Deflect
39 Kommentare
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Qu4k3r 13. Feb. 2013 um 4:08 Uhr 
Beautiful map.
This deflecting gel is interesting but with it there is some potential for headaches puzzles :p
PsychoBR 9. Nov. 2012 um 15:58 Uhr 
Nice map. Great look. Too short. Thumbs up!
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
Mr.Johno 14. Okt. 2012 um 22:06 Uhr 
I am looking forward to it. Thanks! :)
Sprowl  [Autor] 14. Okt. 2012 um 7:34 Uhr 
As you can read in the description, the test itself doesn't take much time or is difficult in any way. So ya, your solution is fine.
I'm working on a much more longer mappack; you can see this map as a little teaser.
Mr.Johno 11. Okt. 2012 um 19:42 Uhr 
I'm not sure if i solved this right, i had it done in under 30 seconds... http://steamcommunity.com/sharedfiles/filedetails/?id=102176941
machmanx 20. Juli 2012 um 21:11 Uhr 
Ooh I like the style of this map...and the music is a change from the usual. Hope to see more!
narkfestmojo 9. Juli 2012 um 1:53 Uhr 
That is some mighty fine chamber modding, good luck with the upcoming chamber.
Homusubi 5. Juli 2012 um 12:45 Uhr 
July is here, can't wait to see the longer map... I love Reflection Gel. Should have been in the real game.
Dr.SciencePerson 18. Juni 2012 um 13:14 Uhr 
It'sactauley the removed "Stick Gel",Comenly refered to as "Sick Gel" Because it made play testers nausiated.This was going to be a forth gel in portal 2,But they swapped it for conversoin gel.

Still,EPIC map,Wish valve would put it into the game again.
TechDragon 2. Juni 2012 um 0:09 Uhr 
Oh wow... dude awesome... This sort of thing is what I started learning hammer for.
DanDaMan 30. Mai 2012 um 13:54 Uhr 
I have the original level, this is much easier to access. :P
Xcom Reborn 28. Mai 2012 um 9:01 Uhr 
Very nice, a bit easy but loved the look of the chaimber and the deflection gel mechanic
[TKH] Habber the Quesomancer 26. Mai 2012 um 12:34 Uhr 
uhh actually it WAS the sticky gel, apparently gone now then
Felix Griffin 26. Mai 2012 um 5:18 Uhr 
This is the adhesion gel, they just aded a bit to it in DLC2 (and changed the default colors). It's still rather sticky, try sliding an orange-gelled cube across it.
Lycanphoenix 25. Mai 2012 um 22:20 Uhr 
Damn.
In that case, make it grey and give it a cube map.
RubyCarbuncle ≠SG-1≠ 25. Mai 2012 um 22:12 Uhr 
I was planning on making a map with this new gel but lasers were never my specialty when it came down to mapping.

@^Amaroq Dricaldari (CW) No, it's not Adhesion Gel. This gel deflects lasers, not allows you to stick to surfaces.
Lycanphoenix 25. Mai 2012 um 21:40 Uhr 
btw, thanks for the map.
Lycanphoenix 25. Mai 2012 um 21:40 Uhr 
Is this gel the sticky kind? If so, it needs a purple texture. If I am correct, it is called Adhesion Gel.
Felix Griffin 25. Mai 2012 um 20:19 Uhr 
I'm sorry, I must sound like such an idiot, but my "paint" folder contains the bridge textures, bubble, bubblelayout, envmap_hdr, splatnormal, and the prop ones.
Sprowl  [Autor] 25. Mai 2012 um 19:32 Uhr 
As I said before, the folder 'paint' (it's where you can find the folder 'paintblobs') involves the textures for the surfaces. I added the missing file for the sticky gel with a black texture. Without a specific texture, the paint on the ground wont have a colour and that's why it's white just like the conversion gel. And that also explains why there is no texture for the conversion gel, because the game doesn't need one.
Felix Griffin 25. Mai 2012 um 18:45 Uhr 
Thanks! But what about the color on the ground? It looks gray-black in your new image, but for me it's conversion gel white.
TheTophattedBreadcrab 25. Mai 2012 um 18:17 Uhr 
Amazing map!
Sprowl  [Autor] 25. Mai 2012 um 15:17 Uhr 
There seems to be only one splat-effect for the paint, but it depends on the gel which color it has (particles/paint_SOMETHING.pcf). You can change the color with the GELNAME_paint_color command, but it also changes the color of the screeneffect. As for the Paint on the cubes, the vmf.-file just puts the texture of the /paint/prop_paint_speed.vtf on it (for speed gel). The changing get's triggered by the engine, trough. And I think there is no need for a white texture like for the conversion gel, it's just white by itself.
Mort_101 25. Mai 2012 um 13:28 Uhr 
good conspet i like it love to see a more complex map use it good ider keep up wthe the good work :)
Felix Griffin 25. Mai 2012 um 11:23 Uhr 
Oh, thank you! Which files does it use for the splat? The prop_paint_<color> ones, like when it hits a cube? But I don't see a conversion-gel-related one in there.
Sprowl  [Autor] 25. Mai 2012 um 10:40 Uhr 
There's a folder 'paint'. Its the same procedure like with the other texture.
I know the workaround with the dlc3-Folder, the problem is that this won't work with the workshop. The only thing we can do is to box some stuff into the bsp-file. Sure I could release the map on another site (e.g. TWP) where everyone has to install the map manually, but there aren't nearly as many users as here...
'speed_paint_color' worked (sticky doesn't exist), it seems that speed and sticky share the same splash- and screen-effect... . Maybe I can use that in a good way.
Felix Griffin 25. Mai 2012 um 7:50 Uhr 
The particle effect seems to exist with the other paint ones, but with something (a model? a material?) missing. I haven't found how to change that yet, I'm no good with particles.

Unfortunately, files in the VPK for Portal 2 override those in the normal folder, so you can't change existing gels there. It's really annoying, but you CAN do it if you put them into "portal2_dlc3" instead of "portal2". That means that they should be read BEFORE the normal portal2 stuff.

To change the status effect, there should be a variable along the lines of "speed_paint_color" or "bounce_paint_color" in the console.

Also, how did you change the color on the ground? I've been working with its old "adhesion gel" properties but it looks too conversion-gel-esque.
shadow 24. Mai 2012 um 20:25 Uhr 
Could you make it mirror gel instead of black? Idk if it would work, but it would be more intuitive that way.
MadBeatsMike 24. Mai 2012 um 19:24 Uhr 
Also, where can I access the Hammer Editor?
MadBeatsMike 24. Mai 2012 um 19:24 Uhr 
Would be better if the very ending reflection was a bit easier - earlier lasers get in the way. Good idea though
FutureGameDev 24. Mai 2012 um 16:40 Uhr 
Nice job on the test. There was a problem though with the reflection on the water. I found if I stared at the water, then moved my mouse, the reflection itself moved with me, and the reflection on the water changed. Basically I had two refections at once, one of them out of the water.
o+= 24. Mai 2012 um 15:09 Uhr 
Difficulty 1/10
Fun 4/10

Far easier than I expected. Dissapointing.
Geneosis 23. Mai 2012 um 14:45 Uhr 
Nice new element ^^ Will wait for a most improved version of the test...
Sprowl  [Autor] 23. Mai 2012 um 5:38 Uhr 
Thank you Felix. I found these folders some time ago, but I didn't knew the name for the reflective gel ('stick'... I'm stupid). Also it seems like I cannot change the colors of the existing gels in there. But luckily it worked for the reflective Gel: http://steamcommunity.com/id/sprowl/screenshot/595845186323319383?tab=public

Black is the new grey! Yay! But I really don't know how to change the effect on the screen when the player gehts covered with the gel. The particleeffect is missing to and spams the console with the error full.
I'm working for an extended version of this map and some other (really) new elements. Also I just learned how to create my own flowmaps..., everything is going to be awesome :D
Lizzy McC 22. Mai 2012 um 22:20 Uhr 
Reflective gel is awesome, but it would make the puzzles more challenging if (spoiler) they weren't portal-able.
Felix Griffin 22. Mai 2012 um 19:16 Uhr 
I've gotten it working, you just need to create a materials/paintblobs/ testure with "speed" replaced with "stick". Then color it however you want.
DaMaGepy 22. Mai 2012 um 5:16 Uhr 
Ah I did not realized its reflective, I tought its a hint for portal, and solved it as that. Nice details
dtracers 21. Mai 2012 um 18:34 Uhr 
This paint Idea is a very good idea. a refelctive gel is awesome. I wish portal 2 had it and that you can release it so that everyone can use it
Z.M.M 19. Mai 2012 um 13:37 Uhr 
A simple map very easy, interesting if you're looking for eye candy :)