End-Levelling
40 kommentarer
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Foundryguy 20. sep kl. 4:55pm 
This is an amazing QOL improvement. Thank you sir. My mage will be able to actually smith things.
Puzzled Panda 26. maj kl. 3:32pm 
Just now came back to skyrim this week and decided to give editing the mod a go finally, was pretty easy with the steps you provided, I'm happy you're keeping the mod up I still plan on using it and would have been lost if it was gone when I came back. Thanks again, wish I could sub and favorite more than once.
so hey dude, can you help me with creation kit please?
Eps  [ophavsmand] 1. maj kl. 11:20am 
It generates skill XP during combat and while you are sneaking close to an enemy.
Melek Annaputone Keshanosal 30. apr kl. 6:42pm 
So, is it just in combat? or does it transfer exp from maxed skill to lowest skill?
gliscor96 23. apr kl. 11:14pm 
my god, where has this mod been all my skyrim playthroughs O.O
I barely speak english and I'm complete dull at creation kit... :( I wish you could help me, and sorry for offtopic though.
Eps  [ophavsmand] 8. mar kl. 2:57pm 
I understand Russian but it doesn't mean I am Russian. Anyway, that's off-topic. The way I did it is I looked at how the Fortify Destruction Potion works, then used that effect with a timer to update the bonus every 10 seconds. To get the Level of Destruction, you need to use .GetBaseAV("Destruction") on the player. To update the effect's potency, you need to create many different copies of the same effect with different values (i.e. 1.00, 1.05, 1.10 etc.), and enable the correct one based on the situation at each timer tick.
well that cartoon on your avatar is rather russian. :P Anyway, can you help me with creation kit please?? I mind on making magic scalling system, though overpowered one. :P Can you please tell me how to do basedamage*1.05^levelofdestruction ??
Eps  [ophavsmand] 8. mar kl. 2:47pm 
No? :|
are you russian?
Eps  [ophavsmand] 8. mar kl. 9:49am 
The mod transfers XP to the skill with the least level. If several skills are tied, a pre-set order hard-coded into the mod is used to determine which skill gets the points. That order alternates between the skill groups: Combat Skill -> Magic Skill -> Stealth Skill -> Combat Skill etc.
how does the exp transfer from magica to any other skill?? It does transfer to my most unleveled one?? What if for example I have like 5 skills taht are all level 0, how the exp would transfer to them?
Eps  [ophavsmand] 6. mar kl. 12:44pm 
Yes, you can, because it doesn't matter what you deal damage with - as long as something shows up on your compass as a red dot, you are in combat.
Pr.Jitterskull - best bug fixer 6. mar kl. 12:42pm 
I understand that but I don't understand how this mod works... Like, if I'm Mage expert and don't really like sneaking, can I level sneaking by shoting magica?
Eps  [ophavsmand] 6. mar kl. 12:29pm 
The basic rundown: if you have at least 1 skill at Level 100 with a Perk spent in it, you will automatically gain experience in all of your skills (one by one) while you battle or sneak close to an enemy. The more skills at 100 with perks, the faster you will gain exp this way.
Pr.Jitterskull - best bug fixer 5. mar kl. 12:14pm 
I don't really understand how does this mod work... can you please explain?
derka derk a derk 27. dec 2013 kl. 7:43pm 
what spell mod are u using to increace archery
chimpoforevah 7. okt 2013 kl. 7:15am 
I find this mod much easier and better than the new legendary skill system, thumbs up!
randy.parsons 31. aug 2013 kl. 2:01pm 
Thanks for the tips on editing! This is still better than Bethesda "we are forcing you to forget your skills" way of leveling. I'm having no animation issues with some mobs. I wonder if that is just the new patch?
[HERO] Canyon 9. mar 2013 kl. 2:33pm 
I usually just Quick-save. For some reason, bringing up the menu and saving crashes more often then just hitting F5.

My Skyrim is modded and finished at 1.8, so I'm not even going to CHANCE getting 1.9 so I'll still be using this mod.
Eps  [ophavsmand] 5. mar 2013 kl. 4:05am 
Well, well. It seems that patch 1.9 is going to address the issue this mod was made to fix. I'm going to keep it up anyway. If nothing else than as a trophy, of sorts. :)
Eps  [ophavsmand] 27. feb 2013 kl. 1:31pm 
Don't know. I had crashes like those in vanilla as well, before any mods. It just happens sometime, but typically you can load the save regardless of the crash. If you have doubts, you can always try fully deleting the mod (unsubscribing won't do anything) and playing without it to see if that solves anything.
Rob the Great 26. feb 2013 kl. 9:18pm 
when I get to lvl 50 my game starts randomly crashing on saving and I cant get past that point. Does this sound like it could be related to your mod?
[HERO] Canyon 7. feb 2013 kl. 12:29am 
We need more creative problem solving like this. Good show ol' Boy!
Puzzled Panda 28. jan 2013 kl. 2:00pm 
Awesome, I will give it a try tonight, thanks for your time!
Eps  [ophavsmand] 28. jan 2013 kl. 10:03am 
OK, so I tried this myself, and it seems that you cannot edit script properties without the compiled script actually being in your Data\Scripts directory. So here's what you need to do: 1. There's an application called Archive.exe in your Skyrim directory. Use it to extract the compiled script file (not the Scripts\Source file) from endleveling.bsa in the Data folder. It's name will be gibberish, so you'll need to change it to EndLeveling.pex . 2. Move the extracted file to the Data\Scripts directory. 3. Open the mod in the CK and try editing the script properties again. This time it should work. The property of interest is called levelRequirement. 4. Once you're done and happy with the result, you can delete the file.
Puzzled Panda 27. jan 2013 kl. 4:57pm 
I'm trying to do the same thing Randy was, but I can't get the script to edit in the creation kit when I open the quest and go to scripts and click properties it says an error was encountered. If you have a few moments to try and help me figure it out I'd appreciate it, you can add me on steam or just comment here. Thanks.
ben_retter 21. dec 2012 kl. 4:54am 
randy.parsons were you successful in editing the level which is starts working?
Eps  [ophavsmand] 11. sep 2012 kl. 2:13am 
You can open the mod in the Creation Kit, find the quest (marked with an asterisk) and edit it in the properties for the script attached to the quest. At least I think that's the case. Don't remember if I left that open as a property.
randy.parsons 1. sep 2012 kl. 12:55pm 
Is there a way to edit the level which this starts working? Would be fun to play a simple 3 skill class and not have to worry about training useless skills.
randy.parsons 22. aug 2012 kl. 2:48pm 
This is a great idea! I think maybe it should start earlier like level 40. The downside to skill based leveling, like in Oblivion and skyrim is you are forced to do repetitious tedious things to increase a skill you don't use. I've even given up on smithing since money +time = smithing. I know use console commands to increase smithing as I level. :D
Puzzled Panda 6. aug 2012 kl. 12:47am 
Ok after playing with it for a few hours I have to say I really love this mod I hated grinding it out just to eek out all the perks, thank you so much I hope you keep this up to date for a long time.
mordor918 25. jun 2012 kl. 7:13am 
Omg... You can play in the Skyrim???
Eps  [ophavsmand] 20. jun 2012 kl. 1:50am 
I've been there bro, Pickpocket is such a pain in the... Xo
Wet Waffles 19. jun 2012 kl. 9:52am 
thanks for the mod, i only use restoration, destruction, archery, light armor and one handed, so that would be hard for me to lv up heavy armor or two handed or illusion
Eps  [ophavsmand] 18. jun 2012 kl. 2:00pm 
I prefer this to the uncapper simply because you can elect to turn it off at any time and the game will treat it as if you were playing vanilla the whole time. Much less chance for things to get broken in an update or DLC.
kuhlmja 18. jun 2012 kl. 6:49am 
I think this is an interesting alternative for those that don't want to use a skill limit uncapper to allow you to continue leveling while using your specialized skills.
Eps  [ophavsmand] 18. jun 2012 kl. 12:55am 
Well, my original intent was for you to gain skill XP by actually doing actions accociated with your maxed skills (i.e. dealing damage with a sword for One-Handed). But sadly, Papyrus doesn't offer the tools to do that. At least at the moment. So I settled for something less sophisticated.
blairweescot 17. jun 2012 kl. 6:28pm 
OK, creative idea for a mod. But to get higher perks in a skill, you need to have a minimum skill level as a pre-requisite. You didn't grind heavy armor to be able to get a perk for illusion. You got a perk point by leveling up, and if the illusion skill is high enough you can use that perk point to get an illusion perk you don't already have. You make it sound like gaining an illusion perk has nothing to do with illusion skill, which is false. Your idea is possibly a step in the right direction but the focus for your idea is muddled. Refine it and you'll probably have a great mod. This one has some novelty but in my opinion that will wear off quickly, and players- beginner or experienced- that want to raise skill points by performing specific actions will be foiled by it. I've been playing TES for ten years and this mod doesn't fix what's broken for my play style. I won't give you a thumbs-down because I think you've got the beginnings of something interesting