The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Towns and Villages Enhanced: (Markarth+)
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139 Comments
Bone  [author] Nov 20, 2016 @ 3:01pm 
@stephen I don't know what you just said there, but if it doesn't work there's a conflict between this mod and another mod. you have installed.

stephaniestroeve Nov 20, 2016 @ 9:23am 
I added it to my skyrim with other cities
just as soon as I get the game started to see anything of the update's?
any help is more than welcome
I also weapons and armor added I can see nothing of unfortunately
Bone  [author] Aug 2, 2016 @ 8:46pm 
Because I released the mod years ago. I had much more time back then.
Barry from Storage Wars Aug 1, 2016 @ 10:54pm 
Why do you do no longer update?
Timesplitter Jul 13, 2016 @ 5:29pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 .
karabela Mar 31, 2016 @ 11:30pm 
OK, Skitzophrinik. I've got about ~35 Mods, so that's possible. Thanks for you reply anyway.
Bone  [author] Mar 31, 2016 @ 11:15pm 
Can't help ya with that, karabela. It sounds like something is corrupt though. There are no extra resources that are not included in the vanilla game. Also could be another mod you have installed interfering with the Markarth mod.
karabela Mar 30, 2016 @ 11:17pm 
Crashes my game when entering Markarth witch this Mod active :-/
Bone  [author] Mar 15, 2016 @ 1:55am 
Thanks!
Simurghian Mar 13, 2016 @ 4:50pm 
Markarth for me is one of the main attractions of Skyrim for any good RP build. So, good work and cheers.
Bone  [author] Aug 1, 2015 @ 7:16pm 
Applestormy made most of them, but thank you for the praise. He deserves most of the credit in with Towns and Villages Enhanced.
scoagogo Jul 31, 2015 @ 1:19pm 
Downloaded all of these enhancements and I love them all! Great work!
Bone  [author] Jul 14, 2015 @ 9:44pm 
No DLC needed
Deadly Fellow Jul 10, 2015 @ 1:23pm 
dlc needed?
Lordz of destruction Jul 1, 2015 @ 4:11pm 
very good mod
Bone  [author] Jun 22, 2015 @ 9:08pm 
Thanks
Palad1um Jun 22, 2015 @ 6:49am 
Great mod
Bone  [author] Jun 16, 2015 @ 11:29pm 
It should be called "markarth_plus"
PraetorX Jun 16, 2015 @ 10:57am 
Whats the name of the file in the data folder? im trying to remove it and unsubscribing dose not work.
Bot08 Feb 16, 2015 @ 8:23pm 
well may be right
Bone  [author] Feb 16, 2015 @ 6:57pm 
@bot08 You could still like the mod. Give it a shot - if not you can always quickly unsubscribe :)
Bot08 Feb 14, 2015 @ 5:21pm 
i think markath is fine it seems already to unbalanced (not trying to be a hater)
[IG] DingoAteMyCat Jan 30, 2015 @ 7:25pm 
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marlonwagenmakers Dec 26, 2014 @ 1:51am 
I downloaded all of them
Bone  [author] Nov 28, 2014 @ 11:40am 
No, go to markarth and look around the city before installing this mod. Then save your game, install this mod, and check out the city again. The differences will be immediate and very much visible. All the mod does is give the city some flair by adjusted light sources, adding new decorational pieces and ruins, and the addition of some trees and insects. Purely aesthetic.
Pr.Jitterskull - best bug fixer Nov 28, 2014 @ 11:36am 
never been in markarth. So it's pretty much adding new houses to the game?
Bone  [author] Nov 28, 2014 @ 11:32am 
Changes Markarth's existing space. No new land was added - only decorations in the city itself (nothing outside the city).
Pr.Jitterskull - best bug fixer Nov 28, 2014 @ 11:22am 
Does your mod adds new land, or changes already existant??
Bone  [author] Nov 28, 2014 @ 11:19am 
Not sure. Try "tscr" in the command prompt. Toggle script processing.
Mors ultima linea rerum Nov 16, 2014 @ 12:05pm 
Awesome!
Pr.Jitterskull - best bug fixer Oct 16, 2014 @ 6:14pm 
Sorry for dumb question, buuuut... what exactly this mods adds? I read it's description thrice times, and still do not understand exactly what you meant. Does this mod just changes the lands of already existed Skyrim and adds random houses and trees all around?
Mr. Freeze Oct 5, 2014 @ 10:57am 
It looks awesome, thank you :-)
Bone  [author] Aug 25, 2014 @ 9:13pm 
Yes, it could. I don't know of anyone in the past few years that has had issues with silver-blood inn. :-/
catsassin Aug 25, 2014 @ 2:01pm 
Okay so Silver-blood Inn completely screws up, no walls and the floors are if existing a good bit below where they should be.
I use the enhancement mods for the exterior, could this be the mod conflicting?
Pansy-Tongue Aug 9, 2014 @ 11:23pm 
Looks like Dale from The Hobbit.
Bone  [author] Jul 9, 2014 @ 2:38pm 
No, but if I did it would have only been lighting adjustments. I am 99% sure that I did not.
Theresiusemesenusothicles Jul 9, 2014 @ 1:42pm 
Did you alter the understone keep with this mod?
Bone  [author] Jul 3, 2014 @ 7:39pm 
A lot? I have one mod. And no, navmesh deletion was not intentional. You're getting me confused with Applestormy who created the majority of the towns and villages enchanced series. I was asked if he could add my mod to his collection. I'm not looking for traffic. If you like it I'm glad you like my vision of Markarth. The least I could've done was done already as I had no knowledge of the proper way to do things and I never had a problem with Markarth, or the stability of my game, so I did not think to look for errors.

If you want to take this mod and modify it and call it your own I don't even care - you could even say that I copied you if you wanted. The mod was for myself to enjoy foremost and was not meant to be noticed or top the charts on the modding end (until the addition into Towns and Villages, but even this was later after I stopped modding). Yes, I answer comments, but that's because a big green button lights up every time I get one.

Sorry to bum you out, Duchess.
Yoni My Oni Jul 2, 2014 @ 2:06pm 
A lot of this author's mods are dirty, and it will require a lot of time to clean his collection. If you do not know how to clean the dirty mods with TES5Edit, it could make your game unstable. Also, he states navemesh deletions are intentional.
Yoni My Oni Jul 2, 2014 @ 12:29am 
Dude... Chill out. The least you could've done was clean them before uploading them because 100s upon 100s of people have been putting their time into doing it over and over again for themselves. Even if someone were to upload the clean one this one would still get mote traffic.
Bone  [author] Jul 2, 2014 @ 12:26am 
Do you know how to do it? If so, go ahead. I made this mod over two years ago and last updated it around the same time. I'd be happy to upload a new file, or let someone else upload it if they wanted, but I have no intentions of touching it again.
Yoni My Oni Jul 1, 2014 @ 11:07pm 
Normal TES5Edit cleaning doesn't need the CK. You'll just need the CK to fix the Navmesh deletions that will reap havok on everyones games.
Bone  [author] Jul 1, 2014 @ 9:58pm 
Go ahead. I don't even have the CK installed anymore.
Yoni My Oni Jul 1, 2014 @ 8:16pm 
markarth_plus.esp
•Warning: Contains 37 ITM records and 28 UDR records. Clean with TES5Edit.
yannik.schulz Apr 20, 2014 @ 1:37am 
I have all plugins of the mods in Nexus, but I don´t know what I have to do with that files, if I want to install the mods from steam in Nexuss.
yannik.schulz Apr 19, 2014 @ 4:55am 
can it be that Nexus cost anything? I´ve seen a short film from 2012 on Youtube. The guy which had posted it said, that a new account is for free. Right now it costst and I won´t pay for it. I think that Nexuss is a bit better in dealing with mods than steam, isn´t it?
Bone  [author] Apr 18, 2014 @ 6:23pm 
No, I have not. The Dwemer disappeared a very long time ago so the chances of their structures being up to date or not in a sort of disrepair doesn't quite sit with me. Besides, I love the intrigue of lost civilizations. For me, the ruined city is like visiting Rome (somewhat) - ancient ruins combined with modern metropolis.
teslacarter Apr 17, 2014 @ 12:41am 
Its really nice. Ever think about makeing a mod where Markarth is no longer in ruins? ( just a though) :)
Bone  [author] Apr 13, 2014 @ 12:43pm 
Go for it :)