Portal 2

Portal 2

Four Block
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Flibbertynugget #42 Dec 31, 2017 @ 9:42am 
Really great map with a really unique idea. But, if at all possible, PLEASE ADD CHECKPOINTS! I fell into the "water" in the Companion Cube chamber, and it took me back to the start, and I had to do everything again.
Hobbes Oct 12, 2017 @ 5:52am 
This is a great chamber! I beat this one. I love it! Such a challenge to anyone who is looking for one. It is well made. 5 stars
barrymead Jul 14, 2017 @ 3:19pm 
Would be a better map if you added a few "Checkpoints" so that you don't have to repeat everything when you make one mistake.
spaceowl Mar 10, 2017 @ 12:53pm 
Great! =)
White cat22 Mar 6, 2017 @ 4:17am 
Make 1 mistake and die and restart from scratch? Umm fuck that crap
GraemeGunn Oct 8, 2016 @ 9:41am 
lol more people complaining about starting the whole thing over when you fall into the water than I thought there would be

welcome to video games, stop complaining and practice

edit: why are you falling into the water? Don't do that.
ladouceur.g Jul 10, 2016 @ 5:58pm 
Nice job i didn't know we could save with F6 ?
Markimus Jun 26, 2016 @ 5:48am 
Why is it so unforgiving if you fall into the water? I have to restart the whole level every time.
The Kingslayer Jun 4, 2016 @ 7:12pm 
wow. very fun and creative, not to mention visually pleasing and well lighted. Good job.
Tuška Jan 1, 2016 @ 7:24am 
Yeah, didn't know sorry :D
TS_Mind_Swept Dec 31, 2015 @ 10:55am 
You know you can quick save with F6 right Tuska? It's not hard to do.
akise  [author] Dec 31, 2015 @ 6:28am 
I'm sorry, there are no plans to change anything anymore.
Tuška Dec 31, 2015 @ 3:01am 
Please add checkpoints... really annoying when you die at last part falling to water after you've been hit by cube...
TS_Mind_Swept Jan 16, 2015 @ 3:39pm 
Nice simple 4 chamber puzzle, I know I've played it b4 but I don't think I've reviewed it yet. The puzzles were very straightforward but because there were several it made up for it. Just really bright in a few places, so u may wana tone that down. 7/10
StraightFlame Jun 21, 2014 @ 1:59pm 
Having all four cubes aligned like that was really satisfying.
akise  [author] Jun 10, 2014 @ 12:00am 
re-post now.
ComradeMilwar Jun 9, 2014 @ 10:23pm 
I also got a download error
lfairban Jun 6, 2014 @ 6:59pm 
I got a download error. You migh need to re-post this.
quaternary Apr 21, 2014 @ 4:45pm 
Got it. It's pretty easy, but elegant.
Petutski Mar 25, 2014 @ 9:37pm 
Is it just me or do others not know about F6 to save and F7 to restore! I don't know how I would survive some chambers without this save/restore function.
Petutski Mar 25, 2014 @ 9:35pm 
Very nice! And great fun! Exactly what a chamber should be.
ika! \( ^-^)/ Jan 22, 2014 @ 10:33am 
This chamber should've been named "cube hunting" BAD
videomatic3 Nov 10, 2013 @ 6:06pm 
fun map, i figured it out, but i just kept dying and theres no saves and i lost my patience
(GFX)Garage Nov 2, 2013 @ 9:02am 
Very nice. This map is a blast.
psn_markm1978 Nov 2, 2013 @ 4:36am 
A very simple yet fun map! I enjoyed it very much!

Also, I just finished my third map today! I'm looking for honest feedback on each of the three I've developed so far. They are designed to be fun, investigative maps. Typically, no antlines or signs to aide in what controls what, you observe and move forward. They aren't too hard.

iX's First Map: http://steamcommunity.com/sharedfiles/filedetails/?id=190119837
iX's Tunnel Vision: http://steamcommunity.com/sharedfiles/filedetails/?id=190453846
iX's More Than Meets The Eye: http://steamcommunity.com/sharedfiles/filedetails/?id=191319956
ViolentStreak ✶HardA✶ Jul 22, 2013 @ 2:52am 
map needs auto-saves for each room's puzzels. I got quite annoyed when halfway thorugh the map I died falling into the water and then had to restart at the very beginning again :/
Matzcore Jul 5, 2013 @ 10:41am 
i had alot of fun doig this puzzle and i hope you make another
The Inquisitor Jun 13, 2013 @ 5:21pm 
I hit post comment and realised what I was missing nice map thumbs up for sure
The Inquisitor Jun 13, 2013 @ 5:16pm 
to all below(about auto saves) as I was just recintly reminded F6 (I think) is the Q save use it instead of complain. auto saves are nice but you can not do that with the puzzle maker. and since there is a Q save there is no need to download and learn a new program for just one unneeded thing. nice map although I have got stuck, missing 2 cubes. I will try again another time.
Webg33k Jun 3, 2013 @ 5:53pm 
The room with the speed gel, the blue funnel, and the bouncing cube is too easy to die in, and requires you to start the whole thing over again. I would suggest making it harder to die in the that room, without making it any easier.
µVinneri May 26, 2013 @ 11:07am 
It was fun, exept the fact that when you might die in two last puzzles, you have to make the first two again..
Max_Ooze May 3, 2013 @ 7:36am 
Way too random
akise  [author] Mar 31, 2013 @ 11:03pm 
So as to know the order by the number of light, instead of a number, whether there have noticed I do not know.
MetaMagi Mar 31, 2013 @ 3:28pm 
I'd really appreciate numbering each room. In the upper central hub, having some sort of number system to give a hint which chamber you did in what order would help a lot in avoiding pointless wandering.
Alec Mar 10, 2013 @ 11:54pm 
Superb but definitely needs some checkpoints, it's really not fun having to do it all again, and again, and again, every time you accidentally screw up.
kimist108 Feb 22, 2013 @ 2:38pm 
MaEtUgR Feb 6, 2013 @ 10:35am 
nice man, good work
Sander Jan 24, 2013 @ 2:55pm 
Great map, but you should add autosaves. Google "BeeMOD", it's a small expansion for the map editor (simple install, integrates with the PeTI map maker nicely), that let's you place triggers for autosaves and also some new elements to puzzles. Much more elegant than F6 and F7. Also check out my map, it also has multiple rooms so it's cut into smaller challenges. Also has autosave from BeeMOD. - 4 rooms
EvilHeavy™ Jan 2, 2013 @ 7:30pm 
Long... May I suggest fizzlers instead of deadly water?
artao Dec 15, 2012 @ 8:34pm 
Excellent Test Chamber. I really like the re-use ... I did get a bit stuck at first trying to figure out how to use what is contained in a side-room to get back to the main room, until I realized I could reach the portalable surfaces there-in LOL
bartlejuice Dec 10, 2012 @ 11:51am 
So, I liked the puzzle and the design. However, it needs a checkpoint or two.
I dislike using quicksave/load since it's pretty cheap so I opted to go without.

Maybe consider changing it so you HAVE to time it correctly to pickup the cube between the two faith plates? As is, I missed it and was able to grab it on the way back via the blue tunnel.
Renoath Dec 3, 2012 @ 9:29am 
遅ればせながら、ようやくクリアしたよ! 最後に4つのブロックが揃ったとき、感動すら覚えたわ(笑) ハートのブロックが憎かったw そして光線を屈折させるやつもブロックの一種だと気づいたときの嬉しさw 久しぶりに頭使わせてもらったよー。ありがとう!!
Dr. Mike Nov 26, 2012 @ 7:31pm 
Not very difficult but still a nice map.
Nekro Extravaganza Nov 24, 2012 @ 3:03pm 
Perfect map, thanks for work!
yphastos Nov 23, 2012 @ 8:02pm 
...forgot to say, i actually died a lot in those pits, and had to start over from the begining, so people, remember to use quick save / load! ( F6 / F7 ) i didn't realized that till a lot of deaths
yphastos Nov 23, 2012 @ 8:00pm 
Excelent! not that difficult but yet one of the best so far! congrats. I'm looking forward to more like this! =)
mausilibaer Nov 10, 2012 @ 5:26pm 
Very nice one, thanks.
davehx Nov 9, 2012 @ 9:09am 
loved it, one of my favourite so far
=(eG)= TF2_Alex Nov 8, 2012 @ 7:29pm 
I mean, it was challenging, dying often (Especially since I just bought Portal for PC) but it was a fun level. Nice job.
pab Nov 6, 2012 @ 6:57pm 
way too long of a puzzle to have with no checkpoints