TNT Turrets - Part 1
< >
bonkrood Nov 3 @ 11:26am 
I liked it, fun small map. :)
Scoundrel Nov 15, 2013 @ 9:26pm 
I love turret maps. However, I'm not a big fan of maps where you can barely see or barely reach the bit you need to proceed. Hope the rest of them don't have that element. I'd like to run the series, but if I get too frustrated, I'll move on. But, forewarned is forearmed, I guess, so I'll keep an eye out for that kind of thing in the next one.
menes777 Oct 8, 2013 @ 3:25pm 
; ]
PsychoBR  [author] Oct 8, 2013 @ 6:53am 
Hi @menes777. Thansk for playing! ^^
PsychoBR  [author] Oct 8, 2013 @ 6:53am 
Hi @Protoype. Thanks for the gameplay. I loved it! ^^
menes777 Sep 29, 2013 @ 1:28pm 
Prototype Jul 27, 2013 @ 12:39am 
Thanks for playing my map. Here's my blindrun: I get the impression that it's not the intended way...but it worked :) Great work on the decorations, must have taken ages.
Adybo123 Jul 16, 2013 @ 11:42am 
I am unable to fix now as I now have a basic nowledge of hammer I am trying to make my levels appear "Overgrown"
PsychoBR  [author] Jul 16, 2013 @ 11:09am 
Hi Adybo1. Its gameplay is less than 2 minutes. Stopped by the time you die the first time. Is the command "record" stop recording automatically when it dies. In this case it is necessary to record a new file for each different life. :-(
Adybo123 Jul 16, 2013 @ 10:29am 
Hey, just fixed my .dem link. Sorry for the long wait:
PsychoBR  [author] Jul 10, 2013 @ 9:46am 
Hi @Adybo1, I anxiously await your link with the gameplay.
Adybo123 Jul 10, 2013 @ 9:04am 
Opps just realised my link dont work, i will fix tomorrow
Adybo123 Jul 10, 2013 @ 9:03am 
Great chamber!
I just finished my blinrun, though (Just as a warning) it is incredibly long.
Link to .dem fiile

I wish I knew how to use hammer :( Im stuck with PETI
stormsend Jun 27, 2013 @ 2:38am 
Took me a while to open my eyes. Thanks for another great map. Will be looking at all yours. Mine.
MIST / MURK Mar 24, 2013 @ 11:54am 
Very good, but why do the turrets need to be explosive?
mikemoody Mar 22, 2013 @ 3:34pm 
Nice job "PsychoBR". I've just found your maps and really like the first one I played, so it is on to part 2 then.
Petro Leum Feb 18, 2013 @ 8:39am 
good map indeed. it seemed tricky, but was pretty straightforward when i noticed the prtalable wall in the room over the exit :facepalm:. i am making my first test chamber atm and notice how hard it is to make it tricky, e.g. with a dilemma/double bind that has soem certain "trick" to it. anyways, this map i beautifully built and has a good logical structure - i am going straight to part 2 :)
PsychoBR  [author] Jan 24, 2013 @ 5:29am 
Custom texture bug fixed. Thanks for @VideoDead.
PsychoBR  [author] Nov 2, 2012 @ 3:00pm 
Hi @Homusubi. I created the TNT Turrets in Hammer. They are a combination of various parameters and entities. After I replaced the file "turret.vmf" Editor of PTI. What started generating maps with turrets explosive. I believe in sharing the file "turret.vmf" in the near future. But I wish my maps had a great visitation before. I'd like to do some kind of promotion of my maps associated with downloading the "turret.vmf." But I do not know how.
Homusubi Nov 2, 2012 @ 2:18pm 
How do you make the exploding turrets?
FasT | MwK Oct 30, 2012 @ 10:05pm 
Epic intro when fading out of black. Nice work, can't wait to get to the next parts. :D
PsychoBR  [author] Oct 19, 2012 @ 5:37am 
Hi @mikaelanderberg, Thanks for your opinion. I'm seriously considering this fix in the next update. This type of comment is very important. The average difficulty rating was based on the opinion of a user, @ bign00b. But he is extremely skilled. But I would like to sort by average skill players, most in the community.
Issac VS Gaming Oct 19, 2012 @ 12:56am 
I'm a skilled player and part 2 of TNT TURRETS is hard
mood3rd Aug 7, 2012 @ 9:38am 
good map
I have played it before, when 1 or more turrets,
were in the observation room, in the first chamber.
& I did not notice the portable area from 2nd chamber to area cube button opens.
I failed then.
but now, did twice.
first: killed turrets.
second: left them alive, & completed very quickly.
Geneosis Jul 11, 2012 @ 2:50pm 
Well, I'm not really a skilled player, I'm a tricky player ^^ I love to find unexpected ways to finish maps if I can ;)
PsychoBR  [author] Jul 11, 2012 @ 2:24pm 
I love it when my maps is played by skilled players like you. I love to see alternative ways.
Geneosis Jul 11, 2012 @ 1:59pm 
Nice map ^^ Good work with hammer ;) Anyway I was able to finish it without using the part of the map with the cube button :p I was able to jump to the other side and grab the cube this way ^^
PsychoBR  [author] Jul 9, 2012 @ 11:30am 
@ClockWerk Thanks for your comment. I'm glad you enjoyed my map. I'm always updating them to improve them. I do not intend to make new maps. My intention is to keep only these three. Making them better. Thanks for playing.
Clockwreck Jul 8, 2012 @ 10:15pm 
Well done PsychoBR. This is amazing work compared to most of the novice bullshit in the workshop. I can't wait to play the rest of your maps.
Operating System Jul 8, 2012 @ 1:34pm 
I have updated my 1st puzzle, PsychoBR. I am very sorry to hear that my puzzle was unsolveable (sic), and I hope you will enjoy my new and improved replacement.
The new one can be found here.
Thank you very much for your feedback. Happy Portaling!
PsychoBR  [author] Jul 2, 2012 @ 1:08pm 
@big_n00b. Wow! Amazing! how you do these things? kkkkkkk
big_n00b Jul 2, 2012 @ 9:51am 
dtpt1 ;)
{LINK REMOVED - Please don't spam, and be wary of scams.}
Q Jun 26, 2012 @ 5:13pm 
I took down the surrets in the first room. NOT sure if it was intended. I placed the cube under the window and managed to grab one and knock the rest down like bowling pins
majicman444 Jun 25, 2012 @ 3:03pm 
thanks for making awesome maps and watching me fail through them let me know if you make more in the future i would be happy to play them
PsychoBR  [author] Jun 25, 2012 @ 6:51am 
Hello @majicman444. Thank you for the video. Sorry not to have answered before, was working. Very, very nice your video. I laughed a lot. I was also looking very distressed. For many many times you looked at the solution and let it pass. Very humorous comments. I'd spend all day watching. I have watched many times its gameplay. kkkkk. I think I understand 75% of what you said. I'm not 100% fluent in English. I speak Portuguese. I am Brazilian. Very many thanks for your attention.
michel6 Jun 25, 2012 @ 6:02am 
Ainda não joguei seus mapas, mas certamente o farei, não desanime de polir e testar tudo ao máximo. Teste possíveis soluções alternativas e abusos. Apesar de eu ter alguns mapas bem fraquinhos em estética, todos são livres de bugs e abusos, imagine-se um player tentando achar uma solução e de repente você encontra algo diferente como um atalho que transforma um mapa que duraria meia hora em 1 minuto. Até a Valve comete esses erros. O primeiro puzzle deles tinha um bug que vc jogava o portal dentro da camara de saída!!! Ninguém é perfeito. Boa sorte.
michel6 Jun 25, 2012 @ 5:59am 
Oi Psycho, obrigado pelo feedback lá no canal. Não consigo responder por lá, não sei por que razão. Em breve estarei liberando outro mapa com um conceito muito diferente, certamente será apreciado por quase todos da comunidade. Infelizmente, não tardará menos que cerca de 3 meses a ser liberado, pois quando o Pinball saiu, sem nenhum polimento, foi muito criticado no início, como se aquilo fosse a minha idéia (na verdade era a limitação técnica do que eu podia fazer).
majicman444 Jun 23, 2012 @ 2:50pm 
awesome maps those dang turrets make you rage if you get stuck or want to see me fail through it
michel6 Jun 23, 2012 @ 10:55am 
Ei, eu sou BR também...

Portal Pinball 4.0 (GlaDOS Edition)
Wyslas Jun 23, 2012 @ 10:18am 
Bom mapa! O primeiro BR com Custom Visual que vejo! o/
Yonker Jun 22, 2012 @ 6:13pm 
Good map
Roooo Jun 20, 2012 @ 6:58am