Niflheim - House of the Dark Mists
238 kommentarer
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G20 9. okt @ 3:50pm 
F&R ;)
I added this to a collection a while back and thought you might like to know ;)
With compliments.
http://steamcommunity.com/sharedfiles/filedetails/?id=194265749
You might like to lend your thumb there too ;)
ElementalTiger =^.^= 16. mai @ 4:39pm 
do u need any dlc?
Is jihadi mahmed dead ? 7. jan @ 6:21am 
Milfheim hihi
hellcat5  [skaper] 22. des, 2013 @ 9:13am 
@sarojz - I'm currently finishing up a project for 1618 studios. Our game is due out soon. I've got one more mod to finish up after that, then I'll finish the update to Niflheim. :) I should have it out sometime in january. Thanks for your patience.
sarojz 22. des, 2013 @ 4:26am 
Any news on the upcoming update? I've finished playing through the mod...,I think and really enjoyed it however I can't seem to locate the very nice looking ruins shown in the first images above. I've followed all the hints in the initial letter from Calcemo and looked all over the cavern location but no joy. Also I would love to get in that large room where all the crab robots are to have a little fun but again I can't seem to find a way in. Can you help me out hear? I'd like to completely finish this great mod but these few items are hanging me up. Thanks in advance.
sarojz 16. okt, 2013 @ 10:46pm 
Thanks for the reply hellcat5. I neglected to mention that I'm having no issues with the mod except for that one quest marker I mentioned and yes even though BOSS erroneously has your mod marked as obsolete then incorrectly advises it to be replaced an unrelated one I can and have been able to play through just fine so far. Thanks for a great quality mod and your continued support, you get a big thumbs up from Me!!!
hellcat5  [skaper] 16. okt, 2013 @ 2:36pm 
@sarojz - I anticipate that you can run this mod without having boss complain about it. I didn't write BOSS, I have nothing to do with boss's files, or it's association with Niflheim. To note, I am working on releasing an update for Niflheim, probably in Late december or first quarter of 2014. Thanks for your interest in Niflheim!
sarojz 16. okt, 2013 @ 12:33pm 
Oh btw,

I use BOSS for managing my modss and loads orders, it's reporting your mod is "Obsolete" and should be replaced by another mod named (Forfeoranna Heim). This mod doesn't appear to have any association with yours at all. I find it very odd really, here's the link on Nexus for the other mod.

http://skyrim.nexusmods.com/mods/13351/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D13351%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D624866&pUp=1

Hope you can get it worked out, cheers!
sarojz 16. okt, 2013 @ 12:27pm 
Located the key in Bleakreach put when I went to find and enter Niflheim itself the quest marker points to Bleakwind Basin the Giant Camp. So per Calcemo's letter I should be looking "east" of Markarth and "West" of both The Mor Khazgur Ord Strong hold and Solitude. Can't seem to locate the city as a result. Other's are apparently having a similar issue as I, you indicate the entrance is back in Black Reach. So I'm heading back to the beginning. I'll try to move the mod to the top of the load order like you suggested in hopes I will bypass some of the aforementioned issues.
hellcat5  [skaper] 2. okt, 2013 @ 1:42pm 
@sarojz - yes, I'm working on the update.
sarojz 2. okt, 2013 @ 2:28am 
I hope you are still planning to update this great mod as I look forward to some of the aforementioned and promised upgrades. I've installed in your mod and I've begun to play through the beginning. Will let you know if i run into any issues previously reported by other Steam players.
mH.SuliemaN 31. aug, 2013 @ 2:13pm 
Где найти Лексикон?
Where to find the Lexicon?
pjp1234 13. aug, 2013 @ 8:29am 
So we should come back from time-to-time looking for a recent update (currently, the last update was Aug 22, 2012)? My sense is it will be worth the wait. Again, "Thanks!"
hellcat5  [skaper] 12. aug, 2013 @ 9:24pm 
@pjp1234 - np :) I'm planning many revisions based upon feedback from comments left here. If you want to have an idea of what I'm working on, read comments :) I consider everything.
pjp1234 12. aug, 2013 @ 9:00pm 
So, the rest of this quest takes place in Niflheim? Quest markers don't help if I can't walk through the wall it points to (Ha!). At this point there are 4, maybe 5 locked doors requiring keys, keys I don't have and can't find. The only area that I want to visit is the floor where 10,000 spiders lurk but one can't simply jump down there. Yes? Should I be able to get down there? Sorry for all the dialog...
hellcat5  [skaper] 12. aug, 2013 @ 8:15pm 
@pjp1234 - The rooms with the sigil stones is a puzzle. you should have a quest marker that takes you where you need to go.
pjp1234 12. aug, 2013 @ 4:08pm 
Bingo! Thank you for the timely help.
hellcat5  [skaper] 12. aug, 2013 @ 11:34am 
@pjp1234 - I'm sorry, those are issues that I accidentally left unresolved when I made this compatible with dawnguard. I'm working on an update. You'll find the entrance to Niflheim down in blackreach, next to the aftand surface lift.
pjp1234 11. aug, 2013 @ 11:30pm 
After reading Calcelmo's letter I see the map marker is apears just outside Fort Dunstad, but there's nothng there!

And if I follow my HUD arrow it takes me to Ralbthar!

And finally, Calcelmo's letter hints about a location o/s Markarth. What's up?

Can you give me some guidance on starting? Thanks in advance!
Chaz 25. jul, 2013 @ 3:57am 
Getting back to basics, anyone who has not tried this Mod yet should try it. Some pretty good work went into this and also has voice acting.
hellcat5  [skaper] 1. jun, 2013 @ 3:51am 
yeap. I'll have all that fixed. and the armor is in between one of the centurion statue's legs.
undeadbydawn 1. jun, 2013 @ 2:34am 
Ok, so I gave in and played through the mod again. Other than the few bugs mentioned here it worked as well as I remembered, and I found a lot of things I'd missed last time.
Regarding the Hidden Armour: I found it via console. I will reveal the search term only if the dev doesn't object.

Less fortunately, I have no idea where it is physically. The texture suffers the same nasty pixelated effect as the Falmer ghosts and it's clearly designed for mages.
I'm going to assume helcat5 has plans for that too.

The Ghost ring is my single favourite item in Skyrim, ever. Just sayin'.
hellcat5  [skaper] 31. mai, 2013 @ 11:06pm 
@undeadbydawn - ty :)
undeadbydawn 31. mai, 2013 @ 4:39am 
Oh, wow. This is the mod that I thought "Much Ado About Snow Elves" was. I just played through Much Ado again, and wondered why it was missing all the cool stuff. Now I know..
So I'm very happy this is about to be updated, since it's probably the best quest mod I've ever played.
I will wait for the update before I play it again. Thank you, hellcat5.
BrenTenkage 27. apr, 2013 @ 6:46pm 
yay
hellcat5  [skaper] 27. apr, 2013 @ 6:46pm 
@BrenTenkage - yes :)
Alastor 27. apr, 2013 @ 6:39pm 
oo cool
BrenTenkage 27. apr, 2013 @ 6:39pm 
Good, so you will fix the quest markers?
hellcat5  [skaper] 27. apr, 2013 @ 5:51pm 
@willwoods98 - Thanks! I'm going to update it soon! new quests and refinement. if you use it as a house, you won't lose anything after update.
Alastor 27. apr, 2013 @ 5:15pm 
just played this and loved it grate mod
BrenTenkage 19. apr, 2013 @ 9:33pm 
can't wait
hellcat5  [skaper] 19. apr, 2013 @ 8:40pm 
@Bren. yeap. working on a huge update for this mod including new quests.
BrenTenkage 19. apr, 2013 @ 7:48pm 
So yeah, gonna fix the crazy quest markers, or at put up a picture of where the key to get into the Dungeon is, just saying
christine13black 28. mar, 2013 @ 10:22pm 
and i forgot to mention the quest markers,although i'm sure you're planning on fixing i need to tell it was crazy,the log said barthamz or whatever though i should go to blackreach,small thing but regardless.
christine13black 28. mar, 2013 @ 10:18pm 
I actually managed to finish it as far as i can tell.inside there were no issues at all and it went really smoothly.the way there was really tough kept crashing.it was good,though i have to tell that the big ones made it pretty boring,took forever to kill and i have my gang with me even.not too happy with the rings,too much cheating but it's my choice to use or not so no biggie there,although it was curious that even though u gave those rings the place was full or potions.the golum guy was really well made i loved it.overall it was a very good effort on your part and it was worth the frustration.
once again thank you
hellcat5  [skaper] 28. mar, 2013 @ 9:27pm 
@christine13black - none of the mods I use don't work with this. If you want to hold off, I'm going to update soon anyways with a ton of new features.
christine13black 28. mar, 2013 @ 8:57pm 
Could you please list some known incompatibilities?i'm pretty sure you know a few mods that don't work with this.it would be very helpful indeed,i would be enjoying the mod atm instead of looking for what is incompatible with it.i don't think any of my mods is touching the cells you are using though.i can't rate the mod if i'm not able to play it.sorry if i'm being harsh i just see it too often here on steam that nobody lists known incompatibilities.
thank you
Alucarde Kiyoshi 28. mar, 2013 @ 2:16am 
@Executioner You meant Gollum/Smeagol ^^
Kael'Thas 16. mar, 2013 @ 7:18pm 
where is the city cover at and the battle also where's the red falmer armor mannequin?
hellcat5  [skaper] 13. mar, 2013 @ 6:27am 
@EVERYONE - please know all comments you make about Niflheim will go into my decisions for how to make it better. So, if you have anything you'd like to comment, let me know! You'll know if I used your idea after I release the next version.
hellcat5  [skaper] 13. mar, 2013 @ 6:26am 
@Ravynwynd - thanks :) I'm going to add a lot of content to this, and more quests inside. I'm also going to remodel certain areas. Don't worry though if you use this as your living space. I won't be removing any of the chests, so they will maintain their current IDs, which will guarantee your gear at stash are safe :)

@TheHax - I made the rings because I get tired of carrying around 100 hp, mp, and stamina pots. You certainly don't have to use either (the ring of ghosts is required to get during the quest, but the ring of regrowth is something unique) You should certainly not use the armor and weapon set I created, if you found it. :)
Ravynwynd 13. mar, 2013 @ 2:30am 
Fantastic mod.Really enjoyed playing it. Very unique.Liked how you weaved Falmer story with the Dwemer. It definitly has a lot of atmosphere to it. I;m a sucker for any kind of Dwemer
content. Thank you for sharing all your hard work. Did have a couple of doors that wouldn't open, the Temple door and Niflheim door but toggling colision got me thru. Look forward
to the next version.LOl still haven't finished exploring this one. Really great mod.:)
Skitzophrinik 1. mar, 2013 @ 7:45pm 
Also, could you make the rings not break the game? Honestly, they're far too powerful :-/
hellcat5  [skaper] 28. feb, 2013 @ 10:22pm 
@TheHax - I'm going to make it easier to follow the path to Niflheim with this version.
Skitzophrinik 28. feb, 2013 @ 10:19pm 
I enjoyed playing through the dungeons you made, hellcat5. My only comment really is that the waypoints for starting the quest/continuing onwards through the quest were off by huge distances on the maps. I had to follow the compass rather than check the world map.
hellcat5  [skaper] 28. feb, 2013 @ 9:18pm 
Hey guys. I'm working on a new version of niflheim with more features, revised quest, new quests, and more. Please stay tuned for release!
ShaneCulby Gaming 17. nov, 2012 @ 3:43pm 
yay!!!!! :D
hellcat5  [skaper] 17. nov, 2012 @ 12:12pm 
@Snipeshot Mclovin' great idea! I'll add that in :)
ShaneCulby Gaming 14. nov, 2012 @ 8:21pm 
maybe you should add a rack for the dragon claws
Executioner 7. nov, 2012 @ 4:51am 
and the problem of followers not leaving?