No NPC Greetings
26 条留言
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wolfmoon89 9月11日下午5:09 
YES! I can finally not hear Nazeem!
Alias 8月28日下午5:29 
I have been to the cloud district! [A.K.A Cloudstale]
Dovakiin 2013年1月19日上午8:13 
will they only say their lines once then?
Cipscis  [作者] 2013年1月16日上午1:21 
Not quite, instead it completely disables such lines. It does this by setting the minimum required distance between the NPC and the player for such lines to be said to 0, so via the same method I cannot affect the frequency.
Dovakiin 2013年1月6日下午2:59 
does this just reduce the amount of times a NPC will say a certain line? e.g. annoying Nazeem saying "have you been to the cloud district?"
Sauron_RoL 2012年10月22日上午11:15 
YESS! thank god. No more nazeem or heimskirr!
Cipscis  [作者] 2012年10月3日上午3:38 
You can also view and change settings like this via the console, which can be opened via the ~ key on most keyboards. To view the value, use this:
GetGameSetting fAIMinGreetingDistance

To set the value, use something like this:
SetGameSetting fAIMinGreetingDistance 0
Cipscis  [作者] 2012年10月3日上午3:37 
The value in particular can be found in the Creation Kit's Settings dialogue via the Game menu in the menu bar. The particular setting you'd be looking for is called fAIMinGreetingDistance.

It's possible that another plugin file loaded after this one is overriding the value, but I think it's unlikely. I recommend you make absolutely sure that this mod is both installed and activated, and you check that the greeting(s) you've observed fit within the generic NPC greeting given when the player crosses that distance threshold.
Solutioni9e 2012年10月1日下午5:05 
Oh ok. I dont know why it stopped working for me then. Is there anyway I can manually change it myself?
Cipscis  [作者] 2012年10月1日上午2:42 
@Solutioni9e: It's been tested with Dawnguard by several users, including myself, and confirmed to work. Aside from that, I can think of no plausible reason why Dawnguard would have anything to do with this mod or anything why it might stop it from working. Assuming you've installed it correctly, you've probably just witnessed one of the NPC dialogue events that is not affected by this mod.

Something as small as this mod simply isn't complex enough to be buggy. All it does is change a single game setting - one number.
Solutioni9e 2012年9月29日下午5:14 
Plz fix. Doesnt work with Dawnguard.
Lord Velken 2012年8月25日上午11:13 
No longer must we suffer the stupidity of NPCs I always ran around and actually Avoided being even Near anybody just cause I can't stand listening to them droll on about crap I don't care about or assume i'm talking and especially Guards @_@ imagine if real life were like this game dear god i'd go on a murder spree....
Kornhead 2012年8月10日下午9:21 
This mod is great. I hate it when you walk by someone they always think ur going to talk to them
Benjamin Half-Cocked Harrison 2012年6月4日上午11:45 
this mod alone improves my gameplay more than the 5 or so graphics and performance mods i have installed. Thank you!
Heffro 2012年4月14日下午3:34 
Thanks for this mod friend, I was getting really annoyed by all of the NPC's constantly running their mouths. Bethesda should have put this in the game options.
eye cri evry tiem 2012年3月19日下午4:46 
you saved my life
specularr 2012年2月11日下午3:26 
Like I posted on the Nexus, this has been on my essentials list since the start.
Cipscis  [作者] 2012年2月10日下午5:53 
@Benie: That's not a compatibility issue with this mod. Only other mods that change the exact same gamesetting as this mod, like its other variations, will have compatibility issues.

In those cases, the only problem you'll experience will be the changes to this gamesetting made by the mod loaded last will override the changes made by any other mods loaded earlier.
Benie 2012年2月9日下午7:58 
Well, for some reason it's not compatible with one or all of the mods I'm using. It's loading forever. I try to alt-tab out and the screen freezes.
I'm using Deadly Dragons, Dragons in the Wild, Moar Dragons!, Dovahkiin Hideout, Fall of the Space Core, and Dragon Breath Shouts.
Cipscis  [作者] 2012年2月9日下午4:01 
@ttvp: There probably would be a way, if you could find the right HeadTrack gamesetting, but that's beyond the scope of this mod, and I don't know if it's something I particularly want to look into myself.

@Benie: This will only affect the dialogue triggered by your proximity to a friendly NPC. It doesn't affect what happens when you interact with them in any way.
Benie 2012年2月9日上午10:12 
Will this effect the Main Questline? For example, a guy talks to you, but doesn't do the "camera lock talk" thing (aka the Interact key).
ttvp 2012年2月9日上午8:25 
Thanks a lot for this mod. Is there any way to also make it so they don't stare at you if you're in the vicinity? That's all could ask for.
AnaLoGMunKy 2012年2月8日上午3:18 
Iv subbed and will try soon. I was getting pretty pissed with hearing them say shizzle over and over again.
Cipscis  [作者] 2012年2月7日下午2:25 
I'm glad you like it Povuholo :)

Thanks for reminding me, however inadvertently it may have been, to add links to the other variations to the description.
Povuholo 2012年2月7日下午2:10 
Very good mod. I use the 'slightly reduced' version myself, so they do still greet you but only if you're very close.
Beartracks 2012年2月7日下午1:25 
Thank God...