End-Levelling
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Puzzled Panda 2014년 5월 26일 오후 3시 32분 
Just now came back to skyrim this week and decided to give editing the mod a go finally, was pretty easy with the steps you provided, I'm happy you're keeping the mod up I still plan on using it and would have been lost if it was gone when I came back. Thanks again, wish I could sub and favorite more than once.
Pr.Jitterskull - best bug fixer 2014년 5월 1일 오후 2시 27분 
so hey dude, can you help me with creation kit please?
Eps  [작성자] 2014년 5월 1일 오전 11시 20분 
It generates skill XP during combat and while you are sneaking close to an enemy.
Melek Annaputone Keshanosal 2014년 4월 30일 오후 6시 42분 
So, is it just in combat? or does it transfer exp from maxed skill to lowest skill?
gliscor96 2014년 4월 23일 오후 11시 14분 
my god, where has this mod been all my skyrim playthroughs O.O
Pr.Jitterskull - best bug fixer 2014년 3월 8일 오후 3시 12분 
I barely speak english and I'm complete dull at creation kit... :( I wish you could help me, and sorry for offtopic though.
Eps  [작성자] 2014년 3월 8일 오후 2시 57분 
I understand Russian but it doesn't mean I am Russian. Anyway, that's off-topic. The way I did it is I looked at how the Fortify Destruction Potion works, then used that effect with a timer to update the bonus every 10 seconds. To get the Level of Destruction, you need to use .GetBaseAV("Destruction") on the player. To update the effect's potency, you need to create many different copies of the same effect with different values (i.e. 1.00, 1.05, 1.10 etc.), and enable the correct one based on the situation at each timer tick.
Pr.Jitterskull - best bug fixer 2014년 3월 8일 오후 2시 49분 
well that cartoon on your avatar is rather russian. :P Anyway, can you help me with creation kit please?? I mind on making magic scalling system, though overpowered one. :P Can you please tell me how to do basedamage*1.05^levelofdestruction ??
Eps  [작성자] 2014년 3월 8일 오후 2시 47분 
No? :|
Pr.Jitterskull - best bug fixer 2014년 3월 8일 오후 2시 24분 
are you russian?
Eps  [작성자] 2014년 3월 8일 오전 9시 49분 
The mod transfers XP to the skill with the least level. If several skills are tied, a pre-set order hard-coded into the mod is used to determine which skill gets the points. That order alternates between the skill groups: Combat Skill -> Magic Skill -> Stealth Skill -> Combat Skill etc.
Pr.Jitterskull - best bug fixer 2014년 3월 6일 오후 1시 09분 
how does the exp transfer from magica to any other skill?? It does transfer to my most unleveled one?? What if for example I have like 5 skills taht are all level 0, how the exp would transfer to them?
Eps  [작성자] 2014년 3월 6일 오후 12시 44분 
Yes, you can, because it doesn't matter what you deal damage with - as long as something shows up on your compass as a red dot, you are in combat.
Pr.Jitterskull - best bug fixer 2014년 3월 6일 오후 12시 42분 
I understand that but I don't understand how this mod works... Like, if I'm Mage expert and don't really like sneaking, can I level sneaking by shoting magica?
Eps  [작성자] 2014년 3월 6일 오후 12시 29분 
The basic rundown: if you have at least 1 skill at Level 100 with a Perk spent in it, you will automatically gain experience in all of your skills (one by one) while you battle or sneak close to an enemy. The more skills at 100 with perks, the faster you will gain exp this way.
Pr.Jitterskull - best bug fixer 2014년 3월 5일 오후 12시 14분 
I don't really understand how does this mod work... can you please explain?
derka derk a derk 2013년 12월 27일 오후 7시 43분 
what spell mod are u using to increace archery
chimpoforevah 2013년 10월 7일 오전 7시 15분 
I find this mod much easier and better than the new legendary skill system, thumbs up!
randy.parsons 2013년 8월 31일 오후 2시 01분 
Thanks for the tips on editing! This is still better than Bethesda "we are forcing you to forget your skills" way of leveling. I'm having no animation issues with some mobs. I wonder if that is just the new patch?
[HERO] Canyon 2013년 3월 9일 오후 2시 33분 
I usually just Quick-save. For some reason, bringing up the menu and saving crashes more often then just hitting F5.

My Skyrim is modded and finished at 1.8, so I'm not even going to CHANCE getting 1.9 so I'll still be using this mod.
Eps  [작성자] 2013년 3월 5일 오전 4시 05분 
Well, well. It seems that patch 1.9 is going to address the issue this mod was made to fix. I'm going to keep it up anyway. If nothing else than as a trophy, of sorts. :)
Eps  [작성자] 2013년 2월 27일 오후 1시 31분 
Don't know. I had crashes like those in vanilla as well, before any mods. It just happens sometime, but typically you can load the save regardless of the crash. If you have doubts, you can always try fully deleting the mod (unsubscribing won't do anything) and playing without it to see if that solves anything.
Rob the Great 2013년 2월 26일 오후 9시 18분 
when I get to lvl 50 my game starts randomly crashing on saving and I cant get past that point. Does this sound like it could be related to your mod?
[HERO] Canyon 2013년 2월 7일 오전 12시 29분 
We need more creative problem solving like this. Good show ol' Boy!
Puzzled Panda 2013년 1월 28일 오후 2시 00분 
Awesome, I will give it a try tonight, thanks for your time!
Eps  [작성자] 2013년 1월 28일 오전 10시 03분 
OK, so I tried this myself, and it seems that you cannot edit script properties without the compiled script actually being in your Data\Scripts directory. So here's what you need to do: 1. There's an application called Archive.exe in your Skyrim directory. Use it to extract the compiled script file (not the Scripts\Source file) from endleveling.bsa in the Data folder. It's name will be gibberish, so you'll need to change it to EndLeveling.pex . 2. Move the extracted file to the Data\Scripts directory. 3. Open the mod in the CK and try editing the script properties again. This time it should work. The property of interest is called levelRequirement. 4. Once you're done and happy with the result, you can delete the file.
Puzzled Panda 2013년 1월 27일 오후 4시 57분 
I'm trying to do the same thing Randy was, but I can't get the script to edit in the creation kit when I open the quest and go to scripts and click properties it says an error was encountered. If you have a few moments to try and help me figure it out I'd appreciate it, you can add me on steam or just comment here. Thanks.
ben_retter 2012년 12월 21일 오전 4시 54분 
randy.parsons were you successful in editing the level which is starts working?
Eps  [작성자] 2012년 9월 11일 오전 2시 13분 
You can open the mod in the Creation Kit, find the quest (marked with an asterisk) and edit it in the properties for the script attached to the quest. At least I think that's the case. Don't remember if I left that open as a property.
randy.parsons 2012년 9월 1일 오후 12시 55분 
Is there a way to edit the level which this starts working? Would be fun to play a simple 3 skill class and not have to worry about training useless skills.
randy.parsons 2012년 8월 22일 오후 2시 48분 
This is a great idea! I think maybe it should start earlier like level 40. The downside to skill based leveling, like in Oblivion and skyrim is you are forced to do repetitious tedious things to increase a skill you don't use. I've even given up on smithing since money +time = smithing. I know use console commands to increase smithing as I level. :D
Puzzled Panda 2012년 8월 6일 오전 12시 47분 
Ok after playing with it for a few hours I have to say I really love this mod I hated grinding it out just to eek out all the perks, thank you so much I hope you keep this up to date for a long time.
mordor918 2012년 6월 25일 오전 7시 13분 
Omg... You can play in the Skyrim???
Eps  [작성자] 2012년 6월 20일 오전 1시 50분 
I've been there bro, Pickpocket is such a pain in the... Xo
Wet Waffles 2012년 6월 19일 오전 9시 52분 
thanks for the mod, i only use restoration, destruction, archery, light armor and one handed, so that would be hard for me to lv up heavy armor or two handed or illusion
Eps  [작성자] 2012년 6월 18일 오후 2시 00분 
I prefer this to the uncapper simply because you can elect to turn it off at any time and the game will treat it as if you were playing vanilla the whole time. Much less chance for things to get broken in an update or DLC.
kuhlmja 2012년 6월 18일 오전 6시 49분 
I think this is an interesting alternative for those that don't want to use a skill limit uncapper to allow you to continue leveling while using your specialized skills.
Eps  [작성자] 2012년 6월 18일 오전 12시 55분 
Well, my original intent was for you to gain skill XP by actually doing actions accociated with your maxed skills (i.e. dealing damage with a sword for One-Handed). But sadly, Papyrus doesn't offer the tools to do that. At least at the moment. So I settled for something less sophisticated.
blairweescot 2012년 6월 17일 오후 6시 28분 
OK, creative idea for a mod. But to get higher perks in a skill, you need to have a minimum skill level as a pre-requisite. You didn't grind heavy armor to be able to get a perk for illusion. You got a perk point by leveling up, and if the illusion skill is high enough you can use that perk point to get an illusion perk you don't already have. You make it sound like gaining an illusion perk has nothing to do with illusion skill, which is false. Your idea is possibly a step in the right direction but the focus for your idea is muddled. Refine it and you'll probably have a great mod. This one has some novelty but in my opinion that will wear off quickly, and players- beginner or experienced- that want to raise skill points by performing specific actions will be foiled by it. I've been playing TES for ten years and this mod doesn't fix what's broken for my play style. I won't give you a thumbs-down because I think you've got the beginnings of something interesting