Followers Pack
25 Comments
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{BoS}Projangam Feb 11 @ 7:08am 
MOD REQUEST
sav1120 Jan 19 @ 8:37pm 
can you marry the khajit in vinnila skyrim there are no khajits you can marry im a female khajit so i would realy like it if he is k im gona try this mod out see ya
Timmy Vercetti Jan 9 @ 5:18pm 
Tidings!
chunkysoup02 Dec 30, 2013 @ 8:09am 
this is good i finally have a hunting buddy
DarkFox127  [author] Jun 11, 2013 @ 6:18am 
I have mage followers in my Caranthir Tower mod. I made this mod ages ago and it was my first mod. What I have done since is far better.
DeMexica Jun 10, 2013 @ 7:14pm 
ive noticed that in all the follower packs i have, (about 5) theres almost no followers who are skilled in magic. ive only got 5 and 4 are just people i gave robes and a bunch of spell tomes.
please add a mage.
DarkFox127  [author] Apr 6, 2013 @ 4:14am 
I am looking at posting some of my best work over on the Nexus now Caranthir Tower is sat on update 1.2 for a while. I will be looking to upload Enchanted Arrows & Bolts along with maybe my first followers pack. I want to re-design my other mods with my knowledge of scripting as I think they can be improved 10 fold.
Allie Cat [gD] Apr 5, 2013 @ 9:13pm 
Hi. Like to ask if you would post all your mods now to nexus. They are great. :)
Madpleasure Jul 30, 2012 @ 9:15am 
I agree with Thellorms about more inhabitants.. It's funny that I totally forgot about Qanaro and stumbled across his house today, it was a nice surprise. ;)
DarkFox127  [author] Jul 27, 2012 @ 11:07am 
Thanks for the feedback, nice to hear some people are enjoying my work. I will look at doing that in a month or so, just need to finish updating the current mods. The followers Pack is pretty mcuh finished, the Enchanted Arrows are going to have another update soon and my Staff Smithing mod is going to have a few new staves added then I'm ready to move onto a new project. Of course the Merchants Pack is currently being sorted too.
Thellorms Nor'Fein Jul 27, 2012 @ 11:02am 
Great mods (using the merchants pack as well). I just want to comment in regarded to Robot Key's post. I would REALLY like to see a mod adding more inhabitants to skyrim, both in cities and out of. Some of the larger cities just feel empty overall compared to thier size, and like Robot Key said, it really doesnt make any sense there being more bandits than citizens. There really should be more travelling merchants on the road carrying large packs hefting thier wares, and hunters in the local wilds surrounding cities hunting game for thier Jarls, or even those living in the wilds. There is some of this already but it's so rare. I'm all for immersion and credible atmosphere. Hope to see more good works from you in the future, thank you!
DarkFox127  [author] Jul 25, 2012 @ 4:58pm 
I have now fixed Milos' training menuas he was providing the wrong training and aslo the problem with Qanaro appearing in the wrong area of his home should be fixed. More updates hopefully to come soon after completion of the new update to the Merchants Pack.
Robot Key Jul 25, 2012 @ 10:57am 
:) awsome!
DarkFox127  [author] Jul 25, 2012 @ 10:50am 
To be honest yes that sounds like a good idea as I have also noticed that as brilliant as Skyrim is, it seems a little empty of life somehow. I downloaded the Wizards of Winterhold and it added so much more life to the college just having random NPC's wondering around. Just going to finish patching a few things up with my current mods and I will take a look. Thanks for the suggestion and feedback.
Robot Key Jul 25, 2012 @ 9:33am 
@DarkFox127: Are you thinking of doing any other mods? I really like he ones you have done so far and was wondering if you would do one that adds just generic nord and imperial villagers to cites like whiterun, and towns like riverwood. That would add so much to the emersion. I have mods like adventurers and travelers, but it does not make sense that there are more bandits in skyrim than normal citizens.
DarkFox127  [author] Jun 24, 2012 @ 10:04am 
How do you mean not fake? lol Milos does have packages which allow him to spend time all around Whterun and the Bannered Mare. He actually gets drunk often :-)
ReallyPickle Jun 24, 2012 @ 6:28am 
Not fake some times mllos is drunk in banered mrare
Psycho Republic Jun 19, 2012 @ 2:32pm 
My only gripe is that both Milos and Qanaro are insanely overpowered judging by stats. I use UFO and I looked at them, anything they are good at is at a hundred. Milos had 100 sneak and 100 one handed but 15 in heavy armor. I didn't check the dark elf. Is there a way to set up a level progression from a lower number? They look really cool, I want to have them around on adventures.
DarkFox127  [author] Jun 19, 2012 @ 2:03pm 
I did have heard a lot of people mention that are not any Khajiit followers so there he is. I think the fighting styles need a tweak though which I am doing now. Let me know if you encounter any problems.
Psycho Republic Jun 19, 2012 @ 1:13pm 
I like that you put a Khajiit in the Thieves Guild, even if it's skyrim there should've been at least one since it's the stuff they love to do the most stereotypically.
DarkFox127  [author] Jun 19, 2012 @ 12:49pm 
Cheers, just in the process of updating it as there's a few things need sorting and the followers seem a little too powerful so I'm knocking their stats down a little.
Psycho Republic Jun 19, 2012 @ 11:22am 
I just subscribed and I'll let you know how it goes.
DarkFox127  [author] Jun 19, 2012 @ 10:43am 
Doesn't hurt to download it and try it out. The followers are not difficult to find and they are done properly. This is not a rushed mod.
Psycho Republic Jun 18, 2012 @ 6:45pm 
Has anyone played it, can anyone vouch for it? It looks really interesting.
anvil2011 Jun 12, 2012 @ 2:37pm 
Sounds interesting.