Deflect
40 条留言
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Petutski 7月22日下午4:06 
Very nice!
Qu4k3r 2013年2月13日上午4:08 
Beautiful map.
This deflecting gel is interesting but with it there is some potential for headaches puzzles :p
PsychoBR 2012年11月9日下午3:58 
Nice map. Great look. Too short. Thumbs up!
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
Mr.Johno 2012年10月14日下午10:06 
I am looking forward to it. Thanks! :)
Sprowl  [作者] 2012年10月14日上午7:34 
As you can read in the description, the test itself doesn't take much time or is difficult in any way. So ya, your solution is fine.
I'm working on a much more longer mappack; you can see this map as a little teaser.
Mr.Johno 2012年10月11日下午7:42 
I'm not sure if i solved this right, i had it done in under 30 seconds... http://steamcommunity.com/sharedfiles/filedetails/?id=102176941
machmanx 2012年7月20日下午9:11 
Ooh I like the style of this map...and the music is a change from the usual. Hope to see more!
narkfestmojo 2012年7月9日上午1:53 
That is some mighty fine chamber modding, good luck with the upcoming chamber.
Homusubi 2012年7月5日下午12:45 
July is here, can't wait to see the longer map... I love Reflection Gel. Should have been in the real game.
Fireflite 2012年6月18日下午1:14 
It'sactauley the removed "Stick Gel",Comenly refered to as "Sick Gel" Because it made play testers nausiated.This was going to be a forth gel in portal 2,But they swapped it for conversoin gel.

Still,EPIC map,Wish valve would put it into the game again.
TechDragon 2012年6月2日上午12:09 
Oh wow... dude awesome... This sort of thing is what I started learning hammer for.
DanDaMan 2012年5月30日下午1:54 
I have the original level, this is much easier to access. :P
Xcom Reborn 2012年5月28日上午9:01 
Very nice, a bit easy but loved the look of the chaimber and the deflection gel mechanic
Habber the Quesomancer 2012年5月26日下午12:34 
uhh actually it WAS the sticky gel, apparently gone now then
Felix Griffin 2012年5月26日上午5:18 
This is the adhesion gel, they just aded a bit to it in DLC2 (and changed the default colors). It's still rather sticky, try sliding an orange-gelled cube across it.
Lycanphoenix 2012年5月25日下午10:20 
Damn.
In that case, make it grey and give it a cube map.
RubyCarbuncle ≠SG-1≠ 2012年5月25日下午10:12 
I was planning on making a map with this new gel but lasers were never my specialty when it came down to mapping.

@^Amaroq Dricaldari (CW) No, it's not Adhesion Gel. This gel deflects lasers, not allows you to stick to surfaces.
Lycanphoenix 2012年5月25日下午9:40 
btw, thanks for the map.
Lycanphoenix 2012年5月25日下午9:40 
Is this gel the sticky kind? If so, it needs a purple texture. If I am correct, it is called Adhesion Gel.
Felix Griffin 2012年5月25日下午8:19 
I'm sorry, I must sound like such an idiot, but my "paint" folder contains the bridge textures, bubble, bubblelayout, envmap_hdr, splatnormal, and the prop ones.
Sprowl  [作者] 2012年5月25日下午7:32 
As I said before, the folder 'paint' (it's where you can find the folder 'paintblobs') involves the textures for the surfaces. I added the missing file for the sticky gel with a black texture. Without a specific texture, the paint on the ground wont have a colour and that's why it's white just like the conversion gel. And that also explains why there is no texture for the conversion gel, because the game doesn't need one.
Felix Griffin 2012年5月25日下午6:45 
Thanks! But what about the color on the ground? It looks gray-black in your new image, but for me it's conversion gel white.
GregNewton from State Farm 2012年5月25日下午6:17 
Amazing map!
Sprowl  [作者] 2012年5月25日下午3:17 
There seems to be only one splat-effect for the paint, but it depends on the gel which color it has (particles/paint_SOMETHING.pcf). You can change the color with the GELNAME_paint_color command, but it also changes the color of the screeneffect. As for the Paint on the cubes, the vmf.-file just puts the texture of the /paint/prop_paint_speed.vtf on it (for speed gel). The changing get's triggered by the engine, trough. And I think there is no need for a white texture like for the conversion gel, it's just white by itself.
Mort_101 2012年5月25日下午1:28 
good conspet i like it love to see a more complex map use it good ider keep up wthe the good work :)
Felix Griffin 2012年5月25日上午11:23 
Oh, thank you! Which files does it use for the splat? The prop_paint_<color> ones, like when it hits a cube? But I don't see a conversion-gel-related one in there.
Sprowl  [作者] 2012年5月25日上午10:40 
There's a folder 'paint'. Its the same procedure like with the other texture.
I know the workaround with the dlc3-Folder, the problem is that this won't work with the workshop. The only thing we can do is to box some stuff into the bsp-file. Sure I could release the map on another site (e.g. TWP) where everyone has to install the map manually, but there aren't nearly as many users as here...
'speed_paint_color' worked (sticky doesn't exist), it seems that speed and sticky share the same splash- and screen-effect... . Maybe I can use that in a good way.
Felix Griffin 2012年5月25日上午7:50 
The particle effect seems to exist with the other paint ones, but with something (a model? a material?) missing. I haven't found how to change that yet, I'm no good with particles.

Unfortunately, files in the VPK for Portal 2 override those in the normal folder, so you can't change existing gels there. It's really annoying, but you CAN do it if you put them into "portal2_dlc3" instead of "portal2". That means that they should be read BEFORE the normal portal2 stuff.

To change the status effect, there should be a variable along the lines of "speed_paint_color" or "bounce_paint_color" in the console.

Also, how did you change the color on the ground? I've been working with its old "adhesion gel" properties but it looks too conversion-gel-esque.
shadow 2012年5月24日下午8:25 
Could you make it mirror gel instead of black? Idk if it would work, but it would be more intuitive that way.
MadBeatsMike 2012年5月24日下午7:24 
Also, where can I access the Hammer Editor?
MadBeatsMike 2012年5月24日下午7:24 
Would be better if the very ending reflection was a bit easier - earlier lasers get in the way. Good idea though
FutureGameDev 2012年5月24日下午4:40 
Nice job on the test. There was a problem though with the reflection on the water. I found if I stared at the water, then moved my mouse, the reflection itself moved with me, and the reflection on the water changed. Basically I had two refections at once, one of them out of the water.
o+= 2012年5月24日下午3:09 
Difficulty 1/10
Fun 4/10

Far easier than I expected. Dissapointing.
Geneosis 2012年5月23日下午2:45 
Nice new element ^^ Will wait for a most improved version of the test...
Sprowl  [作者] 2012年5月23日上午5:38 
Thank you Felix. I found these folders some time ago, but I didn't knew the name for the reflective gel ('stick'... I'm stupid). Also it seems like I cannot change the colors of the existing gels in there. But luckily it worked for the reflective Gel: http://steamcommunity.com/id/sprowl/screenshot/595845186323319383?tab=public

Black is the new grey! Yay! But I really don't know how to change the effect on the screen when the player gehts covered with the gel. The particleeffect is missing to and spams the console with the error full.
I'm working for an extended version of this map and some other (really) new elements. Also I just learned how to create my own flowmaps..., everything is going to be awesome :D
Lizzy McC 2012年5月22日下午10:20 
Reflective gel is awesome, but it would make the puzzles more challenging if (spoiler) they weren't portal-able.
Felix Griffin 2012年5月22日下午7:16 
I've gotten it working, you just need to create a materials/paintblobs/ testure with "speed" replaced with "stick". Then color it however you want.
DaMaGepy 2012年5月22日上午5:16 
Ah I did not realized its reflective, I tought its a hint for portal, and solved it as that. Nice details
dtracers 2012年5月21日下午6:34 
This paint Idea is a very good idea. a refelctive gel is awesome. I wish portal 2 had it and that you can release it so that everyone can use it
Z.M.M 2012年5月19日下午1:37 
A simple map very easy, interesting if you're looking for eye candy :)