The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

No NPC Greetings
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36 commentaires
Icicle C Cold 29 mai à 5h09 
They STILL say "you've already learned all I can teach you" even when I'm not nearby!
ARGH! And I have not been able to find a mod to prevent this! GAH!
Icicle C Cold 27 mai à 16h40 
Oh, thanks. And it worked after I left the cell and came back.
Cipscis  [créateur] 27 mai à 1h22 
You shouldn't have to do anything like that, no. All this mod does is change one configuration number that the game engine uses to tell whether or not an NPC has come close enough to you for their greeting text. That change should take effect immediately, but there may be some cases where there is scripted dialogue or something which won't be affected by this mod.
Icicle C Cold 26 mai à 17h58 
Just making sure here, but do I have to leave the current cell and come back before it works? I assume that is why I still heard the "You've already learned all I can teach you" line after I installed this.
Icicle C Cold 26 mai à 17h52 
Is there any way to more than "like" this mod? CAUSE I LOVE IT!
Sans 20 oct 2015 à 15h56 
DG compatable?
The Sheepherder 19 mai 2015 à 4h19 
Ok so I found that out but the mod isnt working.
Cipscis  [créateur] 19 mai 2015 à 3h19 
Yes. This only affects the passive "greeting" speeches triggered when you get close enough to an NPC. This version works by reducing the required distance to 0, so it's impossible to get close enough. Regular dialogue is unaffected.
The Sheepherder 17 mai 2015 à 6h55 
If you press E to talk to them, Will they still talk?
nuckchorrisrex 15 fév 2015 à 10h38 
over 100 hours and for some reason i haven't installed this until now
mrhardy12 26 jan 2015 à 14h15 
Does this affect followers and/or DLC, like Serana from Dawnguard? She is the reason I dislike doing the Dawnguard quests, because she just WILL NOT SHUT UP when she is REQUIRED to be a follower. "Yes? What did you need?" *two seconds later* "Yes? What did you need?" *two seconds later* "Yes? What did you need?" It's even worse when I play trying to be sneaky, since I barely end up moving at all.
Fallendusk89 11 sept 2014 à 17h09 
YES! I can finally not hear Nazeem!
☻ Spezzy Lemon ☻ 28 août 2014 à 17h29 
I have been to the cloud district! [A.K.A Cloudstale]
Dovakiin 19 jan 2013 à 8h13 
will they only say their lines once then?
Cipscis  [créateur] 16 jan 2013 à 1h21 
Not quite, instead it completely disables such lines. It does this by setting the minimum required distance between the NPC and the player for such lines to be said to 0, so via the same method I cannot affect the frequency.
Dovakiin 6 jan 2013 à 14h59 
does this just reduce the amount of times a NPC will say a certain line? e.g. annoying Nazeem saying "have you been to the cloud district?"
sauron 22 oct 2012 à 11h15 
YESS! thank god. No more nazeem or heimskirr!
Cipscis  [créateur] 3 oct 2012 à 3h38 
You can also view and change settings like this via the console, which can be opened via the ~ key on most keyboards. To view the value, use this:
GetGameSetting fAIMinGreetingDistance

To set the value, use something like this:
SetGameSetting fAIMinGreetingDistance 0
Cipscis  [créateur] 3 oct 2012 à 3h37 
The value in particular can be found in the Creation Kit's Settings dialogue via the Game menu in the menu bar. The particular setting you'd be looking for is called fAIMinGreetingDistance.

It's possible that another plugin file loaded after this one is overriding the value, but I think it's unlikely. I recommend you make absolutely sure that this mod is both installed and activated, and you check that the greeting(s) you've observed fit within the generic NPC greeting given when the player crosses that distance threshold.
Solutioni9e 1 oct 2012 à 17h05 
Oh ok. I dont know why it stopped working for me then. Is there anyway I can manually change it myself?
Cipscis  [créateur] 1 oct 2012 à 2h42 
@Solutioni9e: It's been tested with Dawnguard by several users, including myself, and confirmed to work. Aside from that, I can think of no plausible reason why Dawnguard would have anything to do with this mod or anything why it might stop it from working. Assuming you've installed it correctly, you've probably just witnessed one of the NPC dialogue events that is not affected by this mod.

Something as small as this mod simply isn't complex enough to be buggy. All it does is change a single game setting - one number.
Solutioni9e 29 sept 2012 à 17h14 
Plz fix. Doesnt work with Dawnguard.
Velken 25 août 2012 à 11h13 
No longer must we suffer the stupidity of NPCs I always ran around and actually Avoided being even Near anybody just cause I can't stand listening to them droll on about crap I don't care about or assume i'm talking and especially Guards @_@ imagine if real life were like this game dear god i'd go on a murder spree....
Alpaca_Lord 10 août 2012 à 21h21 
This mod is great. I hate it when you walk by someone they always think ur going to talk to them
Danklin D. Roosevelt 4 juin 2012 à 11h45 
this mod alone improves my gameplay more than the 5 or so graphics and performance mods i have installed. Thank you!
Roktansky 19 mar 2012 à 16h46 
you saved my life
specularr 11 fév 2012 à 15h26 
Like I posted on the Nexus, this has been on my essentials list since the start.
Cipscis  [créateur] 10 fév 2012 à 17h53 
@Benie: That's not a compatibility issue with this mod. Only other mods that change the exact same gamesetting as this mod, like its other variations, will have compatibility issues.

In those cases, the only problem you'll experience will be the changes to this gamesetting made by the mod loaded last will override the changes made by any other mods loaded earlier.
Benie 9 fév 2012 à 19h58 
Well, for some reason it's not compatible with one or all of the mods I'm using. It's loading forever. I try to alt-tab out and the screen freezes.
I'm using Deadly Dragons, Dragons in the Wild, Moar Dragons!, Dovahkiin Hideout, Fall of the Space Core, and Dragon Breath Shouts.
Cipscis  [créateur] 9 fév 2012 à 16h01 
@ttvp: There probably would be a way, if you could find the right HeadTrack gamesetting, but that's beyond the scope of this mod, and I don't know if it's something I particularly want to look into myself.

@Benie: This will only affect the dialogue triggered by your proximity to a friendly NPC. It doesn't affect what happens when you interact with them in any way.
Benie 9 fév 2012 à 10h12 
Will this effect the Main Questline? For example, a guy talks to you, but doesn't do the "camera lock talk" thing (aka the Interact key).
ttvp 9 fév 2012 à 8h25 
Thanks a lot for this mod. Is there any way to also make it so they don't stare at you if you're in the vicinity? That's all could ask for.
AnaLoGMunKy 8 fév 2012 à 3h18 
Iv subbed and will try soon. I was getting pretty pissed with hearing them say shizzle over and over again.
Cipscis  [créateur] 7 fév 2012 à 14h25 
I'm glad you like it Povuholo :)

Thanks for reminding me, however inadvertently it may have been, to add links to the other variations to the description.
Erik 7 fév 2012 à 14h10 
Very good mod. I use the 'slightly reduced' version myself, so they do still greet you but only if you're very close.
Beartracks 7 fév 2012 à 13h25 
Thank God...