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Funny and not annoying. The only annoying naughty reflecting cube on a moving platform.
You're right about the return tunnel. It's funny how long you can look at your own stuff and not see the obvious.
That return tunnel (from the room with the cube dropper/button on roof) is not needed...the cube can be brought back through the fizzler so I don't understand it's purpose.
I'll give "Keep it Lit" a try. Please don't forget #F4F for this one.
If you place the reflection cube perfectly, and hold it until just after the platform switches direction back to the far side, jump off, run to the side lift, and get into position before the laser gets there, then you have two, maybe three passes before it gets out of alignment. If you're lucky and plan ahead then you only have to do it once.
You can also use the lift's momentum to jump over the barriers without them making it all the way to the top.
That's kind of hilarious that the laser knocked you back on the third jump. I think that's a feature, not a bug.
Still, as far as frustration levels go this is nothing compared to Keep it Lit
Am I such a bad player? May depend on the unusual way. Well, the frustration killed all of the joy I first hat. O_o
Okay, the cube musn't be in the exit room before, but that was 100 times easier to do, so I just did.
Have the cube in the exit room. It's hard to time the jumps to the third elevator, but once there, the cube barely will trigger the third any more. But if, the laser shoots me back.