[Demo] "Heatbeat" Mechanic Demonstration
9 条留言
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IL_Giudice 1月12日上午7:01 
Interesting mechanism, could be used in very creative maps.
EverGreen ™ [MCMLXXXV] 2013年1月28日下午8:16 
With hammer don't necessary the use of laser's, relay's and panels. With the instance editor in hammer, deleting any "instance:button;OnUnPressed". Without hammer is a very nice solution ;)
Sorry for my bad english!!!
stormsend 2012年10月8日下午1:30 
Very nice. I admire a good switch. Mind if I use it sometime. Thanks.
Queen Bee 2012年9月29日上午8:17 
nice. I new going in to this test it was easy but had something to be laerned. could do with out 1 funle but you made your point.
Taiga 2012年6月24日下午4:54 
Thanks mate it works perfectly now. I revamped Moogoo's map to make it a bit more taxing.

Check it out here http://steamcommunity.com/profiles/76561198028222975/myworkshopfiles/
Positron  [作者] 2012年6月22日下午1:56 
Sorry it's taken me so long to reply. I've been on vacation and haven't logged on to steam in a while.

@[PA]Riptos: The first laser is flicked on by the left button. The laser hits the relay, which activates the second laser (on the far wall). The second laser also hits the relay and keeps itself turned on even after the first laser turns off. When the right button is triggered, the panel flips up and blocks the second laser. At this point, the relay has no laser touching it and the second laser turns off.

Everyone: I've added a "circuit diagram" that should hopefully make the connections easier to see. Thank you for your feedback!
Taiga 2012年6月16日上午7:34 
I dont understand at all, how does one of your lasers flick on for a split second and the other one stays on. I have set it up exactly the same way as you have yet my cube does nothing but bounce up and down on the left button with the tractors beams flicking quickly between polarities.

Can you please post up what connects to what exactly as the picture doesnt really tell much at all. I have a puzzle made trying to use this mechanic and it's the only thing stopping me from publishing it.
[#!].mouse 2012年6月5日下午1:33 
Agreed. Thank you for making this. I've been trying to figure it out for a while now.
PredSkull 2012年5月29日上午9:10 
Thanks for making this.