No NPC Greetings
26 Comentarii
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wolfmoon89 11 sept. @ 5:09pm 
YES! I can finally not hear Nazeem!
The Doctor 28 aug. @ 5:29pm 
I have been to the cloud district! [A.K.A Cloudstale]
Dovakiin 19 ian., 2013 @ 8:13am 
will they only say their lines once then?
Cipscis  [autor] 16 ian., 2013 @ 1:21am 
Not quite, instead it completely disables such lines. It does this by setting the minimum required distance between the NPC and the player for such lines to be said to 0, so via the same method I cannot affect the frequency.
Dovakiin 6 ian., 2013 @ 2:59pm 
does this just reduce the amount of times a NPC will say a certain line? e.g. annoying Nazeem saying "have you been to the cloud district?"
Sauron_RoL 22 oct., 2012 @ 11:15am 
YESS! thank god. No more nazeem or heimskirr!
Cipscis  [autor] 3 oct., 2012 @ 3:38am 
You can also view and change settings like this via the console, which can be opened via the ~ key on most keyboards. To view the value, use this:
GetGameSetting fAIMinGreetingDistance

To set the value, use something like this:
SetGameSetting fAIMinGreetingDistance 0
Cipscis  [autor] 3 oct., 2012 @ 3:37am 
The value in particular can be found in the Creation Kit's Settings dialogue via the Game menu in the menu bar. The particular setting you'd be looking for is called fAIMinGreetingDistance.

It's possible that another plugin file loaded after this one is overriding the value, but I think it's unlikely. I recommend you make absolutely sure that this mod is both installed and activated, and you check that the greeting(s) you've observed fit within the generic NPC greeting given when the player crosses that distance threshold.
Solutioni9e 1 oct., 2012 @ 5:05pm 
Oh ok. I dont know why it stopped working for me then. Is there anyway I can manually change it myself?
Cipscis  [autor] 1 oct., 2012 @ 2:42am 
@Solutioni9e: It's been tested with Dawnguard by several users, including myself, and confirmed to work. Aside from that, I can think of no plausible reason why Dawnguard would have anything to do with this mod or anything why it might stop it from working. Assuming you've installed it correctly, you've probably just witnessed one of the NPC dialogue events that is not affected by this mod.

Something as small as this mod simply isn't complex enough to be buggy. All it does is change a single game setting - one number.
Solutioni9e 29 sept., 2012 @ 5:14pm 
Plz fix. Doesnt work with Dawnguard.
Lupercus 25 aug., 2012 @ 11:13am 
No longer must we suffer the stupidity of NPCs I always ran around and actually Avoided being even Near anybody just cause I can't stand listening to them droll on about crap I don't care about or assume i'm talking and especially Guards @_@ imagine if real life were like this game dear god i'd go on a murder spree....
Alpaca_Lord 10 aug., 2012 @ 9:21pm 
This mod is great. I hate it when you walk by someone they always think ur going to talk to them
Benjamin Half-Cocked Harrison 4 iun., 2012 @ 11:45am 
this mod alone improves my gameplay more than the 5 or so graphics and performance mods i have installed. Thank you!
Badula 14 apr., 2012 @ 3:34pm 
Thanks for this mod friend, I was getting really annoyed by all of the NPC's constantly running their mouths. Bethesda should have put this in the game options.
Hu3 Hu3 BR BR 19 mart., 2012 @ 4:46pm 
you saved my life
specularr 11 feb., 2012 @ 3:26pm 
Like I posted on the Nexus, this has been on my essentials list since the start.
Cipscis  [autor] 10 feb., 2012 @ 5:53pm 
@Benie: That's not a compatibility issue with this mod. Only other mods that change the exact same gamesetting as this mod, like its other variations, will have compatibility issues.

In those cases, the only problem you'll experience will be the changes to this gamesetting made by the mod loaded last will override the changes made by any other mods loaded earlier.
Benie 9 feb., 2012 @ 7:58pm 
Well, for some reason it's not compatible with one or all of the mods I'm using. It's loading forever. I try to alt-tab out and the screen freezes.
I'm using Deadly Dragons, Dragons in the Wild, Moar Dragons!, Dovahkiin Hideout, Fall of the Space Core, and Dragon Breath Shouts.
Cipscis  [autor] 9 feb., 2012 @ 4:01pm 
@ttvp: There probably would be a way, if you could find the right HeadTrack gamesetting, but that's beyond the scope of this mod, and I don't know if it's something I particularly want to look into myself.

@Benie: This will only affect the dialogue triggered by your proximity to a friendly NPC. It doesn't affect what happens when you interact with them in any way.
Benie 9 feb., 2012 @ 10:12am 
Will this effect the Main Questline? For example, a guy talks to you, but doesn't do the "camera lock talk" thing (aka the Interact key).
ttvp 9 feb., 2012 @ 8:25am 
Thanks a lot for this mod. Is there any way to also make it so they don't stare at you if you're in the vicinity? That's all could ask for.
AnaLoGMunKy 8 feb., 2012 @ 3:18am 
Iv subbed and will try soon. I was getting pretty pissed with hearing them say shizzle over and over again.
Cipscis  [autor] 7 feb., 2012 @ 2:25pm 
I'm glad you like it Povuholo :)

Thanks for reminding me, however inadvertently it may have been, to add links to the other variations to the description.
Povuholo 7 feb., 2012 @ 2:10pm 
Very good mod. I use the 'slightly reduced' version myself, so they do still greet you but only if you're very close.
Beartracks 7 feb., 2012 @ 1:25pm 
Thank God...