Faster Vanilla Horses
617 opmerkingen
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SapphireGamma 18 sep om 1:54nm 
Nice mod!
Lenitolepe 17 sep om 2:12nm 
İşe yarar moda benziyor. Teşekkürler :)
FoxxGuthy 14 sep om 12:16vm 
does it work for shadamere too?
Apple_crunch 12 sep om 4:27nm 
Is very nice :)
Jov  [auteur] 9 sep om 9:58nm 
@mir19, everyone: Thanks for the positive comments. They brighten my day.
mir19 8 sep om 7:56nm 
I love this mod so much! (So many people have probably said this already.) It makes it worthwhile to actually get a horse without being OP. It's awesome. I definitely recommend it to anybody who plays, and I've even been campaigning hard for my brother to try it.
Plagued Machete 7 sep om 4:26nm 
Thank you for the balanced horse mod!
Soviet Bear 5 sep om 3:17nm 
@Pizza Shooter Just install one of the "Another Life" mods. Simple fix.
Soviet Bear 5 sep om 3:16nm 
Nexus mirror? Anyone..?
laiod 2 sep om 7:52nm 
Now I can gallop across the tundra.
Miau-Rawr! 29 aug om 11:17vm 
Nice mod! Thanks! :)
But who says the old horses are useless? I can carry like 6000-something units of weight and march at normal running speed thanks to sitting on a horse. Also fast travel is possible with that. :D
rbull 23 aug om 7:15vm 
So what's wrong with just making the stable horses the only horses affected. There must a be a way for that to work. When I rode the horse just a tap on the sides with my heals to go faster. It always worked on the real horses.
RDHZMMoose 22 aug om 5:40nm 
/▌ ︻╦╤--
░░░███████ ]▄▄▄▄▄▄▄▄ - - - ☻AGAINST BOB AND TAKE OVER THE WORKSHOP!
Pizza Shooter 20 aug om 1:30vm 
The only problem in this mod is that it ruins the whole beginning of the game. (I know author didn't mean it, but it does this though)
The starting cutscene and entering Helgen dialogue depends on when Talius' horse enters the gate... With this mod it enters it like 10-15 seconds earlier than it needs to, and this makes the cabs with the prisoners (and the Player) go crazy and smash into the game terrain trying to get into the city through the closed gates (they close 10 seconds after Talius enters). And that's why you can't even enter character selection - you can't get to the final point in Helgen to start the game.
So I like this mod as in-game, but you should probably disable it to start a new game, and then re-enable it after loading your save out of Helgen, and it will work nice and smooth.
Elite Alliance 18 aug om 3:40nm 
yes useful
GrizzlyRex 17 aug om 1:36nm 
Very good mod. I always use it. I think the horses should have been this fast in vanilla.
Heazle 16 aug om 10:54vm 
I have learned the hard way to not have this turned on during the tutorial.
Masterdoctorn7 10 aug om 9:45nm 
not a good mod sorry, tried that while the beginning was playing and the horse and the wall became best friends....
Muchachowitz 9 aug om 11:43vm 
I always assumed horses were slowish because they're supposed to be stocky things more well suited to Skyrim's uneven terrain, and to balance the fact that they can sprint infinitely.

Still makes them totally pointless to ride, though. Good mod, wouldn't ride horses without it (or something similar).
HaloE70 5 aug om 8:09nm 
The mod sucks without the invincibal horses mod, beacuse even if you go over a small hill your horse will die. Otherwise i like it.
( ͡° ͜ʖ ͡°) 4 aug om 12:54nm 
I think the horses are slower because of how Skyrim loads the world. I see when I go super-fast with this mod, the world has massive pop-in's. And then there is the console version too. I bet it has even slower loading.
Kirito 31 jul om 12:11nm 
so far its really good
Anal Fighter 26 jul om 6:28nm 
dinonicky 24 jul om 1:30nm 
change it so the hose fighs s and helps you
后腿君 23 jul om 4:02vm 
Evenstar 21 jul om 2:07vm 
Can I edit the boost from 30% to something lower? 30 is a bit too much for my taste. Great mod though.
SilentMortem 18 jul om 6:52nm 
If you want to start a new character just load the autosave from when you got off the coach. If you want to watch the opening cinematic then disable the mod until that part is over. Easy fix.
Cardboard-Werewolf 18 jul om 3:17vm 
I finally figured out that this was the mod making the beginning of the game bug out for me- the horses go too fast while you're riding in the wagon and all of the sudden THE WAGON GOES FLYING.
And yes, I tested starting the game with and without this mod, among several other mods, and it's this one that's causing the problem.
In other words; this mod works great as long as you don't start a new game or use alternate start mods. Not the biggest deal, but it exists.
sromshek 17 jul om 9:35nm 
love the mod works well.
SpooderMen 11 jul om 12:14nm 
Hey Horsey Can i touch u.... ZOOOOOOOOOOOOOOOOOOM
whitecaleb 9 jul om 5:49vm 
This makes life so much easier. Thanks.
Jov  [auteur] 8 jul om 11:36nm 

Highly probably not. It is a rare bug.
korn_ivian 7 jul om 11:34nm 
there will be problems in the beginning of the game?
ryan-david333 7 jul om 10:03vm 
The horses of skyrim are slow but they make it up with how strong they are sow if you wanne make the faster you gotta make them weaker
philipfemango 4 jul om 5:24nm 
Does it work with Arvak?
armadaxster 2 jul om 2:53nm 
Yeah, now you can call them horse. Great mod!
martimexicanman 30 jun om 4:55nm 
could you make a tweek for the ghost horse from dawnguard he is my favorite
DragOnScale[NL] 30 jun om 10:19vm 
How do i get the summon horse mod? i cant find it :P pls help me.
kemosobby 30 jun om 8:26vm 

i used an alternate start that just simply skipped the intro to the point of exiting the cave. works great now thanks!
Da Noob 30 jun om 5:25vm 
Compatable with both Dragonborn and Dawnguard?
Jov  [auteur] 29 jun om 11:56nm 

It's a fairly rare bug. I would recommend either disabling the mod for the intro, using the Character Creation autosave, or checking out one of the excellent Alternate Start mods.

For whatever reason, it only happens to a small handful of people, and fixing it would probably require scripting, making this mod less lightweight, which I think is part of the appeal.
kemosobby 29 jun om 9:12nm 
this mod might be creating a failer at the begginning of the game as the carraiges are trying to head into helgen, the horse pulling yourse goes to fast and makes the gate never open, trying to find out if it was from that or something else
Navaara6 29 jun om 5:30vm 
How long does the spring last?
stevenmartin23 28 jun om 2:09nm 
If you are using the Blaze of Eventide mod does it effect Blaze also?
doozee \(^o^)/ 28 jun om 8:55vm 
This is how fast horses should've been in the game
The Dude 27 jun om 8:11nm 
Fast Horsey
Nanahara 27 jun om 1:17nm 
Makes travelling the skyrim bareable, much more likely to ride there now than fast travel
[D.2.B]neer 27 jun om 10:28vm 
yah but dude this is not a bug but im telling you if you can get it a lil bit better when the horse falls like its not a far fall but it makes him die and i think it makes me angrey cuz i lose my horse and im not going to buy a defrent one and im not going to load the game for him please try to make it better or less dameg

and btw this mod i aswsome i really like it thants
[OP]Attinkan 25 jun om 7:31nm 
Awesome mod works great and make a no fast travel play style much more enjoyable!
Findorin 25 jun om 10:29vm 
awesome mod dude!