Portal Ergonomy 04 : BlackBoule
15 Comments
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Tyr Anasazi May 31 @ 1:22pm 
wow, epic map. It just keeps on going and going and...
Bender Jun 16, 2013 @ 1:57pm 
Nice one! I used the Conversation Gel (white gel) to get to the exit! I think it was not the correct way to get to the exit but it worked! ;-)
Bayram Feb 28, 2013 @ 7:32am 
Another good level. Yes, the conversion gel room was rather tedious. I didn't find it hard until the last fling. At first I thought I had to complete that fling in one motion from the previous room, but when I realize that I could just get into the final room and start again from there I was able to do it after about five tries.
iamhimandhimisi Jan 5, 2013 @ 1:58am 
Everything about this map was great. The 6 point laser beam room took some thought. The painting area only takes about 3 minutes if you shoot the entrance (paint) portal at the correct angle. 5 Stars!
sligking2003 Jan 4, 2013 @ 6:41pm 
I enjoyed it up until the end, the multijump took enough steps that by the last one, I was practically moving parallel to my portal and either slid across it and hit the wall, or slid in the the wall and just gently fell through, coming back out with no momentum left.
lattejake Dec 31, 2012 @ 11:55am 
... Painting... get rid of it. Boooooooring.
ManOfColours868 Dec 25, 2012 @ 4:25pm 
Conversion gell ascent column got very boring
Yavie Dec 15, 2012 @ 7:40pm 
Well, I was really enjoying this one until I got to the conversion gel. Finally got out of there and looked around and said screw it.
La Petite Magicienne  [author] Dec 15, 2012 @ 6:22am 
I remember portal 1 :) and the miltiples jumps... not really present in portal 2...
merkey88 Dec 14, 2012 @ 7:00pm 
great level, as are all of your other ones. i didn't get stuck anywhere except, embarassingly, trying to hit the last button in the room to activate the two lasers.
mpent Sep 7, 2012 @ 4:19pm 
This level started as fun, but the painting was tedious as hell, almost gave up and probably should have. I don't know were those angled panels supposed to help, but it took forever just to get one level upwards from the bottom. Didn't get more fun after that. The final fling was annoying, but wasn't so difficult once I aced it.
La Petite Magicienne  [author] Aug 8, 2012 @ 8:52am 
Thanks ! and Sorry for the problems and glitch you can find in this room. I'll try to fix it but it's hard to do without changing the global design.
Thanks for testing !!
Geneosis Aug 4, 2012 @ 8:53am 
That was a really awesome camber! Nothing too hard for me bacause I knew the mechanisms used here, but the global design was really cool ^^ Liked it!

@Folker : This is the "broken cube dropper" glitch, sadly no way to prevent it other than removing the white surface under the cube dropper... Maybe place it on the wall instead ^^
Folker Aug 3, 2012 @ 1:16am 
Is one is good as the other ones, but there is one problem, when you use the blue wave under the reflector cube station, the cube will go up into the cube-tube and so it is possible, to get two cube in the station when it is closed. After pushing the button for a new cube, the first one distroys himself, and befor the second can go out of the tube, the station is closed, also after the blue wave isn't there anymore. It's not your fault, but if someone does so with the blue wave under the cube-tube station, there is no chance to get the cube out of it, ... only way is to kill yourself.
mood3rd Aug 1, 2012 @ 12:28pm 
I found painting very very very tedious.
prior to that was very good.
interesting use of light bridge, reflector cubes, tractor beams & lassers.