[Demo] "Heatbeat" Mechanic Demonstration
9 Kommentare
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IL_Giudice 12. Jan. um 7:01 Uhr 
Interesting mechanism, could be used in very creative maps.
EverGreen ™ [MCMLXXXV] 28. Jan. 2013 um 20:16 Uhr 
With hammer don't necessary the use of laser's, relay's and panels. With the instance editor in hammer, deleting any "instance:button;OnUnPressed". Without hammer is a very nice solution ;)
Sorry for my bad english!!!
stormsend 8. Okt. 2012 um 13:30 Uhr 
Very nice. I admire a good switch. Mind if I use it sometime. Thanks.
Serenity0701 29. Sep. 2012 um 8:17 Uhr 
nice. I new going in to this test it was easy but had something to be laerned. could do with out 1 funle but you made your point.
Taiga 24. Juni 2012 um 16:54 Uhr 
Thanks mate it works perfectly now. I revamped Moogoo's map to make it a bit more taxing.

Check it out here http://steamcommunity.com/profiles/76561198028222975/myworkshopfiles/
Positron  [Autor] 22. Juni 2012 um 13:56 Uhr 
Sorry it's taken me so long to reply. I've been on vacation and haven't logged on to steam in a while.

@[PA]Riptos: The first laser is flicked on by the left button. The laser hits the relay, which activates the second laser (on the far wall). The second laser also hits the relay and keeps itself turned on even after the first laser turns off. When the right button is triggered, the panel flips up and blocks the second laser. At this point, the relay has no laser touching it and the second laser turns off.

Everyone: I've added a "circuit diagram" that should hopefully make the connections easier to see. Thank you for your feedback!
Taiga 16. Juni 2012 um 7:34 Uhr 
I dont understand at all, how does one of your lasers flick on for a split second and the other one stays on. I have set it up exactly the same way as you have yet my cube does nothing but bounce up and down on the left button with the tractors beams flicking quickly between polarities.

Can you please post up what connects to what exactly as the picture doesnt really tell much at all. I have a puzzle made trying to use this mechanic and it's the only thing stopping me from publishing it.
[#!].mouse 5. Juni 2012 um 13:33 Uhr 
Agreed. Thank you for making this. I've been trying to figure it out for a while now.
PredSkull 29. Mai 2012 um 9:10 Uhr 
Thanks for making this.