The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Lizards of Skyrim
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295 Comments
Dragon Stone Addict Jul 17 @ 3:15pm 
I can kind of imagine this as being some sort of alternate reality scenario where the raiders from Black Marsh came to Skyrim, overthrew the province, and became its dominant race. Hence why the only nords are the ones buried in the tombs from an age long past. Definitely going to use this mod at some point when I want to just explore the Argonian world with that kind of headcanon in mind.
Dr. Kaiser Jul 17 @ 5:44am 
Surprised there is no Naga, lol.
Gylph Jun 26 @ 11:59am 
Thank you for the detailed explanation!
Fluffy  [author] Jun 26 @ 7:32am 
Once that's done, return to the RACES tab and go edit the Face Data tab and set the head to have the face, hair, eyes, eyebrows you want. To change the mouth, you have to drag the mouth from the Headparts window to your race editing window. You can also edit the Tinting tab too, and it comes with a copy and paste feature. Child actors might be tricky to edit as only certain headpart categories pertain to them. You'll have to set some parts to child, or none.

After that, go test it out. There is a part where you should be reloading every existing NPC's FACEGEN data, but that's not a big deal on regular Skyrim, only on SkyrimSE. The game will try to create a .BSA file that you can delete it so that it uses your custom skeleton, body replacers and such.

That's all~ I've been using CBBE and HDT Physics alongside this and that has been working fine for me, so I hope you can find a way to make your mod setup work.
Fluffy  [author] Jun 26 @ 7:31am 
I don't know how the shape atlas mod works, but I can tell you how mine works.

It's an old and rather brute technique that only requires the game, the creation kit and a .BSA unpacker. First, you will need to have your data\meshes\actors\character folder unpacked from Skyrim - Meshes.bsa in the default folder location first. You don't have to overwrite anything, it just need to exist in your data folders since what you need is the path of the files, not the files themselves.

In the RACES tab, you can simply individually change each playable race's body by changing the armor/morph, skeletons and skin on the first and second tab. That's all you need for the body.

For the head, you'll then have to setup things in the HEADPARTS tab first, and change every existing relevant head part(head, eyes, brows, mouth)'s data by loading your intended race's .tri files as well as selecting the associated category. This part takes several hours.
Gylph Jun 25 @ 8:12pm 
Just wondering how you went at making this. I've been trying to get it to work with the Shape Atlas body conversion mod, but run into texture issues. I've tried moving around files and editing the Shape Atlas files, but to no avail. The only way I found the textures working properly was when I went into console, selected an NPC, and then changed their race to Argonian. Does this mod just apply a mask of some sort over the NPC?
Fluffy  [author] Jun 22 @ 6:03pm 
No, this is purely a graphic mod, there should be no conflict. It might be weird to hear lizards say Skyrim belongs to the nords and such, but no gameplay change.
Mort Jun 22 @ 1:41am 
doest this conflict with nay quests?
Fluffy  [author] Nov 11, 2016 @ 6:00am 
Sorry, the console versions of SkyrimSE have an issue with this mod, and the current solution is only available on PCs because the fix package is huge and can only be compressed and unpacked on a big PC harddrive.
Dragon7 Nov 10, 2016 @ 7:46pm 
If you "can"(but you dont have to) make this for ps4 i would instantly download and rate, favorite and love it!
Fluffy  [author] Sep 9, 2016 @ 7:03pm 
Sorry, I'm a big fan of lizards, but I'm not a 3D model artist. Just enjoy everything being a lizard for now. :3 I'm sure you can find other lizard mods out in the internet too~
Selbs Sep 9, 2016 @ 6:53pm 
wheres ur raptor feet mod?
Selbs Sep 9, 2016 @ 6:49pm 
im an argonian, THIS MOD MATCHES!!!!!!!!!!!!!!!!!
Cpl.Crutons Jun 14, 2016 @ 4:28am 
ok thank you
Fluffy  [author] Jun 13, 2016 @ 9:13pm 
Everyone, so this is not the mod for you~
Cpl.Crutons Jun 13, 2016 @ 6:47am 
does this happen to all the people of skyrim?
cus i just want more argonians not the whole of skyrim to be argonians
[CRCS]Reaper Apr 19, 2016 @ 11:31am 
i saw a courier...i saw jarl baalgruf
BlytzDragon Apr 7, 2016 @ 7:59am 
OMG! I love this mod so much! It feels like I never seen the same NPCs the same way again, you are a masterpeice! ^.=.^
Fluffy  [author] Mar 24, 2016 @ 7:58pm 
What I meant is to start the game with no mod at all and toggle in mods at a time to figure out. You can go ahead and use the steam's validate files to make sure you have every vanilla skyrim file.

It could be that someone else made a mod depending on this one? I'm not exactly policing the usage.
[EXECUTION]_Dead Earth Mar 24, 2016 @ 4:12pm 
Well, my game crashes without this, so I cant really do anything to the saves.
Fluffy  [author] Mar 23, 2016 @ 8:51pm 
I don't see why that would happen. The mod's content is 100% materials from the orginal game and has no effect on scripts and actions.

Depending on when exactly it happens, you should test others mods that you have. See if it happens on a new game or just that particular save.
[EXECUTION]_Dead Earth Mar 23, 2016 @ 3:58pm 
My game wont work without this mod now... dk why. Any suggestions?
Fluffy  [author] Feb 29, 2016 @ 2:00pm 
Hmm, I have to say I have never enountered that despite my juggling of these 2 race mods, but I do only use beast races and custom races.

Well, if the face scupter in Riften doesn't do the job, then try this Lossless Race Change [www.nexusmods.com] mod.
Nekira Feb 29, 2016 @ 12:55pm 
I started a new character with this mod switched on. Now, after switching the mod off, he is stuck with an argonian head and a human body and hair.
thatjokeisntfunnyanymore Nov 8, 2015 @ 11:37am 
I had a request, if it isn't too much trouble? I'd like to see you make a seperate mod that merges the Cats and Lizards of Skyrim into one, so you get a 50/50 mix of both? I suppose the best way to accomplish this would be:

CATS: Nords, Bretons, Imperials, Khajiit, and Orcs
LIZARDS: Redguards, Bosmer, Dunmer, Argonian, High Elves

That combination should yield the most varity, I would think think.

Please let me know if this is something you'd be willing to do if you ever have the time! Really love the mod :)
Venetrax Aug 9, 2015 @ 6:37am 
Yeah ty
Fluffy  [author] Aug 9, 2015 @ 5:44am 
It should. Maybe sure you did actually uncheck/delete lizardofskyrim.esp from your active skyrim mods list and load the game and not just unsubscribed. The game will show a message saying a mod is missing when you load the next time, and then all people will be un-lizarded. (Go through a door to load a new zone, maybe)
Venetrax Aug 9, 2015 @ 3:33am 
but when you Delete thius mod the mod is not going Awai
thegamingphysicist [KillGoSquad] May 10, 2015 @ 4:35pm 
It's not hard to imagine because of the The Falmer (Snow Elves or The Betrayed). But, yes, Hist Infection sounds pretty cool.
Melletch May 10, 2015 @ 1:13pm 
Or the Argonians and the Nords swapped cultures and lands...
Melletch May 10, 2015 @ 1:12pm 
Hist infection...
thegamingphysicist [KillGoSquad] May 9, 2015 @ 10:07pm 
Something like that, I guess.
thegamingphysicist [KillGoSquad] May 9, 2015 @ 10:02pm 
If you wanted to add a mini-story to why everyone is a lizard, you could say the Argonians created a toxin that changed their genetic code, forcing the other races to be poisened and turned into Argonians. So nords are still Nords by blood, but, they mostly Argonian.
Fluffy  [author] May 9, 2015 @ 9:56pm 
You're welcome. :3 Have fun!~
thegamingphysicist [KillGoSquad] May 9, 2015 @ 9:55pm 
It works now. Thanks a lot! You are pretty creative with your mods. You helped a lot.
Fluffy  [author] May 9, 2015 @ 9:50pm 
Do you have this mod actually active? Check your active mods with your favorite mod manager to see if it's checked. Also try moving your load order. Do you have any other NPC-affecting mods active? Some can break some NPCs, although I haven't seen a mod that full on prevent every change,
thegamingphysicist [KillGoSquad] May 9, 2015 @ 8:27pm 
Mine doesn't feel like working. I reloaded the game 6 times and started 12 new games. The NPC's are all nords.
Fluffy  [author] Mar 19, 2015 @ 10:39pm 
Thank you for the interest. The problem is that the method is rather antiquated at this time of Skyrim's life. With many of Skyrim mod users using body replacers, custom races and custom NPCs, I cannot guarantee compability with them and feel that the opportunity time for this kind of race mod to be fresh have passed. In other words, I took too long to decide/finish modding for other races and I doubt there is a great andience for this kind of mod anymore.
Melletch Mar 19, 2015 @ 10:13pm 
Advent of the Akavir! They need it man. Thanks, Khajiit is a good one to do. Maybe you can pass along your technique to someone and they can adapt the other races.
Fluffy  [author] Mar 19, 2015 @ 10:05pm 
Khajiit already exists, it's called Cats of Skyrim.

I haven't worked on a Skyrim mod in a while now, sorry, I feel like waiting for the next Elder Scrolls game to rejuvinate the mood.
Melletch Mar 19, 2015 @ 9:46pm 
If you could make these kind of mods into a series with other races, Nords only, Kajhiit only, Bosmer only, etc. I would appreciate it. but i love argonians. Thank you. Big lizard fan
Fluffy  [author] Feb 25, 2015 @ 9:17pm 
Uh, well, only playable races are argonians and a few characters from the DLCs are not affected. It could be a mod conflict, depending on what other mods you have. Custom races can break the mod, and I know that there some off mods that adds or modify NPCs in a way to overwrite the lizard population. You will have to use either this or those, sorry.
NecroDamer-Embrace The Madness Feb 22, 2015 @ 9:28pm 
i need help not all of the npc in my game are Argonians anyway you can help me ?
Himilaya Feb 19, 2015 @ 9:28am 
thanks so much
HaxorousTheRaptor Jan 31, 2015 @ 6:35pm 
ha,I like it
rarazard Jan 31, 2015 @ 5:21pm 
this is the best mod ever!!!
PSquiddy Jan 29, 2015 @ 1:16pm 
EVERYTHING IS LEEZUUUUUUUURD
Robert Lloyd Jan 4, 2015 @ 7:16am 
Thanks bud
Fluffy  [author] Jan 3, 2015 @ 3:55pm 
No, they'll be all back to normal. Skyrim relative normal, of course.
Robert Lloyd Jan 3, 2015 @ 8:34am 
if i download the mod and get tired of it and turn off the mod will the npcs be all weird looking?