The Elder Scrolls V: Skyrim

Niflheim - House of the Dark Mists
243 commentaires
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angelapuckett80 29 juil à 22h45 
Why do I have to be level 25?
lennieandkate 16 juin à 13h26 
Please give me a hint! I have activated the sigils and placed the lexicon in its receptacle, but the quest marker is still pointing at it and I can't interact with it at all. I get the message "You must activate the sigils and have the lexicon to open the seals", but I've done that.I've checked every chest, found the armour (very nice armour btw), taken out and replaced all the sigils and whacked all the dremora, nothing. The stairs have closed up behind me so I can't get out. I would hate to have to give up now, I've really enjoyed this mod.
lennieandkate 16 juin à 9h56 
Hmmmm....well, I will have to figure it out, because I have the little burning Falmer fella following me around until I do. He's no trouble, but he does look so out of place in, say, Candlehearth Hall. It's very interesting, the way you've explored the question of what happened to the Falmer, why they did what they did; Skyrim really left that hanging, and it's one of the most powerful story motifs imo. Thanks for getting back to me, I look forward to the upgrade :)
hellcat5  [créateur] 16 juin à 2h08 
@lennieandkate yes, the only entrance to niflheim is through blackreach. The doors that lock you in do so for a reason. figure out what the reason is, and you won't get locked in for long ;) I'm planning to revisit this mod in the next few months to upgrade it, and re-familiarize myself with the CK for FO4.
lennieandkate 16 juin à 1h28 
Excellent mod so far, really enjoying the mass dwemer construct fights. However, it's gone a bit weird for me; I found an entrance to Niflheim in Blackreach, so I entered and activated 2 of the shrines, or torture machines or whatever, but can't get right through, There are doors which require keys, but no keys that I can find, and other rooms that just flat-put lock me in when I activate the machines. I came back out to try to find Niflheim from Skyrim, near to Mor Wotsit, and checked the map location online, but it's not there. Do I have to go back to Blackreach?
G20 9 oct 2014 à 15h50 
F&R ;)
I added this to a collection a while back and thought you might like to know ;)
With compliments.
http://steamcommunity.com/sharedfiles/filedetails/?id=194265749
You might like to lend your thumb there too ;)
ElementalTiguh 16 mai 2014 à 16h39 
do u need any dlc?
リサフランクKILLIN' IT/ 7 jan 2014 à 6h21 
Milfheim hihi
hellcat5  [créateur] 22 déc 2013 à 9h13 
@sarojz - I'm currently finishing up a project for 1618 studios. Our game is due out soon. I've got one more mod to finish up after that, then I'll finish the update to Niflheim. :) I should have it out sometime in january. Thanks for your patience.
sarojz 22 déc 2013 à 4h26 
Any news on the upcoming update? I've finished playing through the mod...,I think and really enjoyed it however I can't seem to locate the very nice looking ruins shown in the first images above. I've followed all the hints in the initial letter from Calcemo and looked all over the cavern location but no joy. Also I would love to get in that large room where all the crab robots are to have a little fun but again I can't seem to find a way in. Can you help me out hear? I'd like to completely finish this great mod but these few items are hanging me up. Thanks in advance.
sarojz 16 oct 2013 à 22h46 
Thanks for the reply hellcat5. I neglected to mention that I'm having no issues with the mod except for that one quest marker I mentioned and yes even though BOSS erroneously has your mod marked as obsolete then incorrectly advises it to be replaced an unrelated one I can and have been able to play through just fine so far. Thanks for a great quality mod and your continued support, you get a big thumbs up from Me!!!
hellcat5  [créateur] 16 oct 2013 à 14h36 
@sarojz - I anticipate that you can run this mod without having boss complain about it. I didn't write BOSS, I have nothing to do with boss's files, or it's association with Niflheim. To note, I am working on releasing an update for Niflheim, probably in Late december or first quarter of 2014. Thanks for your interest in Niflheim!
sarojz 16 oct 2013 à 12h33 
Oh btw,

I use BOSS for managing my modss and loads orders, it's reporting your mod is "Obsolete" and should be replaced by another mod named (Forfeoranna Heim). This mod doesn't appear to have any association with yours at all. I find it very odd really, here's the link on Nexus for the other mod.

http://skyrim.nexusmods.com/mods/13351/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D13351%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D624866&pUp=1

Hope you can get it worked out, cheers!
sarojz 16 oct 2013 à 12h27 
Located the key in Bleakreach put when I went to find and enter Niflheim itself the quest marker points to Bleakwind Basin the Giant Camp. So per Calcemo's letter I should be looking "east" of Markarth and "West" of both The Mor Khazgur Ord Strong hold and Solitude. Can't seem to locate the city as a result. Other's are apparently having a similar issue as I, you indicate the entrance is back in Black Reach. So I'm heading back to the beginning. I'll try to move the mod to the top of the load order like you suggested in hopes I will bypass some of the aforementioned issues.
hellcat5  [créateur] 2 oct 2013 à 13h42 
@sarojz - yes, I'm working on the update.
sarojz 2 oct 2013 à 2h28 
I hope you are still planning to update this great mod as I look forward to some of the aforementioned and promised upgrades. I've installed in your mod and I've begun to play through the beginning. Will let you know if i run into any issues previously reported by other Steam players.
سليمان 31 août 2013 à 14h13 
Где найти Лексикон?
Where to find the Lexicon?
pjp1234 13 août 2013 à 8h29 
So we should come back from time-to-time looking for a recent update (currently, the last update was Aug 22, 2012)? My sense is it will be worth the wait. Again, "Thanks!"
hellcat5  [créateur] 12 août 2013 à 21h24 
@pjp1234 - np :) I'm planning many revisions based upon feedback from comments left here. If you want to have an idea of what I'm working on, read comments :) I consider everything.
pjp1234 12 août 2013 à 21h00 
So, the rest of this quest takes place in Niflheim? Quest markers don't help if I can't walk through the wall it points to (Ha!). At this point there are 4, maybe 5 locked doors requiring keys, keys I don't have and can't find. The only area that I want to visit is the floor where 10,000 spiders lurk but one can't simply jump down there. Yes? Should I be able to get down there? Sorry for all the dialog...
hellcat5  [créateur] 12 août 2013 à 20h15 
@pjp1234 - The rooms with the sigil stones is a puzzle. you should have a quest marker that takes you where you need to go.
pjp1234 12 août 2013 à 16h08 
Bingo! Thank you for the timely help.
hellcat5  [créateur] 12 août 2013 à 11h34 
@pjp1234 - I'm sorry, those are issues that I accidentally left unresolved when I made this compatible with dawnguard. I'm working on an update. You'll find the entrance to Niflheim down in blackreach, next to the aftand surface lift.
pjp1234 11 août 2013 à 23h30 
After reading Calcelmo's letter I see the map marker is apears just outside Fort Dunstad, but there's nothng there!

And if I follow my HUD arrow it takes me to Ralbthar!

And finally, Calcelmo's letter hints about a location o/s Markarth. What's up?

Can you give me some guidance on starting? Thanks in advance!
Chaz 25 juil 2013 à 3h57 
Getting back to basics, anyone who has not tried this Mod yet should try it. Some pretty good work went into this and also has voice acting.
hellcat5  [créateur] 1 juin 2013 à 3h51 
yeap. I'll have all that fixed. and the armor is in between one of the centurion statue's legs.
undeadbydawn 1 juin 2013 à 2h34 
Ok, so I gave in and played through the mod again. Other than the few bugs mentioned here it worked as well as I remembered, and I found a lot of things I'd missed last time.
Regarding the Hidden Armour: I found it via console. I will reveal the search term only if the dev doesn't object.

Less fortunately, I have no idea where it is physically. The texture suffers the same nasty pixelated effect as the Falmer ghosts and it's clearly designed for mages.
I'm going to assume helcat5 has plans for that too.

The Ghost ring is my single favourite item in Skyrim, ever. Just sayin'.
hellcat5  [créateur] 31 mai 2013 à 23h06 
@undeadbydawn - ty :)
undeadbydawn 31 mai 2013 à 4h39 
Oh, wow. This is the mod that I thought "Much Ado About Snow Elves" was. I just played through Much Ado again, and wondered why it was missing all the cool stuff. Now I know..
So I'm very happy this is about to be updated, since it's probably the best quest mod I've ever played.
I will wait for the update before I play it again. Thank you, hellcat5.
BrenTenkage 27 avr 2013 à 18h46 
yay
hellcat5  [créateur] 27 avr 2013 à 18h46 
@BrenTenkage - yes :)
Cirno⑨ 27 avr 2013 à 18h39 
oo cool
BrenTenkage 27 avr 2013 à 18h39 
Good, so you will fix the quest markers?
hellcat5  [créateur] 27 avr 2013 à 17h51 
@willwoods98 - Thanks! I'm going to update it soon! new quests and refinement. if you use it as a house, you won't lose anything after update.
Cirno⑨ 27 avr 2013 à 17h15 
just played this and loved it grate mod
BrenTenkage 19 avr 2013 à 21h33 
can't wait
hellcat5  [créateur] 19 avr 2013 à 20h40 
@Bren. yeap. working on a huge update for this mod including new quests.
BrenTenkage 19 avr 2013 à 19h48 
So yeah, gonna fix the crazy quest markers, or at put up a picture of where the key to get into the Dungeon is, just saying
christine13black 28 mar 2013 à 22h22 
and i forgot to mention the quest markers,although i'm sure you're planning on fixing i need to tell it was crazy,the log said barthamz or whatever though i should go to blackreach,small thing but regardless.
christine13black 28 mar 2013 à 22h18 
I actually managed to finish it as far as i can tell.inside there were no issues at all and it went really smoothly.the way there was really tough kept crashing.it was good,though i have to tell that the big ones made it pretty boring,took forever to kill and i have my gang with me even.not too happy with the rings,too much cheating but it's my choice to use or not so no biggie there,although it was curious that even though u gave those rings the place was full or potions.the golum guy was really well made i loved it.overall it was a very good effort on your part and it was worth the frustration.
once again thank you
hellcat5  [créateur] 28 mar 2013 à 21h27 
@christine13black - none of the mods I use don't work with this. If you want to hold off, I'm going to update soon anyways with a ton of new features.
christine13black 28 mar 2013 à 20h57 
Could you please list some known incompatibilities?i'm pretty sure you know a few mods that don't work with this.it would be very helpful indeed,i would be enjoying the mod atm instead of looking for what is incompatible with it.i don't think any of my mods is touching the cells you are using though.i can't rate the mod if i'm not able to play it.sorry if i'm being harsh i just see it too often here on steam that nobody lists known incompatibilities.
thank you
Alucarde Kiyoshi 28 mar 2013 à 2h16 
@Executioner You meant Gollum/Smeagol ^^
Kael'thas [ ^.^ ] 16 mar 2013 à 19h18 
where is the city cover at and the battle also where's the red falmer armor mannequin?
hellcat5  [créateur] 13 mar 2013 à 6h27 
@EVERYONE - please know all comments you make about Niflheim will go into my decisions for how to make it better. So, if you have anything you'd like to comment, let me know! You'll know if I used your idea after I release the next version.
hellcat5  [créateur] 13 mar 2013 à 6h26 
@Ravynwynd - thanks :) I'm going to add a lot of content to this, and more quests inside. I'm also going to remodel certain areas. Don't worry though if you use this as your living space. I won't be removing any of the chests, so they will maintain their current IDs, which will guarantee your gear at stash are safe :)

@TheHax - I made the rings because I get tired of carrying around 100 hp, mp, and stamina pots. You certainly don't have to use either (the ring of ghosts is required to get during the quest, but the ring of regrowth is something unique) You should certainly not use the armor and weapon set I created, if you found it. :)
Ravynwynd 13 mar 2013 à 2h30 
Fantastic mod.Really enjoyed playing it. Very unique.Liked how you weaved Falmer story with the Dwemer. It definitly has a lot of atmosphere to it. I;m a sucker for any kind of Dwemer
content. Thank you for sharing all your hard work. Did have a couple of doors that wouldn't open, the Temple door and Niflheim door but toggling colision got me thru. Look forward
to the next version.LOl still haven't finished exploring this one. Really great mod.:)
Skitzophrinik 1 mar 2013 à 19h45 
Also, could you make the rings not break the game? Honestly, they're far too powerful :-/
hellcat5  [créateur] 28 fév 2013 à 22h22 
@TheHax - I'm going to make it easier to follow the path to Niflheim with this version.
Skitzophrinik 28 fév 2013 à 22h19 
I enjoyed playing through the dungeons you made, hellcat5. My only comment really is that the waypoints for starting the quest/continuing onwards through the quest were off by huge distances on the maps. I had to follow the compass rather than check the world map.