Faster Vanilla Horses
Počet komentářů: 625
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Brother-Redemptor 15. říj. v 8.41 odp. 
@Extreme_One

Yeah, I lucked out and got through the beginning after like 6 restarts. Was a pretty annoying glitch.
Storm_at_Sea 10. říj. v 4.06 dop. 
This mod gave an error code when the game was loading, think it was error code 15, said it couldn't get information when checking for and mod updates as the game loads. Just a little fyi in case it's something you need to fix.
AFTERLIFE 4. říj. v 7.05 odp. 
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░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
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BaMBoU 2. říj. v 8.51 dop. 
Cooooooooool
Extreme_One 28. zář. v 2.55 odp. 
I can't be 100% certain but a user of my collection complained that their intro messed up due to the wagon taking the wrong route ... Wondering if this mod might be the cause, especially as I notice in the changelog that this has been an issue in the past ... ?
R4stt 28. zář. v 1.09 odp. 
I can't buy ethereal horse spell. It's just not there..
Jeff Meister 27. zář. v 11.31 odp. 
this is awesome! , now i can travel with shadowmere more often :)
wooduu | LV 23. zář. v 11.27 dop. 
Any 1 knows if there are any female running/walking animationts on workshop? (i dont use nexus) :(
SapphireGamma 18. zář. v 1.54 odp. 
Nice mod!
Lenitolepe 17. zář. v 2.12 odp. 
İşe yarar moda benziyor. Teşekkürler :)
FoxxGuthy 14. zář. v 12.16 dop. 
does it work for shadamere too?
Apple_crunch 12. zář. v 4.27 odp. 
Is very nice :)
Jov  [autor] 9. zář. v 9.58 odp. 
@mir19, everyone: Thanks for the positive comments. They brighten my day.
mir19 8. zář. v 7.56 odp. 
I love this mod so much! (So many people have probably said this already.) It makes it worthwhile to actually get a horse without being OP. It's awesome. I definitely recommend it to anybody who plays, and I've even been campaigning hard for my brother to try it.
Plagued Machete 7. zář. v 4.26 odp. 
Thank you for the balanced horse mod!
Soviet Bear 5. zář. v 3.17 odp. 
@Pizza Shooter Just install one of the "Another Life" mods. Simple fix.
Soviet Bear 5. zář. v 3.16 odp. 
Nexus mirror? Anyone..?
laiod 2. zář. v 7.52 odp. 
Now I can gallop across the tundra.
Miau-Rawr! 29. srp. v 11.17 dop. 
Nice mod! Thanks! :)
But who says the old horses are useless? I can carry like 6000-something units of weight and march at normal running speed thanks to sitting on a horse. Also fast travel is possible with that. :D
rbull 23. srp. v 7.15 dop. 
So what's wrong with just making the stable horses the only horses affected. There must a be a way for that to work. When I rode the horse just a tap on the sides with my heals to go faster. It always worked on the real horses.
RDHZMMoose 22. srp. v 5.40 odp. 
☻/ NOW! COPY PASTE ALL OVER STEAM, ATTACK! SO WE MAY WIN THE WAR
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JOIN OUR REVOLULTION !!!☻/ NOW! COPY PASTE ALL OVER STEAM, ATTACK! SO WE MAY WIN THE WAR
Pizza Shooter 20. srp. v 1.30 dop. 
The only problem in this mod is that it ruins the whole beginning of the game. (I know author didn't mean it, but it does this though)
The starting cutscene and entering Helgen dialogue depends on when Talius' horse enters the gate... With this mod it enters it like 10-15 seconds earlier than it needs to, and this makes the cabs with the prisoners (and the Player) go crazy and smash into the game terrain trying to get into the city through the closed gates (they close 10 seconds after Talius enters). And that's why you can't even enter character selection - you can't get to the final point in Helgen to start the game.
So I like this mod as in-game, but you should probably disable it to start a new game, and then re-enable it after loading your save out of Helgen, and it will work nice and smooth.
Elite Alliance 18. srp. v 3.40 odp. 
yes useful
GrizzlyRex 17. srp. v 1.36 odp. 
Very good mod. I always use it. I think the horses should have been this fast in vanilla.
Heazle 16. srp. v 10.54 dop. 
I have learned the hard way to not have this turned on during the tutorial.
Masterdoctorn7 10. srp. v 9.45 odp. 
not a good mod sorry, tried that while the beginning was playing and the horse and the wall became best friends....
Muchachowitz 9. srp. v 11.43 dop. 
I always assumed horses were slowish because they're supposed to be stocky things more well suited to Skyrim's uneven terrain, and to balance the fact that they can sprint infinitely.

Still makes them totally pointless to ride, though. Good mod, wouldn't ride horses without it (or something similar).
HaloE70 5. srp. v 8.09 odp. 
The mod sucks without the invincibal horses mod, beacuse even if you go over a small hill your horse will die. Otherwise i like it.
Ole Reidar 4. srp. v 12.54 odp. 
I think the horses are slower because of how Skyrim loads the world. I see when I go super-fast with this mod, the world has massive pop-in's. And then there is the console version too. I bet it has even slower loading.
Kirito 31. čvc. v 12.11 odp. 
so far its really good
Anal Fighter 26. čvc. v 6.28 odp. 
pimmel
dinonicky 24. čvc. v 1.30 odp. 
change it so the hose fighs s and helps you
后腿君 23. čvc. v 4.02 dop. 
3q
Ill Met by Moonlight 21. čvc. v 2.07 dop. 
Can I edit the boost from 30% to something lower? 30 is a bit too much for my taste. Great mod though.
SilentMortem 18. čvc. v 6.52 odp. 
If you want to start a new character just load the autosave from when you got off the coach. If you want to watch the opening cinematic then disable the mod until that part is over. Easy fix.
Cardboard-Werewolf 18. čvc. v 3.17 dop. 
I finally figured out that this was the mod making the beginning of the game bug out for me- the horses go too fast while you're riding in the wagon and all of the sudden THE WAGON GOES FLYING.
And yes, I tested starting the game with and without this mod, among several other mods, and it's this one that's causing the problem.
In other words; this mod works great as long as you don't start a new game or use alternate start mods. Not the biggest deal, but it exists.
sromshek 17. čvc. v 9.35 odp. 
love the mod works well.
SpooderMen 11. čvc. v 12.14 odp. 
Hey Horsey Can i touch u.... ZOOOOOOOOOOOOOOOOOOM
whitecaleb 9. čvc. v 5.49 dop. 
This makes life so much easier. Thanks.
Jov  [autor] 8. čvc. v 11.36 odp. 
@korn_ivian

Highly probably not. It is a rare bug.
korn_ivian 7. čvc. v 11.34 odp. 
there will be problems in the beginning of the game?
ryan-david333 7. čvc. v 10.03 dop. 
The horses of skyrim are slow but they make it up with how strong they are sow if you wanne make the faster you gotta make them weaker
philipfemango 4. čvc. v 5.24 odp. 
Does it work with Arvak?
armadaxster 2. čvc. v 2.53 odp. 
Yeah, now you can call them horse. Great mod!
martimexicanman 30. čvn. v 4.55 odp. 
could you make a tweek for the ghost horse from dawnguard he is my favorite
DragOnScale[NL] 30. čvn. v 10.19 dop. 
How do i get the summon horse mod? i cant find it :P pls help me.
kemosobby 30. čvn. v 8.26 dop. 
@jov

i used an alternate start that just simply skipped the intro to the point of exiting the cave. works great now thanks!
Da Noob 30. čvn. v 5.25 dop. 
Compatable with both Dragonborn and Dawnguard?
Jov  [autor] 29. čvn. v 11.56 odp. 
@kemosobby:

It's a fairly rare bug. I would recommend either disabling the mod for the intro, using the Character Creation autosave, or checking out one of the excellent Alternate Start mods.

For whatever reason, it only happens to a small handful of people, and fixing it would probably require scripting, making this mod less lightweight, which I think is part of the appeal.
kemosobby 29. čvn. v 9.12 odp. 
this mod might be creating a failer at the begginning of the game as the carraiges are trying to head into helgen, the horse pulling yourse goes to fast and makes the gate never open, trying to find out if it was from that or something else