Portal 2

### Portal 2

Freddy Got Franken Cubed
kimist108 Aug 10, 2013 @ 10:14am
WOW! A blue franken cube. Don't know about others, but for me this was a new, fun idea for a test chamber.
Lómódë Oct 12, 2012 @ 12:45am
How come so many people have rated your chamber and yet I asked the same question and nobodys rated mine :(?
randomTANGENT  [author] Jun 21, 2012 @ 4:22am
Thanks everyone for the complements!
XLR8br Jun 20, 2012 @ 8:51pm
That was very cool!
Crippy v2 Jun 19, 2012 @ 11:03am
i like it alot
yam10002 Jun 8, 2012 @ 8:02pm
Very satisfying solution, took me a while on the last bit.
randomTANGENT  [author] May 28, 2012 @ 3:31pm
Regarding the part of the puzzle with the cube button in the middle; the reason why the cube disintegrates isn't due to what I had in mind for my puzzle but an unfortunate glitch. Apparently if a cube is too close to the edge of a closed panel it disintegrates. I'll change my puzzle to discourage people from bringing cubes up to that point
[BBQ]Calculator May 28, 2012 @ 3:13pm
Sure, it adds to the puzzle aspect, it'd be a shame if you gave away the solution to such a cool mechanic by removing all unused portal surfaces.

Personally, I had much more trouble with the locked cube bounce, I found it odd that the cube got fizzled when it approaches the first 'drop zone'. There's just the X on the ground, which doesn't really explain why that happens. Can't you just place fizzlers above one portal surface, while still allowing the player to escape through the other surface if he gets stuck?
randomTANGENT  [author] May 28, 2012 @ 3:11pm
Hint: The Franken cube is key to solving this puzzle
Spoiler: Cover the cube in blue gel, then jump on it. This will solve most of the puzzles
Rocketeer Raccoon May 28, 2012 @ 3:02pm
I really don't know how to do this one. :(
randomTANGENT  [author] May 28, 2012 @ 2:57pm
Thanks for the feedback Calculator! The last part of the puzzle is my favorite as well, I wanted it to be a homage (rip-off) of an infamous co op puzzle. As for all the portaliable surfaces in the final room, I'm still undecided about that. I don't want the last room to be dead simple but I also don't want it to be frustrating. If I see people comment about it I'll probably change it
J4mi3R0C@![]e May 28, 2012 @ 2:39pm
Tres bonne map, je la recommande sans hésitation. Bien que necessite de la recherche ^^

Si vous avez un peu de temps essayer mes maps:
http://steamcommunity.com/profiles/76561197970718041/myworkshopfiles/
[BBQ]Calculator May 28, 2012 @ 2:02pm
Interesting new mechanics, although they feel a bit obscure.

It took me a while to figure out that I could lock the cube in place on the button and then bounce on it.
I particularly liked the last bit, where you had to bounce off the cube in midair. That was fun. A bit distracting with all those portal surfaces in that big room, where you only need two on the ground.
randomTANGENT  [author] May 23, 2012 @ 2:42pm
*Spoilers You have to coat the Franken Cube with blue gel, place it in the middle where the button is and jump on it End Spoiler* I see your point though. I've had a friend or two stuck on that very same puzzle. I'll see if I can update the puzzle to make the solution less obscure.
Hermit May 23, 2012 @ 2:26pm
I see no way to make it out of the room with the button in the middle and the goo with the grating over it. It makes no sense. Maybe I'm missing something but I've spent too much time on it and its just frustrating.
Lancer Freya May 22, 2012 @ 1:27pm
Map good. button fun pedestal goo hide stairs grating interesting chicken witchdoctor