The Elder Scrolls V: Skyrim

40 Yorum
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Foundryguy 20 Eyl 2014 @ 4:55pm 
This is an amazing QOL improvement. Thank you sir. My mage will be able to actually smith things.
Puzzled Panda 26 May 2014 @ 3:32pm 
Just now came back to skyrim this week and decided to give editing the mod a go finally, was pretty easy with the steps you provided, I'm happy you're keeping the mod up I still plan on using it and would have been lost if it was gone when I came back. Thanks again, wish I could sub and favorite more than once.
Pr.Jitterskull - best bug fixer 1 May 2014 @ 2:27pm 
so hey dude, can you help me with creation kit please?
Eps  [yaratıcı] 1 May 2014 @ 11:20am 
It generates skill XP during combat and while you are sneaking close to an enemy.
Melek Annaputone Keshanosal 30 Nis 2014 @ 6:42pm 
So, is it just in combat? or does it transfer exp from maxed skill to lowest skill?
gliscor96 23 Nis 2014 @ 11:14pm 
my god, where has this mod been all my skyrim playthroughs O.O
Pr.Jitterskull - best bug fixer 8 Mar 2014 @ 3:12pm 
I barely speak english and I'm complete dull at creation kit... :( I wish you could help me, and sorry for offtopic though.
Eps  [yaratıcı] 8 Mar 2014 @ 2:57pm 
I understand Russian but it doesn't mean I am Russian. Anyway, that's off-topic. The way I did it is I looked at how the Fortify Destruction Potion works, then used that effect with a timer to update the bonus every 10 seconds. To get the Level of Destruction, you need to use .GetBaseAV("Destruction") on the player. To update the effect's potency, you need to create many different copies of the same effect with different values (i.e. 1.00, 1.05, 1.10 etc.), and enable the correct one based on the situation at each timer tick.
Pr.Jitterskull - best bug fixer 8 Mar 2014 @ 2:49pm 
well that cartoon on your avatar is rather russian. :P Anyway, can you help me with creation kit please?? I mind on making magic scalling system, though overpowered one. :P Can you please tell me how to do basedamage*1.05^levelofdestruction ??
Eps  [yaratıcı] 8 Mar 2014 @ 2:47pm 
No? :|
Pr.Jitterskull - best bug fixer 8 Mar 2014 @ 2:24pm 
are you russian?
Eps  [yaratıcı] 8 Mar 2014 @ 9:49am 
The mod transfers XP to the skill with the least level. If several skills are tied, a pre-set order hard-coded into the mod is used to determine which skill gets the points. That order alternates between the skill groups: Combat Skill -> Magic Skill -> Stealth Skill -> Combat Skill etc.
Pr.Jitterskull - best bug fixer 6 Mar 2014 @ 1:09pm 
how does the exp transfer from magica to any other skill?? It does transfer to my most unleveled one?? What if for example I have like 5 skills taht are all level 0, how the exp would transfer to them?
Eps  [yaratıcı] 6 Mar 2014 @ 12:44pm 
Yes, you can, because it doesn't matter what you deal damage with - as long as something shows up on your compass as a red dot, you are in combat.
Pr.Jitterskull - best bug fixer 6 Mar 2014 @ 12:42pm 
I understand that but I don't understand how this mod works... Like, if I'm Mage expert and don't really like sneaking, can I level sneaking by shoting magica?
Eps  [yaratıcı] 6 Mar 2014 @ 12:29pm 
The basic rundown: if you have at least 1 skill at Level 100 with a Perk spent in it, you will automatically gain experience in all of your skills (one by one) while you battle or sneak close to an enemy. The more skills at 100 with perks, the faster you will gain exp this way.
Pr.Jitterskull - best bug fixer 5 Mar 2014 @ 12:14pm 
I don't really understand how does this mod work... can you please explain?
The throat punch king 27 Ara 2013 @ 7:43pm 
what spell mod are u using to increace archery
chimpoforevah 7 Eki 2013 @ 7:15am 
I find this mod much easier and better than the new legendary skill system, thumbs up!
randy.parsons 31 Ağu 2013 @ 2:01pm 
Thanks for the tips on editing! This is still better than Bethesda "we are forcing you to forget your skills" way of leveling. I'm having no animation issues with some mobs. I wonder if that is just the new patch?
Canyon 9 Mar 2013 @ 2:33pm 
I usually just Quick-save. For some reason, bringing up the menu and saving crashes more often then just hitting F5.

My Skyrim is modded and finished at 1.8, so I'm not even going to CHANCE getting 1.9 so I'll still be using this mod.
Eps  [yaratıcı] 5 Mar 2013 @ 4:05am 
Well, well. It seems that patch 1.9 is going to address the issue this mod was made to fix. I'm going to keep it up anyway. If nothing else than as a trophy, of sorts. :)
Eps  [yaratıcı] 27 Şub 2013 @ 1:31pm 
Don't know. I had crashes like those in vanilla as well, before any mods. It just happens sometime, but typically you can load the save regardless of the crash. If you have doubts, you can always try fully deleting the mod (unsubscribing won't do anything) and playing without it to see if that solves anything.
Rob the Great 26 Şub 2013 @ 9:18pm 
when I get to lvl 50 my game starts randomly crashing on saving and I cant get past that point. Does this sound like it could be related to your mod?
Canyon 7 Şub 2013 @ 12:29am 
We need more creative problem solving like this. Good show ol' Boy!
Puzzled Panda 28 Oca 2013 @ 2:00pm 
Awesome, I will give it a try tonight, thanks for your time!
Eps  [yaratıcı] 28 Oca 2013 @ 10:03am 
OK, so I tried this myself, and it seems that you cannot edit script properties without the compiled script actually being in your Data\Scripts directory. So here's what you need to do: 1. There's an application called Archive.exe in your Skyrim directory. Use it to extract the compiled script file (not the Scripts\Source file) from endleveling.bsa in the Data folder. It's name will be gibberish, so you'll need to change it to EndLeveling.pex . 2. Move the extracted file to the Data\Scripts directory. 3. Open the mod in the CK and try editing the script properties again. This time it should work. The property of interest is called levelRequirement. 4. Once you're done and happy with the result, you can delete the file.
Puzzled Panda 27 Oca 2013 @ 4:57pm 
I'm trying to do the same thing Randy was, but I can't get the script to edit in the creation kit when I open the quest and go to scripts and click properties it says an error was encountered. If you have a few moments to try and help me figure it out I'd appreciate it, you can add me on steam or just comment here. Thanks.
ben_retter 21 Ara 2012 @ 4:54am 
randy.parsons were you successful in editing the level which is starts working?
Eps  [yaratıcı] 11 Eyl 2012 @ 2:13am 
You can open the mod in the Creation Kit, find the quest (marked with an asterisk) and edit it in the properties for the script attached to the quest. At least I think that's the case. Don't remember if I left that open as a property.
randy.parsons 1 Eyl 2012 @ 12:55pm 
Is there a way to edit the level which this starts working? Would be fun to play a simple 3 skill class and not have to worry about training useless skills.
randy.parsons 22 Ağu 2012 @ 2:48pm 
This is a great idea! I think maybe it should start earlier like level 40. The downside to skill based leveling, like in Oblivion and skyrim is you are forced to do repetitious tedious things to increase a skill you don't use. I've even given up on smithing since money +time = smithing. I know use console commands to increase smithing as I level. :D
Puzzled Panda 6 Ağu 2012 @ 12:47am 
Ok after playing with it for a few hours I have to say I really love this mod I hated grinding it out just to eek out all the perks, thank you so much I hope you keep this up to date for a long time.
Goteii 25 Haz 2012 @ 7:13am 
Omg... You can play in the Skyrim???
Eps  [yaratıcı] 20 Haz 2012 @ 1:50am 
I've been there bro, Pickpocket is such a pain in the... Xo
Shloopy Mcpattywagon 19 Haz 2012 @ 9:52am 
thanks for the mod, i only use restoration, destruction, archery, light armor and one handed, so that would be hard for me to lv up heavy armor or two handed or illusion
Eps  [yaratıcı] 18 Haz 2012 @ 2:00pm 
I prefer this to the uncapper simply because you can elect to turn it off at any time and the game will treat it as if you were playing vanilla the whole time. Much less chance for things to get broken in an update or DLC.
kuhlmja 18 Haz 2012 @ 6:49am 
I think this is an interesting alternative for those that don't want to use a skill limit uncapper to allow you to continue leveling while using your specialized skills.
Eps  [yaratıcı] 18 Haz 2012 @ 12:55am 
Well, my original intent was for you to gain skill XP by actually doing actions accociated with your maxed skills (i.e. dealing damage with a sword for One-Handed). But sadly, Papyrus doesn't offer the tools to do that. At least at the moment. So I settled for something less sophisticated.
blairweescot 17 Haz 2012 @ 6:28pm 
OK, creative idea for a mod. But to get higher perks in a skill, you need to have a minimum skill level as a pre-requisite. You didn't grind heavy armor to be able to get a perk for illusion. You got a perk point by leveling up, and if the illusion skill is high enough you can use that perk point to get an illusion perk you don't already have. You make it sound like gaining an illusion perk has nothing to do with illusion skill, which is false. Your idea is possibly a step in the right direction but the focus for your idea is muddled. Refine it and you'll probably have a great mod. This one has some novelty but in my opinion that will wear off quickly, and players- beginner or experienced- that want to raise skill points by performing specific actions will be foiled by it. I've been playing TES for ten years and this mod doesn't fix what's broken for my play style. I won't give you a thumbs-down because I think you've got the beginnings of something interesting