The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

No NPC Greetings
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36 Yorum
Icicle C Cold 29 May @ 5:09am 
They STILL say "you've already learned all I can teach you" even when I'm not nearby!
ARGH! And I have not been able to find a mod to prevent this! GAH!
Icicle C Cold 27 May @ 4:40pm 
Oh, thanks. And it worked after I left the cell and came back.
Cipscis  [yaratıcı] 27 May @ 1:22am 
You shouldn't have to do anything like that, no. All this mod does is change one configuration number that the game engine uses to tell whether or not an NPC has come close enough to you for their greeting text. That change should take effect immediately, but there may be some cases where there is scripted dialogue or something which won't be affected by this mod.
Icicle C Cold 26 May @ 5:58pm 
Just making sure here, but do I have to leave the current cell and come back before it works? I assume that is why I still heard the "You've already learned all I can teach you" line after I installed this.
Icicle C Cold 26 May @ 5:52pm 
Is there any way to more than "like" this mod? CAUSE I LOVE IT!
Sans 20 Eki 2015 @ 3:56pm 
DG compatable?
shut up cyka 19 May 2015 @ 4:19am 
Ok so I found that out but the mod isnt working.
Cipscis  [yaratıcı] 19 May 2015 @ 3:19am 
Yes. This only affects the passive "greeting" speeches triggered when you get close enough to an NPC. This version works by reducing the required distance to 0, so it's impossible to get close enough. Regular dialogue is unaffected.
shut up cyka 17 May 2015 @ 6:55am 
If you press E to talk to them, Will they still talk?
nuckchorrisrex 15 Şub 2015 @ 10:38am 
over 100 hours and for some reason i haven't installed this until now
mrhardy12 26 Oca 2015 @ 2:15pm 
Does this affect followers and/or DLC, like Serana from Dawnguard? She is the reason I dislike doing the Dawnguard quests, because she just WILL NOT SHUT UP when she is REQUIRED to be a follower. "Yes? What did you need?" *two seconds later* "Yes? What did you need?" *two seconds later* "Yes? What did you need?" It's even worse when I play trying to be sneaky, since I barely end up moving at all.
Fallendusk89 11 Eyl 2014 @ 5:09pm 
YES! I can finally not hear Nazeem!
☻ Spezzy Lemon ☻ 28 Ağu 2014 @ 5:29pm 
I have been to the cloud district! [A.K.A Cloudstale]
Dovakiin 19 Oca 2013 @ 8:13am 
will they only say their lines once then?
Cipscis  [yaratıcı] 16 Oca 2013 @ 1:21am 
Not quite, instead it completely disables such lines. It does this by setting the minimum required distance between the NPC and the player for such lines to be said to 0, so via the same method I cannot affect the frequency.
Dovakiin 6 Oca 2013 @ 2:59pm 
does this just reduce the amount of times a NPC will say a certain line? e.g. annoying Nazeem saying "have you been to the cloud district?"
sauron 22 Eki 2012 @ 11:15am 
YESS! thank god. No more nazeem or heimskirr!
Cipscis  [yaratıcı] 3 Eki 2012 @ 3:38am 
You can also view and change settings like this via the console, which can be opened via the ~ key on most keyboards. To view the value, use this:
GetGameSetting fAIMinGreetingDistance

To set the value, use something like this:
SetGameSetting fAIMinGreetingDistance 0
Cipscis  [yaratıcı] 3 Eki 2012 @ 3:37am 
The value in particular can be found in the Creation Kit's Settings dialogue via the Game menu in the menu bar. The particular setting you'd be looking for is called fAIMinGreetingDistance.

It's possible that another plugin file loaded after this one is overriding the value, but I think it's unlikely. I recommend you make absolutely sure that this mod is both installed and activated, and you check that the greeting(s) you've observed fit within the generic NPC greeting given when the player crosses that distance threshold.
Solutioni9e 1 Eki 2012 @ 5:05pm 
Oh ok. I dont know why it stopped working for me then. Is there anyway I can manually change it myself?
Cipscis  [yaratıcı] 1 Eki 2012 @ 2:42am 
@Solutioni9e: It's been tested with Dawnguard by several users, including myself, and confirmed to work. Aside from that, I can think of no plausible reason why Dawnguard would have anything to do with this mod or anything why it might stop it from working. Assuming you've installed it correctly, you've probably just witnessed one of the NPC dialogue events that is not affected by this mod.

Something as small as this mod simply isn't complex enough to be buggy. All it does is change a single game setting - one number.
Solutioni9e 29 Eyl 2012 @ 5:14pm 
Plz fix. Doesnt work with Dawnguard.
Velken 25 Ağu 2012 @ 11:13am 
No longer must we suffer the stupidity of NPCs I always ran around and actually Avoided being even Near anybody just cause I can't stand listening to them droll on about crap I don't care about or assume i'm talking and especially Guards @_@ imagine if real life were like this game dear god i'd go on a murder spree....
Alpaca_Lord 10 Ağu 2012 @ 9:21pm 
This mod is great. I hate it when you walk by someone they always think ur going to talk to them
Danklin D. Roosevelt 4 Haz 2012 @ 11:45am 
this mod alone improves my gameplay more than the 5 or so graphics and performance mods i have installed. Thank you!
Roktansky 19 Mar 2012 @ 4:46pm 
you saved my life
specularr 11 Şub 2012 @ 3:26pm 
Like I posted on the Nexus, this has been on my essentials list since the start.
Cipscis  [yaratıcı] 10 Şub 2012 @ 5:53pm 
@Benie: That's not a compatibility issue with this mod. Only other mods that change the exact same gamesetting as this mod, like its other variations, will have compatibility issues.

In those cases, the only problem you'll experience will be the changes to this gamesetting made by the mod loaded last will override the changes made by any other mods loaded earlier.
Benie 9 Şub 2012 @ 7:58pm 
Well, for some reason it's not compatible with one or all of the mods I'm using. It's loading forever. I try to alt-tab out and the screen freezes.
I'm using Deadly Dragons, Dragons in the Wild, Moar Dragons!, Dovahkiin Hideout, Fall of the Space Core, and Dragon Breath Shouts.
Cipscis  [yaratıcı] 9 Şub 2012 @ 4:01pm 
@ttvp: There probably would be a way, if you could find the right HeadTrack gamesetting, but that's beyond the scope of this mod, and I don't know if it's something I particularly want to look into myself.

@Benie: This will only affect the dialogue triggered by your proximity to a friendly NPC. It doesn't affect what happens when you interact with them in any way.
Benie 9 Şub 2012 @ 10:12am 
Will this effect the Main Questline? For example, a guy talks to you, but doesn't do the "camera lock talk" thing (aka the Interact key).
ttvp 9 Şub 2012 @ 8:25am 
Thanks a lot for this mod. Is there any way to also make it so they don't stare at you if you're in the vicinity? That's all could ask for.
AnaLoGMunKy 8 Şub 2012 @ 3:18am 
Iv subbed and will try soon. I was getting pretty pissed with hearing them say shizzle over and over again.
Cipscis  [yaratıcı] 7 Şub 2012 @ 2:25pm 
I'm glad you like it Povuholo :)

Thanks for reminding me, however inadvertently it may have been, to add links to the other variations to the description.
Erik 7 Şub 2012 @ 2:10pm 
Very good mod. I use the 'slightly reduced' version myself, so they do still greet you but only if you're very close.
Beartracks 7 Şub 2012 @ 1:25pm 
Thank God...