The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

No NPC Greetings
< >
36 件のコメント
Icicle C Cold 5月29日 5時09分 
They STILL say "you've already learned all I can teach you" even when I'm not nearby!
ARGH! And I have not been able to find a mod to prevent this! GAH!
Icicle C Cold 5月27日 16時40分 
Oh, thanks. And it worked after I left the cell and came back.
Cipscis  [作成者] 5月27日 1時22分 
You shouldn't have to do anything like that, no. All this mod does is change one configuration number that the game engine uses to tell whether or not an NPC has come close enough to you for their greeting text. That change should take effect immediately, but there may be some cases where there is scripted dialogue or something which won't be affected by this mod.
Icicle C Cold 5月26日 17時58分 
Just making sure here, but do I have to leave the current cell and come back before it works? I assume that is why I still heard the "You've already learned all I can teach you" line after I installed this.
Icicle C Cold 5月26日 17時52分 
Is there any way to more than "like" this mod? CAUSE I LOVE IT!
Sans 2015年10月20日 15時56分 
DG compatable?
fat 2015年5月19日 4時19分 
Ok so I found that out but the mod isnt working.
Cipscis  [作成者] 2015年5月19日 3時19分 
Yes. This only affects the passive "greeting" speeches triggered when you get close enough to an NPC. This version works by reducing the required distance to 0, so it's impossible to get close enough. Regular dialogue is unaffected.
fat 2015年5月17日 6時55分 
If you press E to talk to them, Will they still talk?
nuckchorrisrex 2015年2月15日 10時38分 
over 100 hours and for some reason i haven't installed this until now
mrhardy12 2015年1月26日 14時15分 
Does this affect followers and/or DLC, like Serana from Dawnguard? She is the reason I dislike doing the Dawnguard quests, because she just WILL NOT SHUT UP when she is REQUIRED to be a follower. "Yes? What did you need?" *two seconds later* "Yes? What did you need?" *two seconds later* "Yes? What did you need?" It's even worse when I play trying to be sneaky, since I barely end up moving at all.
Fallendusk89 2014年9月11日 17時09分 
YES! I can finally not hear Nazeem!
☻ Spezzy Lemon ☻ 2014年8月28日 17時29分 
I have been to the cloud district! [A.K.A Cloudstale]
Dovakiin 2013年1月19日 8時13分 
will they only say their lines once then?
Cipscis  [作成者] 2013年1月16日 1時21分 
Not quite, instead it completely disables such lines. It does this by setting the minimum required distance between the NPC and the player for such lines to be said to 0, so via the same method I cannot affect the frequency.
Dovakiin 2013年1月6日 14時59分 
does this just reduce the amount of times a NPC will say a certain line? e.g. annoying Nazeem saying "have you been to the cloud district?"
sauron - on holiday 2012年10月22日 11時15分 
YESS! thank god. No more nazeem or heimskirr!
Cipscis  [作成者] 2012年10月3日 3時38分 
You can also view and change settings like this via the console, which can be opened via the ~ key on most keyboards. To view the value, use this:
GetGameSetting fAIMinGreetingDistance

To set the value, use something like this:
SetGameSetting fAIMinGreetingDistance 0
Cipscis  [作成者] 2012年10月3日 3時37分 
The value in particular can be found in the Creation Kit's Settings dialogue via the Game menu in the menu bar. The particular setting you'd be looking for is called fAIMinGreetingDistance.

It's possible that another plugin file loaded after this one is overriding the value, but I think it's unlikely. I recommend you make absolutely sure that this mod is both installed and activated, and you check that the greeting(s) you've observed fit within the generic NPC greeting given when the player crosses that distance threshold.
Solutioni9e 2012年10月1日 17時05分 
Oh ok. I dont know why it stopped working for me then. Is there anyway I can manually change it myself?
Cipscis  [作成者] 2012年10月1日 2時42分 
@Solutioni9e: It's been tested with Dawnguard by several users, including myself, and confirmed to work. Aside from that, I can think of no plausible reason why Dawnguard would have anything to do with this mod or anything why it might stop it from working. Assuming you've installed it correctly, you've probably just witnessed one of the NPC dialogue events that is not affected by this mod.

Something as small as this mod simply isn't complex enough to be buggy. All it does is change a single game setting - one number.
Solutioni9e 2012年9月29日 17時14分 
Plz fix. Doesnt work with Dawnguard.
Vel 2012年8月25日 11時13分 
No longer must we suffer the stupidity of NPCs I always ran around and actually Avoided being even Near anybody just cause I can't stand listening to them droll on about crap I don't care about or assume i'm talking and especially Guards @_@ imagine if real life were like this game dear god i'd go on a murder spree....
Alpaca_Lord 2012年8月10日 21時21分 
This mod is great. I hate it when you walk by someone they always think ur going to talk to them
Danklin D. Roosevelt 2012年6月4日 11時45分 
this mod alone improves my gameplay more than the 5 or so graphics and performance mods i have installed. Thank you!
Roktansky 2012年3月19日 16時46分 
you saved my life
specularr 2012年2月11日 15時26分 
Like I posted on the Nexus, this has been on my essentials list since the start.
Cipscis  [作成者] 2012年2月10日 17時53分 
@Benie: That's not a compatibility issue with this mod. Only other mods that change the exact same gamesetting as this mod, like its other variations, will have compatibility issues.

In those cases, the only problem you'll experience will be the changes to this gamesetting made by the mod loaded last will override the changes made by any other mods loaded earlier.
Benie 2012年2月9日 19時58分 
Well, for some reason it's not compatible with one or all of the mods I'm using. It's loading forever. I try to alt-tab out and the screen freezes.
I'm using Deadly Dragons, Dragons in the Wild, Moar Dragons!, Dovahkiin Hideout, Fall of the Space Core, and Dragon Breath Shouts.
Cipscis  [作成者] 2012年2月9日 16時01分 
@ttvp: There probably would be a way, if you could find the right HeadTrack gamesetting, but that's beyond the scope of this mod, and I don't know if it's something I particularly want to look into myself.

@Benie: This will only affect the dialogue triggered by your proximity to a friendly NPC. It doesn't affect what happens when you interact with them in any way.
Benie 2012年2月9日 10時12分 
Will this effect the Main Questline? For example, a guy talks to you, but doesn't do the "camera lock talk" thing (aka the Interact key).
ttvp 2012年2月9日 8時25分 
Thanks a lot for this mod. Is there any way to also make it so they don't stare at you if you're in the vicinity? That's all could ask for.
AnaLoGMunKy 2012年2月8日 3時18分 
Iv subbed and will try soon. I was getting pretty pissed with hearing them say shizzle over and over again.
Cipscis  [作成者] 2012年2月7日 14時25分 
I'm glad you like it Povuholo :)

Thanks for reminding me, however inadvertently it may have been, to add links to the other variations to the description.
Erik 2012年2月7日 14時10分 
Very good mod. I use the 'slightly reduced' version myself, so they do still greet you but only if you're very close.
Beartracks 2012年2月7日 13時25分 
Thank God...