Peer-Review Styled SP Map [Do not play, my other maps are better]
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Fish Sandwich Aug 2, 2014 @ 6:52pm 
Why do you have this up if you don't like it?
Ultiman9711 [A real laugh!]  [author] Aug 2, 2014 @ 9:43am 
You must have a very terrible taste in maps, then, if that's the only thing you find wrong with it.
Gabe Newell Aug 2, 2014 @ 2:02am 
The only bad thing about this map is the lighting
Ultiman9711 [A real laugh!]  [author] Aug 2, 2014 @ 12:12am 
This map is terrible. Anyone who thinks it's good is sorely mistaken.
Fish Sandwich Aug 1, 2014 @ 9:35pm 
This is actually pretty fun!
Gabe Newell Jul 31, 2014 @ 10:42am 
Becouse ive tryed using hammer and its too hard for my little stupid brain
Ultiman9711 [A real laugh!]  [author] Jul 31, 2014 @ 10:38am 
Oi, why not YOU make something to do with Ratmann?
Gabe Newell Jul 31, 2014 @ 9:04am 
Dante Jul 11, 2013 @ 1:35pm 
So true wildgoosespeeder.
wildgoosespeeder Apr 4, 2013 @ 12:10pm 
You have come a long way creating maps with Hammer. This first map is a sign of that.
Ultiman9711 [A real laugh!]  [author] Mar 20, 2013 @ 9:56am 
It's there if you want to, but I seriously don't reccomend it.
Flo2912 Mar 20, 2013 @ 9:53am 
Why are you uploading a Map if you doesn't want that we play it?
(ƦAWƦaRFS) Catches07 Feb 23, 2013 @ 7:25pm 
At leats you can make a map.
Ultiman9711 [A real laugh!]  [author] Dec 31, 2012 @ 10:16am 
Alright: first of all, read the description. Second, at least leave why it's a bad map.
Tomexi Dec 31, 2012 @ 10:09am 
I played your map only 5 minutes and bad map.

You close me to jail... -.-
P-Bodeh Dec 2, 2012 @ 2:23am 
You can get out of the elevator before it's going down and you cant't go in again.
BUG Nov 7, 2012 @ 2:27pm 
WHAT NO EXIT? I was trapped in that room for 72 hours,no food, no beer,no sex, no C.M.T., thank GOD for (esc). Life is better now.
stormsend Oct 27, 2012 @ 6:41pm 
I thought sure I died when i fell from the fuinnel too soon. To my surprise i could funnel back up. No ending was a disapointment. Being trapped in that little room. I understand now that it's an unfinished map and your newer ones are much better. So keep on mapping. If you get a free moment, come by my place and see what I have.
Ultiman9711 [A real laugh!]  [author] Oct 17, 2012 @ 5:11pm 
New map:
Much, much better than this map but could still use a bit of proofreading. It is a sequel to this one, but is not a puzzle map. I have created a puzzle map to upload though; and if anyone is interested in a [currently singleplayer only] roleplay map I can upload that too.
Senor Muybueno Oct 16, 2012 @ 5:58pm 
Sorry if my review sounded too harsh! >< And don't scrap the map, look back on it to see what you can learn from! Adding some more puzzle would make it more engaging, and adding a background and scenery to make it feel more like you're actually in Aperture would contribute a great deal.
Frikr Oct 16, 2012 @ 5:30pm 
NO. keep it. It's much better than my first map. I would like to see you improve with mapping as you go. I would reccomend for mapping questions and I would be glad help you with some things. Feel free to friend me.
Ultiman9711 [A real laugh!]  [author] Oct 16, 2012 @ 3:54pm 
I might remove this map . . . it was the among the first maps I ever made, and I'm sorry it dissapointed you. I was 'learnding' at the time and have learnt a great deal about how the workshop works from this map. I will delete this and make 2 really GOOD maps instead, k?
Senor Muybueno Oct 16, 2012 @ 1:06pm 
I was excited to see a map in the Peer Review style for single player, but was very disappointed. :c It hardly matched the PR aesthectic, and felt very incomplete. At the elevator, the player can leave the room after the button is pressed, and be trapped outside the elevator. Dropping down into the pit doesn't kill you, and gets the player trapped.
Frikr Sep 28, 2012 @ 6:28am 
Some of the textures are flickering plau a few newbie mapper mistakes.
Ultiman9711 [A real laugh!]  [author] Jun 24, 2012 @ 8:40pm 
NOTE: I have not managed to fix this yet, but i will (pinkie swear), the map doesn't end where I waant it to. The trigger that connects to the PeTI evaluation/map end doesn't seem to work. Hopefully I can fix it so you will have to manually evaluate and exit for now. Hold tight!