Deflect
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Qu4k3r 2013년 2월 13일 오전 4시 08분 
Beautiful map.
This deflecting gel is interesting but with it there is some potential for headaches puzzles :p
PsychoBR 2012년 11월 9일 오후 3시 58분 
Nice map. Great look. Too short. Thumbs up!
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
Mr.Johno 2012년 10월 14일 오후 10시 06분 
I am looking forward to it. Thanks! :)
Sprowl  [작성자] 2012년 10월 14일 오전 7시 34분 
As you can read in the description, the test itself doesn't take much time or is difficult in any way. So ya, your solution is fine.
I'm working on a much more longer mappack; you can see this map as a little teaser.
Mr.Johno 2012년 10월 11일 오후 7시 42분 
I'm not sure if i solved this right, i had it done in under 30 seconds... http://steamcommunity.com/sharedfiles/filedetails/?id=102176941
machmanx 2012년 7월 20일 오후 9시 11분 
Ooh I like the style of this map...and the music is a change from the usual. Hope to see more!
narkfestmojo 2012년 7월 9일 오전 1시 53분 
That is some mighty fine chamber modding, good luck with the upcoming chamber.
Homusubi 2012년 7월 5일 오후 12시 45분 
July is here, can't wait to see the longer map... I love Reflection Gel. Should have been in the real game.
Dr.SciencedPersona 2012년 6월 18일 오후 1시 14분 
It'sactauley the removed "Stick Gel",Comenly refered to as "Sick Gel" Because it made play testers nausiated.This was going to be a forth gel in portal 2,But they swapped it for conversoin gel.

Still,EPIC map,Wish valve would put it into the game again.
TechDragon 2012년 6월 2일 오전 12시 09분 
Oh wow... dude awesome... This sort of thing is what I started learning hammer for.
DanDaMan 2012년 5월 30일 오후 1시 54분 
I have the original level, this is much easier to access. :P
Xcom Reborn 2012년 5월 28일 오전 9시 01분 
Very nice, a bit easy but loved the look of the chaimber and the deflection gel mechanic
[TKH] Habber the Quesomancer 2012년 5월 26일 오후 12시 34분 
uhh actually it WAS the sticky gel, apparently gone now then
Felix Griffin 2012년 5월 26일 오전 5시 18분 
This is the adhesion gel, they just aded a bit to it in DLC2 (and changed the default colors). It's still rather sticky, try sliding an orange-gelled cube across it.
Mēćhæñíśmm Æíght 2012년 5월 25일 오후 10시 20분 
Damn.
In that case, make it grey and give it a cube map.
RubyCarbuncle ≠SG-1≠ 2012년 5월 25일 오후 10시 12분 
I was planning on making a map with this new gel but lasers were never my specialty when it came down to mapping.

@^Amaroq Dricaldari (CW) No, it's not Adhesion Gel. This gel deflects lasers, not allows you to stick to surfaces.
Mēćhæñíśmm Æíght 2012년 5월 25일 오후 9시 40분 
btw, thanks for the map.
Mēćhæñíśmm Æíght 2012년 5월 25일 오후 9시 40분 
Is this gel the sticky kind? If so, it needs a purple texture. If I am correct, it is called Adhesion Gel.
Felix Griffin 2012년 5월 25일 오후 8시 19분 
I'm sorry, I must sound like such an idiot, but my "paint" folder contains the bridge textures, bubble, bubblelayout, envmap_hdr, splatnormal, and the prop ones.
Sprowl  [작성자] 2012년 5월 25일 오후 7시 32분 
As I said before, the folder 'paint' (it's where you can find the folder 'paintblobs') involves the textures for the surfaces. I added the missing file for the sticky gel with a black texture. Without a specific texture, the paint on the ground wont have a colour and that's why it's white just like the conversion gel. And that also explains why there is no texture for the conversion gel, because the game doesn't need one.
Felix Griffin 2012년 5월 25일 오후 6시 45분 
Thanks! But what about the color on the ground? It looks gray-black in your new image, but for me it's conversion gel white.
TheTophattedBreadcrab 2012년 5월 25일 오후 6시 17분 
Amazing map!
Sprowl  [작성자] 2012년 5월 25일 오후 3시 17분 
There seems to be only one splat-effect for the paint, but it depends on the gel which color it has (particles/paint_SOMETHING.pcf). You can change the color with the GELNAME_paint_color command, but it also changes the color of the screeneffect. As for the Paint on the cubes, the vmf.-file just puts the texture of the /paint/prop_paint_speed.vtf on it (for speed gel). The changing get's triggered by the engine, trough. And I think there is no need for a white texture like for the conversion gel, it's just white by itself.
Mort_101 2012년 5월 25일 오후 1시 28분 
good conspet i like it love to see a more complex map use it good ider keep up wthe the good work :)
Felix Griffin 2012년 5월 25일 오전 11시 23분 
Oh, thank you! Which files does it use for the splat? The prop_paint_<color> ones, like when it hits a cube? But I don't see a conversion-gel-related one in there.
Sprowl  [작성자] 2012년 5월 25일 오전 10시 40분 
There's a folder 'paint'. Its the same procedure like with the other texture.
I know the workaround with the dlc3-Folder, the problem is that this won't work with the workshop. The only thing we can do is to box some stuff into the bsp-file. Sure I could release the map on another site (e.g. TWP) where everyone has to install the map manually, but there aren't nearly as many users as here...
'speed_paint_color' worked (sticky doesn't exist), it seems that speed and sticky share the same splash- and screen-effect... . Maybe I can use that in a good way.
Felix Griffin 2012년 5월 25일 오전 7시 50분 
The particle effect seems to exist with the other paint ones, but with something (a model? a material?) missing. I haven't found how to change that yet, I'm no good with particles.

Unfortunately, files in the VPK for Portal 2 override those in the normal folder, so you can't change existing gels there. It's really annoying, but you CAN do it if you put them into "portal2_dlc3" instead of "portal2". That means that they should be read BEFORE the normal portal2 stuff.

To change the status effect, there should be a variable along the lines of "speed_paint_color" or "bounce_paint_color" in the console.

Also, how did you change the color on the ground? I've been working with its old "adhesion gel" properties but it looks too conversion-gel-esque.
shadow 2012년 5월 24일 오후 8시 25분 
Could you make it mirror gel instead of black? Idk if it would work, but it would be more intuitive that way.
MadBeatsMike 2012년 5월 24일 오후 7시 24분 
Also, where can I access the Hammer Editor?
MadBeatsMike 2012년 5월 24일 오후 7시 24분 
Would be better if the very ending reflection was a bit easier - earlier lasers get in the way. Good idea though
FutureGameDev 2012년 5월 24일 오후 4시 40분 
Nice job on the test. There was a problem though with the reflection on the water. I found if I stared at the water, then moved my mouse, the reflection itself moved with me, and the reflection on the water changed. Basically I had two refections at once, one of them out of the water.
o+= 2012년 5월 24일 오후 3시 09분 
Difficulty 1/10
Fun 4/10

Far easier than I expected. Dissapointing.
Geneosis 2012년 5월 23일 오후 2시 45분 
Nice new element ^^ Will wait for a most improved version of the test...
Sprowl  [작성자] 2012년 5월 23일 오전 5시 38분 
Thank you Felix. I found these folders some time ago, but I didn't knew the name for the reflective gel ('stick'... I'm stupid). Also it seems like I cannot change the colors of the existing gels in there. But luckily it worked for the reflective Gel: http://steamcommunity.com/id/sprowl/screenshot/595845186323319383?tab=public

Black is the new grey! Yay! But I really don't know how to change the effect on the screen when the player gehts covered with the gel. The particleeffect is missing to and spams the console with the error full.
I'm working for an extended version of this map and some other (really) new elements. Also I just learned how to create my own flowmaps..., everything is going to be awesome :D
Lizzy McC 2012년 5월 22일 오후 10시 20분 
Reflective gel is awesome, but it would make the puzzles more challenging if (spoiler) they weren't portal-able.
Felix Griffin 2012년 5월 22일 오후 7시 16분 
I've gotten it working, you just need to create a materials/paintblobs/ testure with "speed" replaced with "stick". Then color it however you want.
DaMaGepy 2012년 5월 22일 오전 5시 16분 
Ah I did not realized its reflective, I tought its a hint for portal, and solved it as that. Nice details
dtracers 2012년 5월 21일 오후 6시 34분 
This paint Idea is a very good idea. a refelctive gel is awesome. I wish portal 2 had it and that you can release it so that everyone can use it
Z.M.M 2012년 5월 19일 오후 1시 37분 
A simple map very easy, interesting if you're looking for eye candy :)