No NPC Greetings
24 σχόλια
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Dovakiin 19 Ιαν, 2013 @ 8:13πμ 
will they only say their lines once then?
Cipscis  [Δημιουργός] 16 Ιαν, 2013 @ 1:21πμ 
Not quite, instead it completely disables such lines. It does this by setting the minimum required distance between the NPC and the player for such lines to be said to 0, so via the same method I cannot affect the frequency.
Dovakiin 6 Ιαν, 2013 @ 2:59μμ 
does this just reduce the amount of times a NPC will say a certain line? e.g. annoying Nazeem saying "have you been to the cloud district?"
Sauron_RoL 22 Οκτ, 2012 @ 11:15πμ 
YESS! thank god. No more nazeem or heimskirr!
Cipscis  [Δημιουργός] 3 Οκτ, 2012 @ 3:38πμ 
You can also view and change settings like this via the console, which can be opened via the ~ key on most keyboards. To view the value, use this:
GetGameSetting fAIMinGreetingDistance

To set the value, use something like this:
SetGameSetting fAIMinGreetingDistance 0
Cipscis  [Δημιουργός] 3 Οκτ, 2012 @ 3:37πμ 
The value in particular can be found in the Creation Kit's Settings dialogue via the Game menu in the menu bar. The particular setting you'd be looking for is called fAIMinGreetingDistance.

It's possible that another plugin file loaded after this one is overriding the value, but I think it's unlikely. I recommend you make absolutely sure that this mod is both installed and activated, and you check that the greeting(s) you've observed fit within the generic NPC greeting given when the player crosses that distance threshold.
Solutioni9e 1 Οκτ, 2012 @ 5:05μμ 
Oh ok. I dont know why it stopped working for me then. Is there anyway I can manually change it myself?
Cipscis  [Δημιουργός] 1 Οκτ, 2012 @ 2:42πμ 
@Solutioni9e: It's been tested with Dawnguard by several users, including myself, and confirmed to work. Aside from that, I can think of no plausible reason why Dawnguard would have anything to do with this mod or anything why it might stop it from working. Assuming you've installed it correctly, you've probably just witnessed one of the NPC dialogue events that is not affected by this mod.

Something as small as this mod simply isn't complex enough to be buggy. All it does is change a single game setting - one number.
Solutioni9e 29 Σεπ, 2012 @ 5:14μμ 
Plz fix. Doesnt work with Dawnguard.
Lord Velken 25 Αυγ, 2012 @ 11:13πμ 
No longer must we suffer the stupidity of NPCs I always ran around and actually Avoided being even Near anybody just cause I can't stand listening to them droll on about crap I don't care about or assume i'm talking and especially Guards @_@ imagine if real life were like this game dear god i'd go on a murder spree....
Kornhead 10 Αυγ, 2012 @ 9:21μμ 
This mod is great. I hate it when you walk by someone they always think ur going to talk to them
Benjamin Half-Cocked Harrison 4 Ιουν, 2012 @ 11:45πμ 
this mod alone improves my gameplay more than the 5 or so graphics and performance mods i have installed. Thank you!
Heffro 14 Απρ, 2012 @ 3:34μμ 
Thanks for this mod friend, I was getting really annoyed by all of the NPC's constantly running their mouths. Bethesda should have put this in the game options.
eye cri evry tiem 19 Μαρ, 2012 @ 4:46μμ 
you saved my life
specularr 11 Φεβ, 2012 @ 3:26μμ 
Like I posted on the Nexus, this has been on my essentials list since the start.
Cipscis  [Δημιουργός] 10 Φεβ, 2012 @ 5:53μμ 
@Benie: That's not a compatibility issue with this mod. Only other mods that change the exact same gamesetting as this mod, like its other variations, will have compatibility issues.

In those cases, the only problem you'll experience will be the changes to this gamesetting made by the mod loaded last will override the changes made by any other mods loaded earlier.
Benie 9 Φεβ, 2012 @ 7:58μμ 
Well, for some reason it's not compatible with one or all of the mods I'm using. It's loading forever. I try to alt-tab out and the screen freezes.
I'm using Deadly Dragons, Dragons in the Wild, Moar Dragons!, Dovahkiin Hideout, Fall of the Space Core, and Dragon Breath Shouts.
Cipscis  [Δημιουργός] 9 Φεβ, 2012 @ 4:01μμ 
@ttvp: There probably would be a way, if you could find the right HeadTrack gamesetting, but that's beyond the scope of this mod, and I don't know if it's something I particularly want to look into myself.

@Benie: This will only affect the dialogue triggered by your proximity to a friendly NPC. It doesn't affect what happens when you interact with them in any way.
Benie 9 Φεβ, 2012 @ 10:12πμ 
Will this effect the Main Questline? For example, a guy talks to you, but doesn't do the "camera lock talk" thing (aka the Interact key).
ttvp 9 Φεβ, 2012 @ 8:25πμ 
Thanks a lot for this mod. Is there any way to also make it so they don't stare at you if you're in the vicinity? That's all could ask for.
AnaLoGMunKy 8 Φεβ, 2012 @ 3:18πμ 
Iv subbed and will try soon. I was getting pretty pissed with hearing them say shizzle over and over again.
Cipscis  [Δημιουργός] 7 Φεβ, 2012 @ 2:25μμ 
I'm glad you like it Povuholo :)

Thanks for reminding me, however inadvertently it may have been, to add links to the other variations to the description.
Povuholo 7 Φεβ, 2012 @ 2:10μμ 
Very good mod. I use the 'slightly reduced' version myself, so they do still greet you but only if you're very close.
Beartracks 7 Φεβ, 2012 @ 1:25μμ 
Thank God...