Portal 2

Portal 2

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45 Comments
Mathey2009  [author] Dec 6, 2015 @ 5:59pm 
@ovb1c
Thanks glad u liked the map.
ovb1c Dec 4, 2015 @ 7:18am 
To find the method is not difficult but to achevie it is a bit more challenging. Very good room !
Watilin Sep 2, 2015 @ 3:12pm 
The sound is disorienting. I thought this was the companion cube that was being destroyed. This is not a pleasant sound to hear as it means that you're losing a friend an item, often because you made something wrong. I was reluctant to use the switch because of that. Plus, this removes some of the hidden system's magic.
Mathey2009  [author] Sep 2, 2015 @ 1:19pm 
@Watilin:
Glad u liked it. And what is the problem about hearing it? It works just fine.
Watilin Sep 2, 2015 @ 1:18pm 
Challenging and fun! Just one remark about the hidden mechanics: when I press the "switch", I can hear the sound of a cube fizzling in the distance. Maybe you should place the system somewhere else.
DeathWish808 Aug 15, 2015 @ 1:02pm 
I somehow got 8 of your maps in my queue from somewhere and they were all good. Will definitely check out some more as I get time. Well done!

Blind run: https://youtu.be/oVndgpIK9yQ
Spaceminnow Jul 22, 2015 @ 12:41am 
This puzzle is fun to play. Logically sound with an element of danger with bad portal placements. The pitfalls of this map are easy to avoid with good planning. Good job :)
Mathey2009  [author] Jul 11, 2015 @ 11:36am 
@heppin:
Thanks for playing, glad u enjoyed it. Yep its pone of the easy ones.
heppin Jul 11, 2015 @ 8:49am 
Nice as the others I have played from you. Still some more to explore... :)
This one is the easiest so far.
Darko Dec 10, 2012 @ 2:09am 
Great puzzle. Easier than the other puzzles by Mathey, but... as feroid mentioned there's a more challenging alternate solution.
SKIR! | JESUS Nov 21, 2012 @ 6:16pm 
TOO EASY
Innocentive Nov 15, 2012 @ 9:11pm 
Thanks, that was a wonderful little puzzle.
1980 Nov 2, 2012 @ 8:59pm 
Great puzzle with a creative solution.
feroid Oct 27, 2012 @ 9:36am 
nice :) PS: gravitation tunnel switch is not necessary ;P
Mathey2009  [author] Oct 26, 2012 @ 6:23am 
@Metzger Ben | GER:
As always, thank you very much for the video.
Btw thats the intended solution.
Metzger Ben | GER Oct 25, 2012 @ 11:38pm 
Mathey2009  [author] Jul 25, 2012 @ 10:06pm 
@smaccona:
Thanks for playing practically all of my maps man!
smaccona Jul 25, 2012 @ 8:13pm 
Beautiful map! Seriously well done!
Mathey2009  [author] Jul 17, 2012 @ 2:25pm 
@AkAttack99:
Thanx for playing my maps man!
AkAttack99 Jul 17, 2012 @ 7:48am 
Fantastic map, creating a new concept out of tools already available. Genius. I thoroughly enjoyed this, it was a lot more satisfying than most others (but not Mevious'!). This was reasonable difficult, but the puzzle element was exceptional. Well done, Mathey2009!
Mathey2009  [author] Jul 15, 2012 @ 1:53am 
@Bober RS: thanks a lot man!
Bober RS Jul 15, 2012 @ 1:37am 
Good job, reminds me one of Addz's levels.
Way back through goo is a bit awkward and dangerous.
Ravenmorke Jul 14, 2012 @ 7:47pm 
Nice map! ;)
If you want try the mine, it's a little hard! ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=77292983
Mathey2009  [author] Jul 8, 2012 @ 10:31pm 
@[OC] Leon [vTw]:
To all that do not already know this: to save whilst playing in a test chamber, press F6, to leado that last save file press SHIFT+F7.
This way if u die crossing ther gap (which in my personal oppinion is not frustrating to execute, its very simple to do a free fall momentum jump), u can save before u do it and not have to do all the early steps u already did before.
LeonRes [OC] Jul 8, 2012 @ 9:40pm 
Simple concepts, but frustrating execution. Crossing the gap is the annoying element, which leads to repeating the early parts.
kelki Jul 7, 2012 @ 4:50pm 
@Mathey2009: I played it again - I see what you mean now... I did not need to go back when I first played it, so couldn't see the need for the flip panel, but I do now.
Mathey2009  [author] Jul 7, 2012 @ 2:13pm 
@kelki: and to prevent a loophole also...it was though to do those 2 things simultaneously: when the cube activated the flip panel u can return with the funnel, if the cube is not in the red squared button, the only way to return is to destroy the cube somehow (u always can do that) if u wish to return.
Mathey2009  [author] Jul 7, 2012 @ 1:59pm 
@kelki: the flip panel is the only way to return to the begining of the map...think about it
kelki Jul 7, 2012 @ 4:45am 
I also think that the flip panel has no use unless it is in there to stop a loop hole. [spolier] I found it obvious to line up the tunnels in the first chamber, but it is too difficult to do reliably, and so quite frustrating [/spoiler] Otherwise a fun map.
Mathey2009  [author] Jul 5, 2012 @ 8:58am 
@NEW318:
thanx a lot....
new318 Jul 5, 2012 @ 3:51am 
i've done all your maps, and this one is the best. not the hardest, but the most fun, and the nicest use of space.
Mathey2009  [author] Jun 27, 2012 @ 11:22pm 
it is not useless....just think a little more about its usefulness...
MeatBag Jun 27, 2012 @ 10:49pm 
updated demo: https://dl.dropbox.com/u/4496024/portal2/suspendedanimationupd1.dem
There is completely useless vertical flip panel which connected to cube button
Mathey2009  [author] Jun 27, 2012 @ 9:51am 
MeatBag[RU]: not an easy exit now...i fixed it
Mathey2009  [author] Jun 26, 2012 @ 9:33am 
thanx d.willoughby
Zodan Jun 26, 2012 @ 9:05am 
Nice map again
Mathey2009  [author] Jun 26, 2012 @ 8:23am 
Thanx GeoJJx! Remember to rate!
GeoJJx Jun 26, 2012 @ 8:18am 
Pretty simple and creative! Another good map concept!
Mathey2009  [author] Jun 24, 2012 @ 2:53pm 
Thanks everyone!
Tetriot Jun 24, 2012 @ 2:15pm 
Total mind-melt for me, but I got it eventually! Very nicely done!
Geneosis Jun 24, 2012 @ 1:43pm 
Nice, second map I see that use the Levitation mechanism ^^
Mathey2009  [author] Jun 16, 2012 @ 10:51pm 
Thanx for playing it Mothalius
Mothalius Jun 16, 2012 @ 10:00pm 
Also a good map, nice work here.