to understand what button does what in this map. Apart from that I liked the puzzles.
Metzger Ben | GER Dec 29, 2012 @ 1:29am 
[BLUETAC] Nightwing Sep 27, 2012 @ 5:08pm 
What I mean by XOR is sorta like having a door with a switch on each side.
If you press one switch, it'll open the door for you to go through.
Once you get to the other side, you could press the switch there and it'll close the door.
Do you know what I'm talking about? (Because I think I just confused myself...)
Mathey2009  [author] Sep 27, 2012 @ 4:58pm 
Mathey2009  [author] Sep 27, 2012 @ 4:51pm 
The xor u mean by the one in adjustment right? the one that flips the funnel's direction.
[BLUETAC] Nightwing Sep 27, 2012 @ 4:33pm 
Yeah, AND gates I get...
My thing is that I'm trying to figure out how to make a XOR for one of my maps...
Mathey2009  [author] Sep 27, 2012 @ 4:29pm 
@ForsakenDarkness:
I can make a map that lets u see clearly what connections afre made between each element to make them...now....the AND needs no explanation....as connecting an elements such as a door to 2 elements such as 2 red button should do the trick (u need to press both to open the door).
[BLUETAC] Nightwing Sep 27, 2012 @ 4:23pm 
How do you create AND/OR/XOR gates?
Would you mind posting a link?
machmanx Aug 2, 2012 @ 6:09pm 
If only I knew how to record a demo...then I could show you...I jumped with all my might and made two portals quickly :D Hard to do, but doable. I kinda thought that's what I was supposed to do when I got frustrated and wasn't thinking about the fact that the one switch actually reversed direction of the gravity beam.
Mathey2009  [author] Aug 2, 2012 @ 7:39am 
@machmanx:
How the hell can jump across to where the funnel is in the first room? I get what u did on the second room and I already fixed it...but U CANNOT make that jump across the goo pit, I have tried it many many times and it is not posible. I u can record a demo to prove how u made that jump I can see to believe.
Thanks for the feedback!
machmanx Aug 1, 2012 @ 10:28pm 
I fail to see how this is supposed to help me with cubelessness. I just jumped into the front and used the gravity beam to catch me. Then I placed the cube on the switch. The last part I used the gravity beam to lift me into the exit. I fail to see the point of the cube on the right, the flip panel and the left switch in the beginning, and the final push switch at the end.
Mathey2009  [author] Jul 27, 2012 @ 8:38am 
@Aardvark64: Thank you man!
Are u having problems with Cubelessness? It not easy so don't worry...
Aardvark64 Jul 27, 2012 @ 4:56am 
Enjoyed this, thanks. Wish I could do Cubelessness though :)
smaccona Jul 25, 2012 @ 7:36pm 
Very nice. Not as hard as your others, but very good still.
AkAttack99 Jul 17, 2012 @ 4:08pm 
I'm impressed. This was a very satisfying map, as were all your other maps! Great work, some of the best maps I have played on the workshop! 9/10!
Mathey2009  [author] Jul 15, 2012 @ 10:58am 
@Bober RS: thank you very much!
Bober RS Jul 15, 2012 @ 6:40am 
Very good ideas, I like Your style.
Mathey2009  [author] Jul 14, 2012 @ 8:08pm 
@Ravenmorke: thank you man!
Ravenmorke Jul 14, 2012 @ 8:00pm 
Not bad mate, not bad! ;) I like the first part especially!
LeonRes [OC] Jul 8, 2012 @ 9:09pm 
Irritating to place the initial cube. A back glass pane would help.
The second area seems to be stupidly easy as you can just activate the laser, and use the forcefield to levitate up to the exit.
kelki Jul 7, 2012 @ 4:01am 
Nice mechanics
Mathey2009  [author] Jun 25, 2012 @ 7:28pm 
Lol nice one...
Ciirulean Jun 25, 2012 @ 6:59pm 
You're very welcome kind sir!
You just have to remember the first rule with testing: Don't Have Fun!

Lol Just Kidding!
Mathey2009  [author] Jun 25, 2012 @ 6:53pm 
Thanx C. Peter!
Ciirulean Jun 25, 2012 @ 6:20pm 
Pretty good chamber!
Mathey2009  [author] Jun 24, 2012 @ 2:49pm 
Thanx!
Geneosis Jun 24, 2012 @ 1:49pm 
This one was cool ^^ A bit hard to place the cube correctly, but not too much ;)
sterling013 Jun 24, 2012 @ 1:48pm 
Well Done!
ᴾᴮ GiBerr △ Jun 24, 2012 @ 12:06pm 
Nice map :)