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Personally, I had much more trouble with the locked cube bounce, I found it odd that the cube got fizzled when it approaches the first 'drop zone'. There's just the X on the ground, which doesn't really explain why that happens. Can't you just place fizzlers above one portal surface, while still allowing the player to escape through the other surface if he gets stuck?
Spoiler: Cover the cube in blue gel, then jump on it. This will solve most of the puzzles
Si vous avez un peu de temps essayer mes maps:
http://steamcommunity.com/profiles/76561197970718041/myworkshopfiles/
It took me a while to figure out that I could lock the cube in place on the button and then bounce on it.
I particularly liked the last bit, where you had to bounce off the cube in midair. That was fun. A bit distracting with all those portal surfaces in that big room, where you only need two on the ground.