Portal 2

Portal 2

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Kn0p3XX Nov 25, 2015 @ 2:13am 
Download error :(
wildgoosespeeder Sep 20, 2015 @ 2:08pm 
The aerial faith plate seemed unnecessary but other than that, this is a great introduction to reflection gel.
Petutski Jul 22, 2015 @ 4:06pm 
Very nice!
Qu4k3r Feb 13, 2013 @ 4:08am 
Beautiful map.
This deflecting gel is interesting but with it there is some potential for headaches puzzles :p
PsychoBR Nov 9, 2012 @ 3:58pm 
Nice map. Great look. Too short. Thumbs up!
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
Mr.Johno Oct 14, 2012 @ 10:06pm 
I am looking forward to it. Thanks! :)
Sprowl  [author] Oct 14, 2012 @ 7:34am 
As you can read in the description, the test itself doesn't take much time or is difficult in any way. So ya, your solution is fine.
I'm working on a much more longer mappack; you can see this map as a little teaser.
Mr.Johno Oct 11, 2012 @ 7:42pm 
I'm not sure if i solved this right, i had it done in under 30 seconds... http://steamcommunity.com/sharedfiles/filedetails/?id=102176941
machmanx Jul 20, 2012 @ 9:11pm 
Ooh I like the style of this map...and the music is a change from the usual. Hope to see more!
narkfestmojo Jul 9, 2012 @ 1:53am 
That is some mighty fine chamber modding, good luck with the upcoming chamber.
Homusubi Jul 5, 2012 @ 12:45pm 
July is here, can't wait to see the longer map... I love Reflection Gel. Should have been in the real game.
-#TeamMedic- Jun 18, 2012 @ 1:14pm 
It'sactauley the removed "Stick Gel",Comenly refered to as "Sick Gel" Because it made play testers nausiated.This was going to be a forth gel in portal 2,But they swapped it for conversoin gel.

Still,EPIC map,Wish valve would put it into the game again.
TechDragon Jun 2, 2012 @ 12:09am 
Oh wow... dude awesome... This sort of thing is what I started learning hammer for.
Homersexual May 30, 2012 @ 1:54pm 
I have the original level, this is much easier to access. :P
Xe Reborn May 28, 2012 @ 9:01am 
Very nice, a bit easy but loved the look of the chaimber and the deflection gel mechanic
Habber the Quesomancer™ May 26, 2012 @ 12:34pm 
uhh actually it WAS the sticky gel, apparently gone now then
Felix Griffin May 26, 2012 @ 5:18am 
This is the adhesion gel, they just aded a bit to it in DLC2 (and changed the default colors). It's still rather sticky, try sliding an orange-gelled cube across it.
Lycanphoenix (HESP-UGSH-004-A) May 25, 2012 @ 10:20pm 
In that case, make it grey and give it a cube map.
Rubycario ≠SG-1≠ May 25, 2012 @ 10:12pm 
I was planning on making a map with this new gel but lasers were never my specialty when it came down to mapping.

@^Amaroq Dricaldari (CW) No, it's not Adhesion Gel. This gel deflects lasers, not allows you to stick to surfaces.
Lycanphoenix (HESP-UGSH-004-A) May 25, 2012 @ 9:40pm 
btw, thanks for the map.
Lycanphoenix (HESP-UGSH-004-A) May 25, 2012 @ 9:40pm 
Is this gel the sticky kind? If so, it needs a purple texture. If I am correct, it is called Adhesion Gel.
Felix Griffin May 25, 2012 @ 8:19pm 
I'm sorry, I must sound like such an idiot, but my "paint" folder contains the bridge textures, bubble, bubblelayout, envmap_hdr, splatnormal, and the prop ones.
Sprowl  [author] May 25, 2012 @ 7:32pm 
As I said before, the folder 'paint' (it's where you can find the folder 'paintblobs') involves the textures for the surfaces. I added the missing file for the sticky gel with a black texture. Without a specific texture, the paint on the ground wont have a colour and that's why it's white just like the conversion gel. And that also explains why there is no texture for the conversion gel, because the game doesn't need one.
Felix Griffin May 25, 2012 @ 6:45pm 
Thanks! But what about the color on the ground? It looks gray-black in your new image, but for me it's conversion gel white.
Walter Kadecky May 25, 2012 @ 6:17pm 
Amazing map!
Sprowl  [author] May 25, 2012 @ 3:17pm 
There seems to be only one splat-effect for the paint, but it depends on the gel which color it has (particles/paint_SOMETHING.pcf). You can change the color with the GELNAME_paint_color command, but it also changes the color of the screeneffect. As for the Paint on the cubes, the vmf.-file just puts the texture of the /paint/prop_paint_speed.vtf on it (for speed gel). The changing get's triggered by the engine, trough. And I think there is no need for a white texture like for the conversion gel, it's just white by itself.
Mort_101 May 25, 2012 @ 1:28pm 
good conspet i like it love to see a more complex map use it good ider keep up wthe the good work :)
Felix Griffin May 25, 2012 @ 11:23am 
Oh, thank you! Which files does it use for the splat? The prop_paint_<color> ones, like when it hits a cube? But I don't see a conversion-gel-related one in there.
Sprowl  [author] May 25, 2012 @ 10:40am 
There's a folder 'paint'. Its the same procedure like with the other texture.
I know the workaround with the dlc3-Folder, the problem is that this won't work with the workshop. The only thing we can do is to box some stuff into the bsp-file. Sure I could release the map on another site (e.g. TWP) where everyone has to install the map manually, but there aren't nearly as many users as here...
'speed_paint_color' worked (sticky doesn't exist), it seems that speed and sticky share the same splash- and screen-effect... . Maybe I can use that in a good way.
Felix Griffin May 25, 2012 @ 7:50am 
The particle effect seems to exist with the other paint ones, but with something (a model? a material?) missing. I haven't found how to change that yet, I'm no good with particles.

Unfortunately, files in the VPK for Portal 2 override those in the normal folder, so you can't change existing gels there. It's really annoying, but you CAN do it if you put them into "portal2_dlc3" instead of "portal2". That means that they should be read BEFORE the normal portal2 stuff.

To change the status effect, there should be a variable along the lines of "speed_paint_color" or "bounce_paint_color" in the console.

Also, how did you change the color on the ground? I've been working with its old "adhesion gel" properties but it looks too conversion-gel-esque.
shadow May 24, 2012 @ 8:25pm 
Could you make it mirror gel instead of black? Idk if it would work, but it would be more intuitive that way.
MadBeatsMike May 24, 2012 @ 7:24pm 
Also, where can I access the Hammer Editor?
MadBeatsMike May 24, 2012 @ 7:24pm 
Would be better if the very ending reflection was a bit easier - earlier lasers get in the way. Good idea though
FutureGameDev May 24, 2012 @ 4:40pm 
Nice job on the test. There was a problem though with the reflection on the water. I found if I stared at the water, then moved my mouse, the reflection itself moved with me, and the reflection on the water changed. Basically I had two refections at once, one of them out of the water.
o+= May 24, 2012 @ 3:09pm 
Difficulty 1/10
Fun 4/10

Far easier than I expected. Dissapointing.
Geneosis May 23, 2012 @ 2:45pm 
Nice new element ^^ Will wait for a most improved version of the test...
Sprowl  [author] May 23, 2012 @ 5:38am 
Thank you Felix. I found these folders some time ago, but I didn't knew the name for the reflective gel ('stick'... I'm stupid). Also it seems like I cannot change the colors of the existing gels in there. But luckily it worked for the reflective Gel: http://steamcommunity.com/id/sprowl/screenshot/595845186323319383?tab=public

Black is the new grey! Yay! But I really don't know how to change the effect on the screen when the player gehts covered with the gel. The particleeffect is missing to and spams the console with the error full.
I'm working for an extended version of this map and some other (really) new elements. Also I just learned how to create my own flowmaps..., everything is going to be awesome :D
Lizzy McC May 22, 2012 @ 10:20pm 
Reflective gel is awesome, but it would make the puzzles more challenging if (spoiler) they weren't portal-able.
Felix Griffin May 22, 2012 @ 7:16pm 
I've gotten it working, you just need to create a materials/paintblobs/ testure with "speed" replaced with "stick". Then color it however you want.
DaMaGepy May 22, 2012 @ 5:16am 
Ah I did not realized its reflective, I tought its a hint for portal, and solved it as that. Nice details
dtracers May 21, 2012 @ 6:34pm 
This paint Idea is a very good idea. a refelctive gel is awesome. I wish portal 2 had it and that you can release it so that everyone can use it
Z.M.M May 19, 2012 @ 1:37pm 
A simple map very easy, interesting if you're looking for eye candy :)